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Thorin and Company
http://ww.one-ring.co.uk/viewtopic.php?f=5&t=22925
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Author:  Draugluin [ Mon Sep 24, 2012 5:56 pm ]
Post subject:  Re: Thorin and Company

If you compare the price for what you get, the defence is way too high. As is the courage. Elves aren't scared of anything, yet they only have 7 courage. Maybe make it immune to terror but have lower courage or something, but don't make it autopass everything. Or maybe have it be immune to courage reduction, but have 6 courage.

Author:  emre43 [ Mon Sep 24, 2012 8:06 pm ]
Post subject:  Re: Thorin and Company

Draugluin wrote:
If you compare the price for what you get, the defence is way too high. As is the courage. Elves aren't scared of anything, yet they only have 7 courage. Maybe make it immune to terror but have lower courage or something, but don't make it autopass everything. Or maybe have it be immune to courage reduction, but have 6 courage.


I have updated the Stone Giant's stats, any better?

Author:  Draugluin [ Mon Sep 24, 2012 10:12 pm ]
Post subject:  Re: Thorin and Company

That's actually pretty good. 350 is a little high, I would stick with the 10 wounds for that many points. For 300, it would be great.

Author:  emre43 [ Tue Sep 25, 2012 6:47 am ]
Post subject:  Re: Thorin and Company

Draugluin wrote:
That's actually pretty good. 350 is a little high, I would stick with the 10 wounds for that many points. For 300, it would be great.


Ok, I should also point out that they are going to be neutral troops and therefore, although, I haven't quite finalised the concept of what that will entail, you won't be coming across an enemy player with a stone giant in his forces, plowing through yours.

Author:  simmuskhan [ Tue Sep 25, 2012 7:15 am ]
Post subject:  Re: Thorin and Company

You could use them like the spirits of Karna in the scenario from the original book.
I can't quite remember how they worked, but I think it was whoever had priority got to move them or it might have been whoever was holding treasure at the time was attacked by them or something.

Author:  emre43 [ Tue Sep 25, 2012 8:27 am ]
Post subject:  Re: Thorin and Company

simmuskhan wrote:
You could use them like the spirits of Karna in the scenario from the original book.
I can't quite remember how they worked, but I think it was whoever had priority got to move them or it might have been whoever was holding treasure at the time was attacked by them or something.


Oh yeah, that sounds like a good idea. I was also thinking something along the lines of they would only join a conflict if they were disturbed but I couldn't think of an appropriate way of disturbing them. Perhaps if someone moves within 6 in' of them and a certain dice score is rolled they could notice an enemy in their territory. I also think The Balrog should be neutral as well by the way.

Author:  emre43 [ Tue Sep 25, 2012 9:14 am ]
Post subject:  Re: Thorin and Company

Thranduil - 80 pts

F 6/- S 4 D 4 A 2 W 2 C 6 M 3 W 2 F 2

Wargear:
Thranduil carries an Elven blade. At an additional points cost he may carry the following:

Heavy armour - 10 pts

Tauriel - 80 pts

F 6/3+ S 3 D 4 A 2 W 2 C 6 M 3 W 1 F 1

Wargear:
Tauriel carries two blades, an Elven bow and wears armour. At an additional points cost she may carry the following:

Horse - 10 pts

Fimbul the Hunter - 55 pts

F 4/4+ S 4 D 5 A 2 W 2 C 4 M 3 W 1 F 1

Wargear:
Fimbul carries a hand weapon and wears crude armour. At an additional points cost he may carry the following:

Throwing spear - 5 pts
Warg - 10 pts

Author:  emre43 [ Tue Sep 25, 2012 9:28 am ]
Post subject:  Re: Thorin and Company

I have also added to the Stone Giant's Crumbling Stone rule.

Author:  SidTheSloth [ Tue Sep 25, 2012 10:42 am ]
Post subject:  Re: Thorin and Company

i like that thraduil profile but i think he defo needs a bit more defence for his price. Especially when you compare him to a wood elf captain

Author:  Telchar [ Tue Sep 25, 2012 4:30 pm ]
Post subject:  Re: Thorin and Company

emre43 wrote:
Draugluin wrote:
So the Stone Giants autopass all courage tests? I would take away 1S, 1D and 2C. That way it isn't suddenly the strongest model ever with the same defense as Sauron and more courage than all the elven lords.


