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Defining "trapped"
http://ww.one-ring.co.uk/viewtopic.php?f=49&t=26281
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Author:  hannanibal [ Sun Aug 04, 2013 8:39 am ]
Post subject:  Defining "trapped"

Hi all.
I have a question about being trapped. I have the EFGT rulebook and the rules on being trapped don't go into much detail.
1)How do you define if a model is trapped?
2)Does the model who loses the duel roll have to move *directly* away from his opponent?
3) If so, what if there are two or more opponents? Which one does he move directly away from and does sideways movement count as long as their is a gap big enough for his base to fit through?

In these 2 examples could Legolas move in the direction of the red arrows if he loses the duel roll?:
Image

Thanks again to everybody who has helped me with rules questions.

Author:  imrail [ Sun Aug 04, 2013 10:47 am ]
Post subject:  Re: Defining "trapped"

Yes he can move, because you don't have to move the orcs.
If there would be an orc on the arrows he is trapped, because you have to move the orc, thus he is trapped.

Author:  hannanibal [ Sun Aug 04, 2013 10:54 am ]
Post subject:  Re: Defining "trapped"

In the EFGT rulebook it shows a picture of a goblin with his back against a wall fighting Bilbo and says because Bilbo won the duel the goblin in that situation is trapped. How is that so if the goblin could move either left or right?

Author:  JamesR [ Sun Aug 04, 2013 11:00 am ]
Post subject:  Re: Defining "trapped"

A model is "trapped" when it loses the duel roll and cannot move out of base contact with its opponent, whether thats caused by another model or a piece of terrain or anything else.

Edit: the pic you are referring to I am not familiar with but from the rules the Goblin wouldn't actually be trapped if he could move away

Author:  imrail [ Sun Aug 04, 2013 11:02 am ]
Post subject:  Re: Defining "trapped"

Why would Bilbo move to allow the goblin to move away?
That is giving your enemy an advantage.

The picture they used in the rulebook isn't the best picture there is.

After you have hit your enemy Bilbo moves backwards so you are not in combat the following turn.

Author:  hannanibal [ Sun Aug 04, 2013 1:22 pm ]
Post subject:  Re: Defining "trapped"

Bilbo wouldn't have to move. If I remember correctly the goblin in the picture in the EFGT rulebook could move to the left or right to get out of base contact. the implication in the picture is the goblin must move backwards but is blocked by the cliff/wall

Author:  whafrog [ Sun Aug 04, 2013 2:33 pm ]
Post subject:  Re: Defining "trapped"

If you look closely at the Bilbo/goblin picture, it's fine, at least in the main rulebook. The goblin is pinned at the top and left by the wall. The picture in yours might be smaller and some detail may be is lost. Grab a magnifying glass :)

There is no way the goblin can move left, he's against the wall. There is no way the goblin can move down, there isn't enough space between the wall and Bilbo. There is no way he can move "right" he'd have to remain in contact with Bilbo until he clears the wall.

In a real game it's usually clear. The trapper will usually move their models to trap in an unequivocal way, and all you need for trap assurance is 3 hard points, whether they be models or terrain. Sometimes conditions change and models become un-trapped or trapped because of movement from previous fights.

If the situation is in doubt it's easiest to just be clear with your opponent about your intentions. I usually use these guidelines: if the attacker intended to trap (said so while moving and the defender agreed) and nothing has changed for that fight, then consider the model trapped. If the situation is unclear, roll a d6 and 4-6 means trapped.

EDIT: forgot: technically you don't have to move straight back, any direction is fine, but IMHO skittering 1mm around your opponent to move 1" and end up 1mm away behind him isn't sporting...

Author:  imrail [ Sun Aug 04, 2013 2:50 pm ]
Post subject:  Re: Defining "trapped"

But if the goblin is not killed by Bilbo, Bilbo must move backwards correct?
Or else they are immediately in combat the next turn.

Author:  ResurrectedBones [ Sun Aug 04, 2013 3:22 pm ]
Post subject:  Re: Defining "trapped"

imrail wrote:
But if the goblin is not killed by Bilbo, Bilbo must move backwards correct?
Or else they are immediately in combat the next turn.


This is correct. I remember reading that the losing model MUST move back, and, if necessary (which it would be since he's trapped), other models have to make some room, even if it's only a small gap. So IMHO, maybe just enough room that if the trapped player gains priority the next turn, he can still maneuver out of that situation. But that seems just like good player-ship to me.

Author:  hithero [ Sun Aug 04, 2013 4:21 pm ]
Post subject:  Re: Defining "trapped"

It's simple enough. if the losing model can't move 1" then its trapped.
If the model can't move at all then move the winners slightly just to show a gap, 1mm will do.

Author:  whafrog [ Sun Aug 04, 2013 4:52 pm ]
Post subject:  Re: Defining "trapped"

No, if the trapped model lives, the attackers must back away 1", p42.

Author:  SuicidalMarsbar [ Sun Aug 04, 2013 9:33 pm ]
Post subject:  Re: Defining "trapped"

Discuss with your opponent whether or not your models are trapped in the move phase, this way you get any uncertainties out of the way before the fight phase begins. Of course stuff can change in the fight phase because of models backing away, or heroes calling heroic combats, or ofcourse brutal power strikes :p

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