The One Ring
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General Rules Questions (Moria based)
http://ww.one-ring.co.uk/viewtopic.php?f=49&t=28768
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Author:  Oddeh [ Thu May 22, 2014 10:13 pm ]
Post subject:  General Rules Questions (Moria based)

Hi guys.

I apologise in advance if these questions have already been answered (i'm sure some must have along the road), but my google-fu has been failing me on a few of them, as well as conflicting answers.

I was just playing a game testing out a tournament army, and we came across a few stumpers. I ended up reverting to the old one-ring rulebook as a basis at times, because the small EFGT book has terrible indexing and is a nightmare to pinpoint answers down.

So, here they are;

1) Do supporting units have to roll terror checks? (I'm fairly certain they don't, but wanted to clarify).

2) Does the fury save provided by shaman effect one roll per wound, or per fight? E.g. My goblin takes 2 wounds from a berserker, is it dead or gets 2 rolls?

3) Can spears support cavalry and/or monsters? I'm sure the rules used to state that cavalry cannot be supported, but I could not pinpoint the ruling in the EFGT book for either cavalry or monsters.

4) If a warg marauder shoots at an enemy spear supporting its own combat, but the first model is in the way, do they still have an in the way roll to shoot themselves if the first in the way test hits the first model they are in base contact with?

To clarify this one;

W E S

(W = Warg, E = Enemy, S = Spear)

W shoots at S, rolls in the way for E, and gets a 1-3.


Thanks in advance guys, any light shed on this is greatly appreciated.

Author:  JamesR [ Thu May 22, 2014 10:17 pm ]
Post subject:  Re: General Rules Questions (Moria based)

1 no only units in base contact must test for courage.
2 it's for every wound suffered. So 2 wounds equals 2 save chances
3 yes they can
4 it hits the combat and then must roll to see which combatant is hit

Author:  Oddeh [ Thu May 22, 2014 10:22 pm ]
Post subject:  Re: General Rules Questions (Moria based)

Brilliant, thanks for that James! Great help!

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