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[BCUpdate] Faction: Warg Riders
http://ww.one-ring.co.uk/viewtopic.php?f=5&t=20993
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Author:  Erunion [ Fri Jun 17, 2011 5:23 pm ]
Post subject:  [BCUpdate] Faction: Warg Riders

Faction: Warg Riders, 1.0

Exactly how close a relative Wargs are to wolves is a mystery to most, but it is beyond doubt that Wargs
are very deadly and never moreso than when ridden by the twisted and vile Orcs. During the War of the
Ring, both Isengard and Mordor deployed companies of Warg Riders to range ahead of the main army,
sowing discord and gathering intelligence on enemy troop movements. Fast-moving and brutal, the Warg
Riders are ideal hit-and-run troops, and many villages and farmsteads have fallen to their fury.

Starting Company
1 Warg Rider
1 Warg Rider with throwing spear
1 Warg Rider with bow
3 Wild Wargs

Equipment
Shield, Orc Bow.......................................1 Inf.
Throwing Spear........................................2 Inf.

Promotions
Wild Warg → Warg Rider
Warg Rider → Orc Tracker with Warg

Reinforcements (D6)
1 -- No Reinforcement
2 -- Wild Warg
3 -- Warg Rider
4 -- Warg Rider with throwing spear
5 -- Warg Rider with Orc bow
6 -- Choose one of the above

Special Rules
Shaman -- The Hero has begun to learn powerful incantations that spur his warband to fight through the
most grievous wounds and paralyze his enemies with fear. The first time this rule is chosen, the hero gains
the Fury magical power (as detailed in the main rulebook), that is cast on a 3+ and has a range of 6”. The
second time, the hero gains the Transfix magical power which is cast on a 5+ and has a range of 12”.

Terror -- Either being of massive size or having a fearsome roar, this hero causes Terror as described in the
main rule book.

**A note about Warg Rider Companies**
Due to the difficulties of supplying reinforcements and equipment to a Warg Rider Company, it costs 4 Influence Points to roll on the Reinforcements table.

**A note about Wild Wargs**
Wild Wargs that have become heroes cannot be given riders, and only other Wargs may benefit from their
Stand Fast! rule. Wild Wargs can, however, receive two increases to their Strength instead of one.

------------------------------
This one was pretty straightforward, actually.

Author:  theavenger001 [ Sat Jun 18, 2011 2:28 pm ]
Post subject:  Re: [BCUpdate] Faction: Warg Riders

Looks good, *edit, doh!* hope no one saw that. :oops: :P

Author:  Erunion [ Sat Jun 18, 2011 2:42 pm ]
Post subject:  Re: [BCUpdate] Faction: Warg Riders

Glad you approve!

Author:  Erunion [ Sat Aug 13, 2011 4:28 am ]
Post subject:  Re: [BCUpdate] Faction: Warg Riders

Adjusted Starting company for balance issues.

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