All times are UTC


It is currently Tue May 07, 2024 6:24 pm



Post new topic Reply to topic  [ 22 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Dragon Upgrades
PostPosted: Sun Oct 26, 2008 6:41 pm 
Wayfarer
Wayfarer
Offline

Joined: Sun Sep 21, 2008 8:40 am
Posts: 34
Location: England
(Please as a small note, delete anything from my thread that shows rules too much, so I dont break or the rules, or tell me to at least)

All I want from this is an opinion:
Fly
Wyrmtongue
Breathe Fire
Tough Hide

Which two would you add to your dragon? I always see people to fly and tough hide, but I think Breathe fire may be better than one of those 2, has a sort of 'extra range' thing, and outright kills. Also, the magic would be good to counteract enemy magicians. Of course it is good to have more defence, or to reach your oppent faster;

So what do you think?

Thanks all
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Oct 26, 2008 7:00 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Tue May 13, 2008 6:59 am
Posts: 210
Location: Turn around...slowly...nope, try again.
each one suits a different playing style.

fly is for if you want to get to an objective quickly, or swoop over your enemy and attack from behind.
wyrmtongue is great for disrupting your enemy, but causes no direct damage.
fire is great against people with blinding light, or generally close packed formations as it rips through enemies. unfortunately, it uses valuable will, which may be needed for those inevitable courage tests. this is a very offensive upgrade.
tough hide is the mirror of fire, as it means your dragon will have to take far less of those courage tests, which means he can use his will to demolish enemies without fear. he already has defence 7 though, so this is for players who don't like risking there 300/350 point model.

personally, i would choose wyrmtongue and tough hide, as it makes the dragon extremely versatile:
he can shred enemies with his high combat values
he can stop heroes with magic
he is solid and extremely difficult to kill

_________________
Does that pupil look like it was done on MS Paint to you?
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Oct 26, 2008 9:20 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Sat Jun 07, 2008 8:37 am
Posts: 161
Location: i am usualy on the move arround middle earth
tough hide is a must have, otherwise they will just be taken down too quickly, i will now strike a cord with come other people and say not to include breath fire, because you have to give up 1 will and you only have 4 and once you have done it a couple of times you cant do it anymore, also you will be verry vunerable to enemy spell casters then.
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Oct 26, 2008 9:22 pm 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Sun Sep 23, 2007 6:43 pm
Posts: 8
Location: The Netherlands
Definitely Tough Hide!!!
I personally choose Breathe Fire for most games (mwuahaha, everybody burns :twisted: ). But for some scenarios i choose Fly or Wyrmtongue as an extra. Or no extra's (except tough hide, always tough hide on a dragon :P )

_________________
''I blow my nose at you, so-called Arthur King, you and all your silly English k-nnnnniggets. Thpppppt! Thppt! Thppt! ''
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Oct 27, 2008 12:27 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Tue Nov 20, 2007 8:14 pm
Posts: 544
I'd get tough hide and Breath fire as it can kill outrigh (well not really it would take 3 turns) it could kill "outright" the whole unit/formation etc.

_________________
I am the Mouth of Sauron, here him speak'
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Oct 30, 2008 12:57 am 
Kinsman
Kinsman
Offline

Joined: Sun Mar 23, 2008 10:05 pm
Posts: 143
I use a dragon :)

It has to be Tough Hide and Fly all the way. Your into combat quicker where your FV7 can usually rip heros to shreds, then once you win a combat your s7 so most (man + elf) heros are wounded on 3/4s with 8 attacks for charging in your practically garunteed to win.

Then next turn if you don't win prority Heroic Move to somewhere of your choice (I target heros)

SAVE THAT 3 WILL FOR COURAGE TESTS!!!

AND REMEMBER YOUR RESITANT TO MAGIC SO DON'T SPEND YOUR WILL ON IT!!!
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Oct 30, 2008 3:32 am 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Fri Aug 01, 2008 8:45 pm
Posts: 42
Location: New Zealand A.K.A MIddle Earth
do you really get 8 atts for charging in, i thought you only get plus 1 or are you meaning to wound cause hes knocked down. Back to the dragon, i would personally take tough hide and fly because he can still rip apart hordes of units without his special abilities and he can move much farther, although if your versing a balrog take breathe fire definitely.

_________________
http://i298.photobucket.com/albums/mm27 ... fight2.jpg
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Oct 30, 2008 8:43 am 
Wayfarer
Wayfarer
Offline

Joined: Sun Sep 21, 2008 8:40 am
Posts: 34
Location: England
The newbie wrote:
AND REMEMBER YOUR RESITANT TO MAGIC SO DON'T SPEND YOUR WILL ON IT!!!


