All times are UTC


It is currently Mon Jul 08, 2024 9:53 am



Post new topic Reply to topic  [ 34 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Hurl / Rend / Barge
PostPosted: Wed Jan 30, 2013 9:03 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Mon Aug 21, 2006 12:53 pm
Posts: 1827
Location: CO, USA
Ok...so there's at least one dedicated thread and many side mentions of how powerful Hurl is. We haven't played with the new rules ourselves yet but am a bit surprised at this one being so heavily focused on and wanted to chat about them here.

First, I love the potential use of Sorcerous Blast for setting up a turn. If your wizard moves and blasts some enemy forces down, you can then charge them or not, in addition to any potential damage they take.

But with Hurl you are already in the Fight phase. Yeah, there's a lot of value in throwing a target model and maybe knocking down some others (personally I think if this is happening as much as it sounds then people are leaving themselves set up to this). But the option to move and charge is already over (unless an Heroic Combat somehow follows this). So you're not able to really maximize the knocked down models unless you're always throwing into Fights. That has potential of injuring your own models as well. And again you can probably minimize risk here during play. Hurl is good, no doubt, but I did't think it would be such a "Win!" that it would be what sounds like a default choice in the community.

Barge is something that I see as a niche attack but really surprised no one has found good use of it yet. No one has found good reasons to use this? It really sounds like a great chance to break a shield wall open, for example, not to mention either avoiding or engaging a specific target that would otherwise have Zone Of Control issues. Maybe not used every game but I could see it having a place some...but no one has mentioned it that I've seen.

But Rend is the one I thought I'd hear the most complaints or brags about. The lowly Cave or Mordor Troll doing a Rend on a Dwarf or High Elf Hero would seem more effective than Hurling them. But I just haven't seen anyone really talk about using Rend or having it used against them.

So...what are your table top experiences or other thoughts on the issue?

_________________
Wait ye the finish! The fight is not yours.
Beowulf

http://TacticsInMiniature.com
Top
  Profile  
Reply with quote  
 Post subject: Re: Hurl / Rend / Barge
PostPosted: Wed Jan 30, 2013 9:52 pm 
Elven Elder
Elven Elder
User avatar
Offline

Joined: Sat Jul 21, 2012 7:30 am
Posts: 2793
Location: In the Tardis Bar
Images: 1
Rend is amazing on the High D stuff like Durin, Dain, Dragon w/ TH. Use it only for killing heroes or other monsters really.

I have found hurl best used when the monster attacks the flank and throws down the line knocking over any spear support. Or it is good to use when someone tries to feed you a model, throw it into something else and go for the extra kills.

Dont really use barge, I would rather kill what I'm fighting than push it away.

_________________
12th GBHL 2013.
13th GBHL 2014
9th GBHL 2015



Mid Sussex Wargamers
Top
  Profile  
Reply with quote  
 Post subject: Re: Hurl / Rend / Barge
PostPosted: Wed Jan 30, 2013 11:30 pm 
Elven Elder
Elven Elder
User avatar
Offline

Joined: Sun Sep 18, 2011 9:42 pm
Posts: 3131
Location: In Angband, at Morgoth's feet.
Barge is really only good when you have a banner or a weak support hero, like a shaman or a stormcaller or something, close to the monster. I used Barge with the Balrog a few weeks ago to try to get to Saruman, but I rolled an inch short. I did end up engaging him in combat the next turn, but by then he was being assisted by a troll, who very promptly died.

I personally haven't had a real chance to use Rend yet, as the only opponent that I've played using the new rules uses Isengard.

Hurl is only OP if your opponent is stupid enough to try to feed a troll or something, and also leave his pikeblock right next to that combat.

_________________
:saruman "Leave Sauron to me."
If you're in the Raleigh, NC area, let me know.
Top
  Profile  
Reply with quote  
 Post subject: Re: Hurl / Rend / Barge
PostPosted: Thu Jan 31, 2013 12:26 am 
Loremaster
Loremaster
User avatar
Offline

Joined: Mon Aug 21, 2006 12:53 pm
Posts: 1827
Location: CO, USA
That's what it seemed to me...the opponent's choices really mean a lot when it comes to how effective Hurl is. I have never played with a "block" formation. It's just not my style for any army. So maybe that's why I just can't see it being a big threat to me. It really must matter who you are playing against.

