The One Ring
http://ww.one-ring.co.uk/

Grimhammer stats
http://ww.one-ring.co.uk/viewtopic.php?f=49&t=25149
Page 1 of 1

Author:  Angularity [ Tue Feb 05, 2013 8:38 am ]
Post subject:  Grimhammer stats

Hello all, can anyone tell me where to find the stats for the Grimhammers? I did a search but all I can find is that they're not very good.

Author:  SouthernDunedain [ Tue Feb 05, 2013 8:55 am ]
Post subject:  Re: Grimhammer stats

The hobbit rulebook 8)

Author:  SuicidalMarsbar [ Tue Feb 05, 2013 9:03 am ]
Post subject:  Re: Grimhammer stats

I can tell you right now they are beyond useless.

Author:  Angularity [ Tue Feb 05, 2013 9:18 am ]
Post subject:  Re: Grimhammer stats

SouthernDunedain wrote:
The hobbit rulebook 8)


Bugger, another book to buy. :sad:

They might not fight well, but by 'eck they look good. A bit like the French :-D

Author:  Constantine [ Tue Feb 05, 2013 1:57 pm ]
Post subject:  Re: Grimhammer stats

Yes they are lovely models. You can buy them and use them as Khazad Guards :) .

Author:  Draugluin [ Tue Feb 05, 2013 5:08 pm ]
Post subject:  Re: Grimhammer stats

SuicidalMarsbar wrote:
I can tell you right now they are beyond useless.

They cost the exact same as a dwarf warrior is you give one a 2handed weapon and throwing weapons. I wouldn't say they're useless, but they aren't as good as Khazad Guards, who are pretty OP, so I'm happy abou that.

Author:  Beowulf03809 [ Fri Feb 08, 2013 2:25 am ]
Post subject:  Re: Grimhammer stats

Angularity wrote:
They might not fight well, but by 'eck they look good. A bit like the French :-D


How does the classic saying go...

The English Navy runs on Rum
The French Navy runs to Port

Author:  rumtap [ Fri Feb 08, 2013 4:07 am ]
Post subject:  Re: Grimhammer stats

Are GW no longer putting stats on their website?

Author:  Draugluin [ Fri Feb 08, 2013 4:18 am ]
Post subject:  Re: Grimhammer stats

They're putting them up for some, but not for all of them.

Author:  theavenger001 [ Fri Feb 08, 2013 3:26 pm ]
Post subject:  Re: Grimhammer stats

Beowulf03809 wrote:
Angularity wrote:
They might not fight well, but by 'eck they look good. A bit like the French :-D


How does the classic saying go...

The English Navy runs on Rum
The French Navy runs to Port

:lol: Never heard that before...Just like the new French tanks. They have 5 gears; 4 reverse and 1 forward, in case the enemy attacks from the rear!
:E


Anyways....

Author:  Manadar [ Sat Feb 09, 2013 11:09 am ]
Post subject:  Re: Grimhammer stats

I love to be french on this forum :D

Author:  Pindergorn [ Sat Feb 09, 2013 7:12 pm ]
Post subject:  Re: Grimhammer stats

In the interests of fairness and balance for our French members, I must point out that we English once hung a monkey in Hartlepool during the Napoleonic Wars as punishment for spying for the French.

:lol:

Author:  cereal_theif [ Mon Feb 11, 2013 2:09 pm ]
Post subject:  Re: Grimhammer stats

Grimmer hammers are great when supported by dwarf spears.
You use the pick and get +D3 strength (and if you lose you go from 6's to would to 5's and occasionally 4s)

If you are in a combat where you have 2 or 3 other models in the combat but hte enemy is no surrounded then you use the hammer and knock them down so the others get double strikes.

Throwing weapons are nerfed but not dead!

Author:  NetrixX [ Mon Feb 18, 2013 11:13 am ]
Post subject:  Re: Grimhammer stats

After trying them out in a game or 2, I can now say they're not as bad as many people give them credit for. I agree they're costly, and in any way worse then Khazad Guard.

However the throwing axes make them pretty interesting, and they can be quite effective due to them. 12 Throwing axes on the charge is pretty neat, and generally ends up having around 2-3 enemy casualties before the fight even starts, making them outnumber any other unit it charges. Also you can use this 'free attack' every turn.

Granted they are a lot less point efficient in combat due to their -1 on the duel roll, but if they do manage to win they can hit quite hard. I used Dwalin leading the unit, and it was a pretty neat wrecking ball, although still being an expensive one at that.

Author:  Draugluin [ Mon Feb 18, 2013 3:16 pm ]
Post subject:  Re: Grimhammer stats

They don't have to use they're 2handed weapons, so the-1 to win is a moot point. Did you play with the-1 to hit if the move rule?

Page 1 of 1 All times are UTC
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/