You have to use will before resistance don't you? Or is that part of a dragons special will?
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Oct 30, 2008 2:00 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Tue Nov 20, 2007 8:14 pm
Posts: 544
Yes you still have to use the 3 will point sbefore you can use "resistant to magic rule"


And I think what he ment was than he charges he gets 1 extra attack + knock to the ground rule or something... :wink: but in that case he would have 5 on attacking and 10 dices on wounding :shock:

_________________
I am the Mouth of Sauron, here him speak'
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Oct 30, 2008 5:16 pm 
Kinsman
Kinsman
Offline

Joined: Sun Mar 23, 2008 10:05 pm
Posts: 143
sorry I realise my mistake I meant 8 chances to wound :twisted:

I've debated wether he gets +1 for charging and have come to the conclusion that a dragon is not a monsterours mount so does not revieve the +1 to attacks.
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Oct 30, 2008 5:51 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Sun Jun 01, 2008 7:29 pm
Posts: 968
Location: Suffolk, England
Tough hide is a MUST and the second option i would go for is Fly,

_________________
[url=http://one-ring.co.uk/viewtopic.php?f=50&p=298502#p298502]Corsair's WIP Thread - 03 Dec 12 Update[/url]
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Oct 30, 2008 6:29 pm 
Wayfarer
Wayfarer
Offline

Joined: Sun Sep 21, 2008 8:40 am
Posts: 34
Location: England
The newbie wrote:
sorry I realise my mistake I meant 8 chances to wound :twisted:

I've debated wether he gets +1 for charging and have come to the conclusion that a dragon is not a monsterours mount so does not revieve the +1 to attacks.


can anyone confirm that?
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Oct 30, 2008 6:35 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Sun Jun 01, 2008 7:29 pm
Posts: 968
Location: Suffolk, England
he gets 5 on the charge, and if he wins, he gets 8 to wound.

_________________
[url=http://one-ring.co.uk/viewtopic.php?f=50&p=298502#p298502]Corsair's WIP Thread - 03 Dec 12 Update[/url]
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Oct 30, 2008 6:51 pm 
Loremaster
Loremaster
Offline

Joined: Thu May 06, 2004 6:37 pm
Posts: 1006
Location: Medway, Kent UK
Images: 1
Corsair wrote:
he gets 5 on the charge, and if he wins, he gets 8 to wound.
How do you work that out? If knocked to the ground each Attack is doubled - Anyway, a dragon is not a MM and so only has 3 Attacks when charging, for each attack on a model you roll two dice if knocked to the ground.
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Oct 30, 2008 7:52 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Sun Jun 01, 2008 7:29 pm
Posts: 968
Location: Suffolk, England
hithero wrote:
Corsair wrote:
he gets 5 on the charge, and if he wins, he gets 8 to wound.
How do you work that out? If knocked to the ground each Attack is doubled - Anyway, a dragon is not a MM and so only has 3 Attacks when charging, for each attack on a model you roll two dice if knocked to the ground.[/quote
I don't understand - he has 4 on his profile.

i am sure he has a rule which makes him a MM, i think its the one called 'draconic charge' :?

look at the pro on GW:

http://www.games-workshop.com/gws/catal ... GameStyle=

_________________
[url=http://one-ring.co.uk/viewtopic.php?f=50&p=298502#p298502]Corsair's WIP Thread - 03 Dec 12 Update[/url]
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Oct 30, 2008 8:57 pm 
Loremaster
Loremaster
Offline

Joined: Thu May 06, 2004 6:37 pm
Posts: 1006
Location: Medway, Kent UK
Images: 1
That may be what the website say's, but that is not what the rules say, it clearly states:
Quote:
If a dragon charges into combat it will knock enemy models to the ground, in the same way as a Monstrous Creature if it wins the fight.
No mention of an extra attack and monstrous creature is not a monstrous mount, only mounts gain a +1A.

My bad, the dragon has 4 basic attacks, still no Attack bonus for charging though.
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Oct 30, 2008 9:31 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Sun Jun 01, 2008 7:29 pm
Posts: 968
Location: Suffolk, England
ah ok. So 4 on the charge, and 8 if it wins the combat, right?

_________________
[url=http://one-ring.co.uk/viewtopic.php?f=50&p=298502#p298502]Corsair's WIP Thread - 03 Dec 12 Update[/url]
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Oct 30, 2008 10:38 pm 
Loremaster
Loremaster
Offline

Joined: Thu May 06, 2004 6:37 pm
Posts: 1006
Location: Medway, Kent UK
Images: 1
Yes, but remeber you get 2 strikes to wound for each attack allocated to the model, meaning a maximum of 4 models can be killed.
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Oct 30, 2008 11:37 pm 
Wayfarer
Wayfarer
Offline

Joined: Sun Sep 21, 2008 8:40 am
Posts: 34
Location: England
thanks for classifying for my interests too guys =D
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Oct 31, 2008 10:30 am 
Loremaster
Loremaster
Offline

Joined: Thu May 06, 2004 6:37 pm
Posts: 1006
Location: Medway, Kent UK
Images: 1
Very little use for wyrmtongue as the dragon can easily win fights without transfixing the enemy.

Fire can be useful but will use your Will that you need for Courage tests.

That leaves Fly and Tough Hide that allows you to roam the battlefield with impunity.
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22 posts ]  Go to page 1, 2  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: