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 Post subject: Testing Hilbert's campaing
PostPosted: Tue Aug 23, 2011 9:07 pm 
Loremaster
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Here I as well if some other players play this campaing will post our progress and battle reports...
I will have the good side while my brother chose the evil one... :-D

Fellowship of the ring:
Chapter I
Scenario 1: Played Good player won two times
Scenario 2:Passed
Chapter 2
Scenario 3:Passed
Scenario 4:Passed
Chapter 3
Scenario 5: On the way Needed: 4x Barrow wights
Evil heroes
Witch king 0/7/0
Ringwraith 1 0/7/0
Ringwraith 2 0/4/0


Last edited by Hilbert on Thu Sep 15, 2011 11:43 am, edited 5 times in total.
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 Post subject: Re: Testing Hilbert's campaing
PostPosted: Tue Aug 23, 2011 9:24 pm 
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Chapter I: Protect the shire!
September 22 of 3018
Scenario 1:The hunt begins
Participants
Good
9 Dunedain( 6 Rangers of the north, unused Aragorn and Gandalf replaces 8 of them...)
Evil
Witch king 0/10/0
2 Ringwraiths 0/7/0
Turn 1-2
Both we move with ym brother spliting his force into two teams... Witch king alone on the middle and two Nazgul on the north...
By the end of the second turn the first combat begins and two Dunedain are killed...
Image
Turn 3
A quick end of the game with the Dunedain luckily defeating Witch king who was fighting three of them and another Nazgul who was fighting only one! The other Nazgul managed to wound a Dunedain but he was saved by fate...
Image
Results: I must play this scenario again as my campaing says... The Witch king recovered two of his will going to 9 and one of the Nazgul remained with 5... The last one that was killed got back the one will he has lost...


Last edited by Hilbert on Wed Aug 24, 2011 7:48 am, edited 1 time in total.
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 Post subject: Re: Testing Hilbert's campaing
PostPosted: Wed Aug 24, 2011 7:42 am 
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cool report, make sure your brother knows he isn't really meant to fight you, but run straight past you, also campaign is spelt campaign not camaping
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 Post subject: Re: Testing Hilbert's campaing
PostPosted: Wed Aug 24, 2011 7:44 am 
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Yes I told him he must exit the west board edge 8) ... Sorry for the spelling mistake :oops:
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 Post subject: Re: Testing Hilbert's campaing
PostPosted: Wed Aug 24, 2011 8:18 am 
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Hmm, if he seems hell bent on doing some sort of fighting, maybe replace a ringwraith with a castellan of dol guldor? It isn't even much of a thematic breach since they are both kinda the same, i just say that castellans are "fighting ringwraiths"
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 Post subject: Re: Testing Hilbert's campaing
PostPosted: Wed Aug 24, 2011 11:10 am 
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We don't play points match but we use normal participants...
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 Post subject: Re: Testing Hilbert's campaing
PostPosted: Wed Aug 24, 2011 12:18 pm 
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yeah i know, but if the problem persists then try swapping a wraith or two for a castellan. They are the same type of creature after all, one is created for combat whereas the other is for magic :)
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 Post subject: Re: Testing Hilbert's campaing
PostPosted: Thu Aug 25, 2011 8:46 am 
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Good idea with the lines but maybe make movement and shooting lines different colours.
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 Post subject: Re: Testing Hilbert's campaing
PostPosted: Thu Aug 25, 2011 9:55 am 
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Maybe after all move is _________ while shoot is -----------.
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 Post subject: Re: Testing Hilbert's campaing
PostPosted: Sat Sep 03, 2011 11:13 am 
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Today we continued our campaing ( A little because Barrow-wights are out)
So this time I lost in two turns"
Turn 1
Both we moved and one lucky arrow finished my first ringwraith...
Image
Turn 2
Using most of my will on black darts I didn't succed and another arrow end my second nazgul givving victory to my brother :(
The still has all of his will while the other has 4 will and the witch-king 7...

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 Post subject: Re: Testing Hilbert's campaing
PostPosted: Sat Sep 03, 2011 11:36 am 
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Get some form of cover for the nazgul, the point of this scenario is that the dunedains shooting is severely reduced by6 lots of cover for the wraiths to sneak through, if you dont have much terrain then use cooking bowlsas hills, matchboxes as hedges etc Also if evil continues to lose once yuove added more cover then choose two of the "new" ringwraiths, and apply their special rules to your generic wraiths, this will not overpower the wraiths, cos they have the same statline, but provide them with a little extra pip of tactical power.

P.S The shadowlord's rule should only apply to him in these scenarios, he's too good otherwise :p
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 Post subject: Re: Testing Hilbert's campaing
PostPosted: Sat Sep 03, 2011 11:39 am 
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I know but anyway... I want just to test it...

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 Post subject: Re: Testing Hilbert's campaing
PostPosted: Tue Sep 06, 2011 5:24 pm 
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Updated... As for scenario 5 we don't know when we will play as in my country both models needed are out of stock... 8)
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 Post subject: Re: Testing Hilbert's campaing
PostPosted: Tue Sep 06, 2011 6:09 pm 
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I missed this thread earlier but it looks good. 8)

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 Post subject: Re: Testing Hilbert's campaing
PostPosted: Tue Sep 06, 2011 9:00 pm 
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Thank you very much my friend... :-D
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 Post subject: Re: Testing Hilbert's campaing
PostPosted: Thu Sep 15, 2011 11:43 am 
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Tom Bombabil and Goldberry removed from needs... :wink:
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 Post subject: Re: Testing Hilbert's campaing
PostPosted: Thu Sep 15, 2011 4:15 pm 
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2 of my least favourite characters from the book, but I'm :) for you anyway.

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 Post subject: Re: Testing Hilbert's campaing
PostPosted: Thu Sep 15, 2011 5:13 pm 
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I removed them ebcause they are out of stock in my coutnry and as my parents are against online buying I will have to use some other minis to represent them...
At elast I found someone who will sell em four barrow wights :twisted:
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