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huorn house rules
http://ww.one-ring.co.uk/viewtopic.php?f=5&t=19690
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Author:  hobbitsrule22 [ Sat Nov 06, 2010 3:12 pm ]
Post subject:  huorn house rules

in lome it mensions huorns, and i was wondering seeing as its not in wotr so probably never will b, if some house rules are in question? it wud b great 4 fangorn players as ther cheap compared to ents. i did make sum but lost them so any ideas?????

Author:  General Elessar [ Sat Nov 06, 2010 4:09 pm ]
Post subject:  Re: huorn house rules

Have you ever heard of grammar? Seriously, your post is pretty hard to understand.

Author:  hobbitsrule22 [ Sat Nov 06, 2010 4:31 pm ]
Post subject:  Re: huorn house rules

:-D sos. for those that cant read my writing. there are no rules for huorns in lome so i was wondering if anyone had any decent house rules for them. it would be great for fangorn players cause there cheap compared to ents.

Author:  Hirumith, the Grey Knight [ Mon Nov 08, 2010 11:27 pm ]
Post subject:  Re: huorn house rules

A member on The Palantir used to make lots of house rules, and as I recall he had some huorns.

Just did a quick search, here they are:
http://www.thepalantir.org/forum/showth ... #post34402

The point value seems awfully high for what they bring to the table, it's a tough call. Anyways, if you don't want to use them as-is, at least they're a starting point.

Author:  hobbitsrule22 [ Tue Nov 09, 2010 6:24 pm ]
Post subject:  Re: huorn house rules

hhhm. thanks for the rules. hes put the pts down as 120 (or sumthin) but in lome there 50. i think if you cut out the 2 times a move phase it would be ok rules thanks.

Author:  whafrog [ Tue Nov 09, 2010 9:00 pm ]
Post subject:  Re: huorn house rules

Here's a 50 point profile:

F/S S D A W C
5/- 6 7 2 2 2

Wargear: roots and branches (hand-weapon)
Special rules:
Woodland creature
Break Stone: as for Ents, but with Str 8 and Attacks 4
Shadow Move: few see a huorn move, they just suddenly find one next to them. A huorn can only move if the player has priority, if an Ent is within 12" at the start of his movement, or if he is in (or in contact with) difficult woodland terrain. If he moves when not in woodland terrain, he moves only 3"/8cm, and is subject to normal movement rules. If he is in woodland terrain at the start of his movement, he may move 8"/20cm, and may ignore other models, terrain, and zones of control as if flying. This represents his passing mostly unseen by mortal eyes. He may not end his movement within an enemy model's zone of control.
Shadow Fear: if a huorn has *not* moved in the Move phase, he and any allied models in base contact cause Terror due to his brooding menace.
Nimble Branches: though mounted on a cavalry base, a huorn provides spear support for other huorns, ents, Rohirrim and Elves. A huorn may provide spear support for up to 2 infantry-based models with whom he is in base contact.
Woodland Vengeance: huorns are not particularly courageous, preferring to hide in dark valleys and ravines. However, if an Ent is on the battlefield they will automatically pass any Courage tests they need to make.

Author:  Hirumith, the Grey Knight [ Wed Nov 10, 2010 5:28 am ]
Post subject:  Re: huorn house rules

I like that profile and those special rules a lot!

Author:  hobbitsrule22 [ Wed Nov 10, 2010 6:36 pm ]
Post subject:  Re: huorn house rules

great (except for take and hold but thats what youve got ents for :-D ) you can have a rock solid forest of huorns that cant be assulted. thanks alot

Author:  whafrog [ Wed Nov 10, 2010 7:37 pm ]
Post subject:  Re: huorn house rules

If anybody uses this profile I'd be curious to know how it works out...

Author:  Shadowswarm [ Thu Nov 11, 2010 5:46 am ]
Post subject:  Re: huorn house rules

so gathering what i can from the movement rules: they are pretty much usless if there are no ents and woodland terrain...
the movement rules seem pretty extreme (some times you cant move at all... other times you can move 8" like a flying unit...), I would prefer something more stable other wise getting success out of them would depend of a lot of luck

*i would edit the courage rule so that it when an ent is within a radius (but a large radius)

and they would be expensive to take cause u have to take treebeard..

ps: dont think that im bashing the idea or anything, I really like the idea but i think that i needs a few refinements

Author:  whafrog [ Thu Nov 11, 2010 3:16 pm ]
Post subject:  Re: huorn house rules

Yeah, it isn't a "general purpose" profile, probably only useful for scenarios. The only time they were seen out of Fangorn was at Helm's Deep, so the chances of running into one in an open field were pretty remote. The Huorns only came out when spurred by the Ents to "do or die".

What if the movement rule was changed to be "difficult organic terrain", eg: woods, rocky areas, etc? Or maybe they need to make a courage test to cross open terrain (in which case boost courage to 4)? Or...ideas? The essence I was trying to capture was that "Old Forest" feeling, where you're sure the trees are moving, you just can't see it.

Author:  Shadowswarm [ Fri Nov 12, 2010 4:56 am ]
Post subject:  Re: huorn house rules

hmmm, i like the courage idea for open terrain, it makes far more sense then if u have proirity....

and you do have a point about being senario specific, but I wanna use them in regular games (just like gollum)....

Author:  BizzareWarstar [ Sat Feb 19, 2011 8:06 am ]
Post subject:  Re: huorn house rules

Interesting rules. I was wondering if a calvary base might be sutable for a huron at 50pts or is that too small ?

Author:  hobbitsrule22 [ Sat Feb 19, 2011 8:33 am ]
Post subject:  Re: huorn house rules

i think we suggested a cavalry base in the post

Author:  BizzareWarstar [ Sat Feb 19, 2011 10:06 am ]
Post subject:  Re: huorn house rules

my bad.

Author:  General Elessar [ Sat Feb 19, 2011 2:07 pm ]
Post subject:  Re: huorn house rules

I came across this: http://www.fateofmiddleearth.com/articl ... d=928268c6. It's pretty good.

Author:  hobbitsrule22 [ Sat Feb 19, 2011 2:43 pm ]
Post subject:  Re: huorn house rules

looks good, the entings are cheap which is somthing ents need

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