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In the company of heroes http://ww.one-ring.co.uk/viewtopic.php?f=2&t=15532 |
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Author: | Gandalf the Black [ Sun Jul 05, 2009 4:14 am ] |
Post subject: | In the company of heroes |
I have been thinking and I had thought it might be fun to do a scenario based around the Arnor region at the time when Frodo was just growing up, before Frodo recieves the ring. I thought it could be something like Aragorn, Arathorn, Halbarad, Elladan, Rangers of the North and some Dunedain must escort some persons child, maybe one of the Dunedains or something from somewhere dangerous to somewhere that Arvedui and Malbeth are hiding for protection and training. Game length: Until the entire army of either side is destroyed The special rules would be no bow limit for Aragorn and company, 50% bow limit for the evil and the normal 33% for Arvedui and company. Objectives: Grey company must get 75% of named heroes and the child behind the walls, Arnor must kill the undead, Angmar must kill more than 25% of Grey comp named heroes and the child. Board: 4ftx3.5ft Walls spanning north-south on the west side of the board, 10 inches from the western board edge. Clumps of forests scattered around the board. Evil deploy in these forests, Arvedui and Malbeth deploy on the walls. Aragorn and company deploy in the NE corner. Armies: 1000p Grey comp, 1000p Arnor, 2000p Angmar, although you can suit the points to yourself. Armies I played with Grey Comp Strider with horse 185p Halbarad 65p Elladan and Elrohir with heavy armour 150p 12 Dunedain (3 with spear) 291p 36 Rangers of Arnor (12 with spear) 300p I know its the one from the book but I thought It suited 24* might, 49 S2 The child has Merry's stats and is included for free Arnor Arvedui 70p Malbeth 75p 2 Captains of Arnor (1 bow, 1 shield) 110p 1 WoA with Banner 38p 70 WoA 560p 35 Hobbit archers 140p 8 might, 36 shots, 35 stone slingers!!!! Angmar Buhrdur 110p Warg chief 75p 25 wild wargs 200p 32 orcs (8 bows, 8 shield, 8 spear, 8 2 handed) 192 2 shades 200p 4 barrow-wights 200p 10 spectres 150p 3 cave trolls 240p Ally from the monsters: Gulavhar 200p Ally from the Nazgul: Witch-king 3/20/3 with morgul blade and fell beast 210p Ally from Barad-dur: the Mouth of Suaron 60p Mordor War Catapult with Severed Heads 95p Mordor Siege Bow with Flaming ammunition 65p Playtesting notes: I found that with the Grey company it was crucial in the first few turns to use upthe might of the Dunedain so that Aragorn could reach the walls in safety. Angmar, with all the heavy hitters, used them and the undead to clog the space inbetween the trees while focusing the siege weapons at the defenders on the wall, while the positioning of the trees blocked Arnors archers from firing back, unless they wanted to come out in the open. Out of 5 games evil won 4 , with Buhrdur killing at least 10 guys each game and not dying once. |
Author: | Adanedhel [ Mon Jul 06, 2009 11:07 am ] |
Post subject: | |
I thought the point of making scenario's was to remake great scenes out the books/films, so that themeing would be at least to a certain point necessety, could be wrong though |
Author: | aqan [ Thu Jul 09, 2009 12:52 pm ] |
Post subject: | |
You understand that it is quite stupid to put someone in a scenario whit Aragorn when he lived thousand years before Aragorn. Arvedui lived around 2000ta and Aragorn 3000 ta. And Arathorn died when Aragorn was something like three year old. So get either Aragorn or Arathorn out of it and replace Arvedui and Malbeth with some old Ranger captains.(make a nice profile and thats al you need to do) You can also use a dead Arvedui (good barrow wight) ,but I guess you would die of slow torture if you put the scenario on the internet. And lose the mouth of Sauron the warriors of arnor and most of the hobbits.(as a maximum use 10 of them). You can replace the hobbits and warriors with rangers and dunedain. Maybe keep 10 warriors but give them a new profile and make them elite guards who guard some old fortress. |
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