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 Post subject: WOTR 1000pt 'Attack of the Corsairs' Dunlendings vs Elves
PostPosted: Tue Feb 08, 2011 1:05 am 
Elven Warrior
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We gave the 'Attack of the Corsairs' scenario another go at the Cav's (Club) last week. Report of how we went is here: http://roughwotr.blogspot.com/2011/02/wotr-cavs-1000-pt-isengard-vs-elves.html

Andy has done some good work on a three piece model fortress for WOTR. Since it is such a cool show piece, we gave it its first run at the Cavs, last Thursday. 1000pts of his High Elves (Galadriel, Epic Srike Twin, 4 x Cohort, 3x Galadrim w bow, 2x Woodelves, 2x Wood Elves) defending the fortress against the warriors of Dunland (Thrydan and Battlehost, 5x Huscarls, 5x Huscarls, 5x Huscarls, 4x Uruks with Cross bow, 4x Wildmen, Tainted and Dwimmerlaik allied Nazgul). We did another round of the 'Attack of the Corsairs scenario, which I am trialing for NATCON inclusion, but Andy did not take me up on my offer for him to attack!
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So turn one has the Elven defenders standing their ground at the walls of the keep, as the determined Warbands of Dunland approach. I have to have a unit on each of my three edges, so my Uruks set up to the right (East), Thrydan's households troops bring up the centre (South) and Wulfgar's men follow his standard to the left (West). The warbands advance determinedly, shields held up, into the hail of Elven arrows, while the Uruks exchange fire with Elves on the walls. Mysteriously, the gates of the keep lie open, and conscious that his leadership rests on his reputation, Thrydan resolves to show no fear and press forward through that opening. The attackers take only light casualties from the rain of Elven arrows (aside from poor Rolf, who attempted some weak quip about fighting int eh shade, and was punched for his troubles!), while deadly Uruk crossbow-fire scythed down Elves on the walls above.
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The fickle Elves had the initiative once more, in the second round. Wulfgar had his horn blower sound out the advance and his men readied ladders and surged toward the wall. He noted with grim satisfaction that his accompanying Wraith laid low yet more of the defenders before him - they would not hold against his assault! On the far side of the fortress, the Uruks continued to trade fire with the Elves, but now one of the main towers was joining in and casualties on the crossbows dramatically reduced their effect.

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In the Center, Thrydan gave a great battle cry and led his men forward. They had followed him for many a battle and were willing to follow the Wolf Banner..... to whatever end. The trap was sprung! High Elven Cohort met him at the gate with a wall of shields. In order to forestall an Elven countercharge, the allied Wraith attempted to cast a dark pall upon the Elven line and nearly failed (expending might). Then with a crash of bodies and a clash of steel, Wulfgar's men overrun the walls to the left, while Thrydan smashed into the thin line at the main gate.
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The Elven line held there though. However, despite the fact they had priority again, the defenders faced the prospect of yet more waves of attackers as Thrydan's reinforcements approached. Wulfgar's band to the left made it over the wall and into the courtyard proper. This forced the Elven cohort to withdraw and reface, presenting a solid line for the half of the fortress that remained in Elven hands. Both sides engaged in a battle of sorcery, with the Elves on the receiving end of spells that raided their strength while sapping their lifeblood. Now Thrydan's men were in a trap, and disordered. The approach to the main gate was a killing ground for bow-fire, which could be rained down by archers from the towers into the flanks of the attackers. The Elven defenders were successful in seeing off the Uruks and also left perilously few men in Thrydan's own unit. The Cohort engaged Thrydan's unit in melee, with the Elven duelist seeking to eliminate the Wraith therein. He failed, though the warband's numbers were so further diminished. Wulfgar's troops held off a charge on the cohort, as the horns sounded to his rear - signaling the arrival of the hillmen of Dunland.

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Buoyed by their burgeoning numbers, the forces of Dunland seized the initiative and pressed forward. Rollo's men were only cautiously advancing to join Thrydan, but the hillmen quickly and agilely scrambled over the walls to reinforce Wulfgar. Seeing the trap laid for him, Thrydan bid the Wraith follow and moved to join Wulfgar's men. His own Huscarls may be bottled up at the gate, but they would sell their lives dearly while he led the rest of the battlehost to victory and vengeance! All about them, Elves fell from the walls as the Wraiths wove their magic. The Elven Cohort looked on impotently, wreathed as the were in Wraith-wrought shadows. Their reckoning would come in time.