What would a stone giant run away from? A Cave Troll with it's terror rule? I think C 8 signifies that they aren't human and don't really know the difference between what is a potential risk to them and what isn't. An Elf Lord wouldn't be scary to something of that size that doesn't understand what an Elf lord is. Why should their defence not be the same as Sauron?


Because Sauron is a demi-god and the stone giant, well... not.

Author:  SouthernDunedain [ Tue Sep 25, 2012 4:44 pm ]
Post subject:  Re: Thorin and Company

A stone giant is...stone...near impervious to anything unless you have a squirtle or bulbasaur :lol: Have you ever tried hitting stone with a sword? doesnt end well for the sword or your arm :oops:

Author:  Draugluin [ Tue Sep 25, 2012 5:18 pm ]
Post subject:  Re: Thorin and Company

SouthernDunedain wrote:
A stone giant is...stone...near impervious to anything unless you have a squirtle or bulbasaur :lol: Have you ever tried hitting stone with a sword? doesnt end well for the sword or your arm :oops:

Sauron was one of Aule's Maiar, meaning he was pretty good at forging stuff, giving him good defence. The Balrog was a being of Flame and Shadow, have you ever tried hitting fire with a sword? Doesn't do that much.

Author:  SidTheSloth [ Tue Sep 25, 2012 5:50 pm ]
Post subject:  Re: Thorin and Company

Draugluin wrote:
, have you ever tried hitting fire with a sword? Doesn't do that much.



glorfindel managed it :P

Author:  emre43 [ Tue Sep 25, 2012 6:09 pm ]
Post subject:  Re: Thorin and Company

SidTheSloth wrote:
Draugluin wrote:
, have you ever tried hitting fire with a sword? Doesn't do that much.



glorfindel managed it :P


Here here! As did Gandalf.

Author:  emre43 [ Tue Sep 25, 2012 6:23 pm ]
Post subject:  Re: Thorin and Company

NEUTRAL HERO

Thrain the Deranged- 15 pts

F 5/- S 4 D 4 A 2 W 2 C 5 M 0 W 0 F 0

Wargear:
Thrain is armed with an axe.

Special rules:
Deranged Thrain has been locked in the dungeons of Dol Guldur and suffered the tortures of the Necromancer's minions. He know longer recognises friend from foe. Every turn Thrain must take a courage test. If he fails he must charge the closest model to him. If no-one is in range he must move his full range to the closest model.

Author:  Draugluin [ Tue Sep 25, 2012 7:14 pm ]
Post subject:  Re: Thorin and Company

emre43 wrote:
SidTheSloth wrote:
Draugluin wrote:
, have you ever tried hitting fire with a sword? Doesn't do that much.



glorfindel managed it :P


Here here! As did Gandalf.

It's called magic. :P

Author:  emre43 [ Tue Sep 25, 2012 8:07 pm ]
Post subject:  Re: Thorin and Company

White Warg - 80 pts

F 5/- S 6 D 5 A 2 W 3 C 3 M 2 W 3 F 1

Wargear:
Teeth and claws (hand weapon)

Special rules:
Packlord see rulebook

Author:  Chris GoM [ Tue Sep 25, 2012 8:10 pm ]
Post subject:  Re: Thorin and Company

I've only scanned through the profiles so far (I'll have a proper look through at a later date), however, one main thing stuck out to me - you gave Thrain a courage of 7, yet his special rule relies on him failing his courage test. I suggest lowering his courage to 5, which would still give him a relatively high chance of passing his test, but still leaves enough room for his special rule to come in to play.

Author:  emre43 [ Tue Sep 25, 2012 9:22 pm ]
Post subject:  Re: Thorin and Company

Chris GoM wrote:
I've only scanned through the profiles so far (I'll have a proper look through at a later date), however, one main thing stuck out to me - you gave Thrain a courage of 7, yet his special rule relies on him failing his courage test. I suggest lowering his courage to 5, which would still give him a relatively high chance of passing his test, but still leaves enough room for his special rule to come in to play.


Thanks, in all honesty, I think that must have been a typo, because I've got it down as a 5 in my notes.

Author:  emre43 [ Tue Sep 25, 2012 9:25 pm ]
Post subject:  Re: Thorin and Company

Goblin Captains - 35 pts

F 3/- S 4 D 4 A 2 W 2 C 3 M 2 W 1 F 1

Wargear:
A Goblin Captain is armed with a hand weapon

Special rules:
Cave Dweller see rulebook

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