_________________
Wait ye the finish! The fight is not yours.
Beowulf

http://TacticsInMiniature.com
Top
  Profile  
Reply with quote  
 Post subject: Re: Hurl / Rend / Barge
PostPosted: Thu Jan 31, 2013 6:33 am 
Kinsman
Kinsman
Offline

Joined: Tue Mar 27, 2012 8:53 am
Posts: 58
Images: 22
The group I game with have all started using the 3 new rules and as per other thread re some q's about hurling, we have found benefits with all of them

" hurl and barge " , now predominantly prevent players from sacrificing single figs to halt monster moves and my opponents are very reluctant to keep block armies and expensive heroes nearby :D
Particularly as rend will nearly always kill a hero especially if can get some transfix, immobilise magic working prior to fight 8)

Unfortunately still some Uber "Dwarf" heroes which my monsters cannot crack :x
Top
  Profile  
Reply with quote  
 Post subject: Re: Hurl / Rend / Barge
PostPosted: Sun Mar 03, 2013 11:38 am 
Loremaster
Loremaster
User avatar
Offline

Joined: Sun Nov 11, 2012 7:08 pm
Posts: 1258
Location: Stockport, UK
Experienced "hurl" for the first time yesterday and really liked the dynamic as the order of combats became very important. Wasn't over powered either in my opinion, but must admit I was surprised my riders weren't thrown or atleast have to take a test after being tossed 4inches!

_________________
Subscribe to the GBHL YouTube for daily SBG content http://Www.youtube.com/gbhlpodcast
*5th in 2014 GBHL
Top
  Profile  
Reply with quote  
 Post subject: Re: Hurl / Rend / Barge
PostPosted: Sun Mar 03, 2013 3:30 pm 
Ringwraith
Ringwraith
User avatar
Offline

Joined: Tue Dec 18, 2007 3:05 pm
Posts: 3140
Location: Canada
Images: 4
I think there was a thread of agreement that cavalry knocked prone are automatically dismounted.
Top
  Profile  
Reply with quote  
 Post subject: Re: Hurl / Rend / Barge
PostPosted: Sun Mar 03, 2013 4:10 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Sun Nov 11, 2012 7:08 pm
Posts: 1258
Location: Stockport, UK
whafrog wrote:
I think there was a thread of agreement that cavalry knocked prone are automatically dismounted.


Makes sense, or to at the very least roll for it! Luckily for me, we didn't do this yesterday but think it's right to in the future, even if it isn't written in the rules.

_________________
Subscribe to the GBHL YouTube for daily SBG content http://Www.youtube.com/gbhlpodcast
*5th in 2014 GBHL
Top
  Profile  
Reply with quote  
 Post subject: Re: Hurl / Rend / Barge
PostPosted: Sun Mar 03, 2013 11:44 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Sun Apr 24, 2011 1:14 am
Posts: 1712
Situation: Great Goblin is stranded amongst some rocks and outnumbered by Haradrim warriors

Solution: Barges all 11 of them back, is free to charge a bunch of archers camping on the precious objective.

They are all great, it's really nice that monsters are important models now :)
Top
  Profile  
Reply with quote  
 Post subject: Re: Hurl / Rend / Barge
PostPosted: Mon Mar 04, 2013 12:59 am 
Loremaster
Loremaster
User avatar
Offline

Joined: Mon Aug 21, 2006 12:53 pm
Posts: 1827
Location: CO, USA
Still working on the full write up, but had a recent game where I used Treebeard with some Wood Elves vs. Moria. The only time I took advantage of the special attack rule was when a lot of Goblins and some Giant Spiders surrounded me. I won the Fight but would only be able to kill a couple Goblins at the most and risk being back in the same bad position next turn. So I did a Barge, knocked everyone back a few inches then managed to charge the Giant Spider and one Goblin, killing both in the follow up fight. This actually put me at the outer edge of the charge zone for the remaining Goblins in that area, and eliminated a couple of them pretty much ensuring I could not be surrounded again the next turn.

For the rest of the game Treebeard was very happy doing his normal attacks though I was keeping these in my mind in case they came up again later. Having the ability to Barge really kept him useful as my opponent knew he had to deal with him seriously and couldn't just speed bump me.

_________________
Wait ye the finish! The fight is not yours.
Beowulf

http://TacticsInMiniature.com
Top
  Profile  
Reply with quote  
 Post subject: Re: Hurl / Rend / Barge
PostPosted: Tue Mar 05, 2013 5:13 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Mon Feb 18, 2013 5:09 pm
Posts: 57
Location: Netherlands
Don't forget that hurl can be used for more than just throwing models into other models. You could throw them off an edge for a lot of falling damage, or throw a hero into the general direction of your own troops, away from any support from their own troops.
Top
  Profile  
Reply with quote  
 Post subject: Re: Hurl / Rend / Barge
PostPosted: Tue Mar 05, 2013 5:19 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Mon Aug 21, 2006 12:53 pm
Posts: 1827
Location: CO, USA
Theik wrote:
Don't forget that hurl can be used for more than just throwing models into other models. You could throw them off an edge for a lot of falling damage, or throw a hero into the general direction of your own troops, away from any support from their own troops.