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Somewhere out in the hillsides, another unit of Uruks were making their approach. However for this turn it was up to Thrydan's men to force a decision. Elves had initiative, but it would not save them. Once more, Elves were cut down by Nazgul magic, and once more the Elves failed to freeze the stout men of Dunland with their weakling sorcery's. In turn, more of Thrydan's troops piled up at the gate, felled by cowardly bow fire. Behind them, Rollo's men slowly advanced. Spurred on by the cheers of the hillmen occupying the walls above, Thrydan led Wulfgar's Huscarls in a ferocious charge upon the Elven cohort. Many of his men fell, but he accounted it a fair trade if two brought down a High-Elf in their turn.
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On the sixth turn of battle, the Elves had the initiative but were already succumbing to their natural decadent fatalism. How can you be victorious once you have acknowledged defeat in your heart? The time of Elves was about to end even earlier here as more Dunlendings swarmed toward the keep the martial beat of Uruk feet heralded their arrival to the West. The Wraiths had moved themselves to the Hillmen upon the walls, and there they went to their deathly work - eliminating the rest of the Elven bowmen from the other gate-tower. Below them, Thrydan and Wulfgar awaited the Elven charge, as they were transfixed by Galadriel's magic. They met the enemy charge with axe, spear and sword and cut the first-born down, throwing them back in disarray.
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The last turn was now a mere formality. The Wraiths decimated the Elves with magic, before the two sides me in combat once last time.

The attackers had proven too numerous and far too determined for the Elven defenders. One more chapter in their long defeat as Thrydan's fearless companions cheered on the Age of Men.

Firstly, that castle is just awesome as a gaming piece for WOTR. Andy got a LOT of compliments from wandering players at the club. He did great work with both presentation and design. Our forces sat easily on it and it can be simply expanded by future additions (though I think Andy wants to leave fortress building along for a well-earned break!).

We played it this way: Towers only hold two coys and can only be approached via their marked doors. Gates were played as open and both walls had ladders ready to allow a charge against them. We allowed units to overflow the wall when occupying (since only three bases would fit there) and that logic might be extended to towers - though that could get visually confusing. The towers overlooked everything and allowed bow in them to shoot the flanks of units approaching the main gate. All positions gave def 3 to units occupying, except for the inside facing of the walls - which allowed units to fire from one wall top position to hit troops on the other.

I think he found the experience of holding the fortress with Elves a little dispiriting. However, next time he can take the offer to attack (if used at NATCON, I would always give Elves and Rohan the option to attack) instead of defending the admittedly appealing defensive position. Wave attacks would square things up pretty well. It is possible that it was too easy to assault the walls, and I might try it with attackers having to set ladders for a turn, though most armies would find it easier to hold a line than Elves would.

The Raven (Rollo's slow troops) and Mythical Beast (Wulfgar's brave heroes) flags are from Roy's excellent Viking flags.http://onelover-ray.blogspot.com/search/label/Viking%20flags I made the Wolfbanner myself.

Cheers for a great game on great terrain, Andy!

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 Post subject: Re: WOTR 1000pt 'Attack of the Corsairs' Dunlendings vs Elve
PostPosted: Tue Feb 08, 2011 2:28 am 
Ringwraith
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Awesome battle report! I love to see painted armies dueling it out on nice terrain (which is half the reason I still shell out for the White Dwarf). I have used defensible terrain in my games of WotR, but this is the first full-on siege I have seen with those rules. How well do you think this ruleset handles sieges compared to SBG?

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 Post subject: Re: WOTR 1000pt 'Attack of the Corsairs' Dunlendings vs Elve
PostPosted: Tue Feb 08, 2011 2:57 am 
Elven Warrior
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Cheers Erunion, my formation of as yet (I've got a coy done since then!) uncompleted hillmen stared back accusingly at me after you typed that! :)

We found that the rules need a bit of improvisation and goodwill if you are going to use them in-game without modification. Part of the aim of the exercise was to come up with ways to use that piece, and I think we are further along now we've tried using it. I think that realistically the WOTR rules just need specific tailoring for a piece like this.

One thing I would definitely add is something to slow assaults over walls. However much the delay before you let that assault happen, the WOTR rules mean that if you win a fight vs a unit in defensible terrain, and it is not steadfast, you push them right off and occupy yourself.

I think this needs to be either something like defender steadfast on a 4+ (so might can make this almost certain, if it matters that much to the battle) and/or the attacker only gets to fight with one coy vs one defender coy, or perhaps too.

The other thing I would change about that particular piece is the ability to put bigger units in those 2 coy towers. Perhaps they should have fitted any size formation (via a sideboard), with only two coy shooting out the top.

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 Post subject: Re: WOTR 1000pt 'Attack of the Corsairs' Dunlendings vs Elve
PostPosted: Fri Feb 11, 2011 2:59 pm 
Kinsman
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Interesting report. Is it worth making the hinterland of the walls bigger, to allow for a counter-attack from the defenders without having to balance movement trays over the edge of the table? A simple blackish board would probably be OK if you've had enough castle-building. I would imagine that most fortresses would have a cleared space in front, up to the maximum range of the missile weapons of the defenders, and smart people would have a cleared area behind the wall to move reinforcements to points of danger, so you don't need so much space in front of the walls.

And did you win your bet?? (I mean for wearing those shorts :o )

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 Post subject: Re: WOTR 1000pt 'Attack of the Corsairs' Dunlendings vs Elve
PostPosted: Fri Feb 11, 2011 7:37 pm 
Elven Warrior
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I think that is not a bad plan, with the space behind the fortress.

-and the shorts? Well we ARE Kiwis! :lol:

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