I really like that last one. One of my favorite things about the Sentinel songs is not sending a foe scurrying away (though I do that often) as much as drawing a foe in closer for some proper thrashing on MY terms. The thought of chucking a Hero over to a vulnerable, isolated position is really nice. Just be careful you don't throw it in such a way that it might hit and hurt some of your own troops. :roll:

_________________
Wait ye the finish! The fight is not yours.
Beowulf

http://TacticsInMiniature.com
Top
  Profile  
Reply with quote  
 Post subject: Re: Hurl / Rend / Barge
PostPosted: Tue Mar 05, 2013 7:09 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Fri Jan 18, 2008 5:03 pm
Posts: 1984
Location: Manitoba, Canada
Images: 1
Beowulf03809 wrote:
Just be careful you don't throw it in such a way that it might hit and hurt some of your own troops. :roll:

Well, if it's a cave troll doing the hurling, and there's a few goblins in the way.... :roll: Especially if you've got some prowlers and a batswarm to pounce on the hero the next turn. 8)
Top
  Profile  
Reply with quote  
 Post subject: Re: Hurl / Rend / Barge
PostPosted: Tue Mar 05, 2013 9:36 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Mon Feb 18, 2013 5:09 pm
Posts: 57
Location: Netherlands
Beowulf03809 wrote:
I really like that last one. One of my favorite things about the Sentinel songs is not sending a foe scurrying away (though I do that often) as much as drawing a foe in closer for some proper thrashing on MY terms. The thought of chucking a Hero over to a vulnerable, isolated position is really nice. Just be careful you don't throw it in such a way that it might hit and hurt some of your own troops. :roll:


It's not that big a deal if you throw it at expendable troops like goblins. Don't forget that they take a hit for each thing they go through, nothing beats forcing them to burn all their hero's fate on not dying when they're hurled through a pack of goblins, only to be killed anyways the next turn by the remaining goblins.
Top
  Profile  
Reply with quote  
 Post subject: Re: Hurl / Rend / Barge
PostPosted: Wed Mar 06, 2013 4:08 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Fri Feb 24, 2012 11:28 am
Posts: 1389
Good units to killl monsters now? dwarf axe wielder users like durin and Dain or even Gimli or Balin lol, since the monster will strike the strength rather than defence, go watch durin attacking with up to S7 and minimum D6 :P
Top
  Profile  
Reply with quote  
 Post subject: Re: Hurl / Rend / Barge
PostPosted: Wed Mar 06, 2013 5:10 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Fri Jan 18, 2008 5:03 pm
Posts: 1984
Location: Manitoba, Canada
Images: 1
Galanur wrote:
Good units to killl monsters now? dwarf axe wielder users like durin and Dain or even Gimli or Balin lol, since the monster will strike the strength rather than defence, go watch durin attacking with up to S7 and minimum D6 :P

Ah yeah, plus strength and minus defence, that's a really intuitive tactic. I like it. 8)
Top
  Profile  
Reply with quote  
 Post subject: Re: Hurl / Rend / Barge
PostPosted: Wed Mar 06, 2013 10:10 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Sun Dec 16, 2012 4:21 pm
Posts: 1614
Location: Watford, UK
Which would be more effective to break up phalanxes?
Top
  Profile  
Reply with quote  
 Post subject: Re: Hurl / Rend / Barge
PostPosted: Wed Mar 06, 2013 11:13 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Sun Apr 24, 2011 1:14 am
Posts: 1712
Barge.
Top
  Profile  
Reply with quote  
 Post subject: Re: Hurl / Rend / Barge
PostPosted: Thu Mar 07, 2013 1:24 am 
Loremaster
Loremaster
User avatar
Offline

Joined: Fri Jan 18, 2008 5:03 pm
Posts: 1984
Location: Manitoba, Canada
Images: 1
LordElrond wrote:
Which would be more effective to break up phalanxes?

Hurl. If you get it right you an take out a whole row of support, or go diagonally through the group and get a cross section. If you knock down the whole front row, the phalanxe is in a bad spot.
Top
  Profile  
Reply with quote  
 Post subject: Re: Hurl / Rend / Barge
PostPosted: Thu Mar 07, 2013 11:15 am 
Kinsman
Kinsman
User avatar
Offline

Joined: Mon Feb 18, 2013 5:09 pm
Posts: 57
Location: Netherlands
Galanur wrote:
Good units to killl monsters now? dwarf axe wielder users like durin and Dain or even Gimli or Balin lol, since the monster will strike the strength rather than defence, go watch durin attacking with up to S7 and minimum D6 :P


Don't quote me on this, but I believe you only gain the increased strength if you win the fight and the decreased defence if you lose the fight.

So if the monster wins the fight, Durin would be at strength 4, defence 6-8 and rend would still tear him to shreds. A better solution at killing monsters would be to to immobilize/command them so they can't shred you in the first place I think.
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 34 posts ]  Go to page 1, 2  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 35 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: