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Goblin Drum
http://ww.one-ring.co.uk/viewtopic.php?f=5&t=28183
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Author:  TDrik [ Tue Mar 11, 2014 1:39 pm ]
Post subject:  Goblin Drum

I was just wondering, do you think that the goblin drum's effects for extra dice rolls has any limitation in terms of line of sight. Can you just have it within range of the fights you want it to affect but hid it round the corner of a wall so that it can't be shot at or charged easily?

What do you think?

Also, is there any limit to the number of dice rolls it can affect each turn/battle?

Thanks!

Author:  Grungehog [ Tue Mar 11, 2014 1:50 pm ]
Post subject:  Re: Goblin Drum

I don't think los matters here as it is a sound, you do not need to see something to hear it so for it to take effect just make sure it is within range, in all other respects treat it as a banner i.e. one re-roll/fight regardless of the number of goblins present in said fight(minimum of 1 of course)

Author:  legion [ Tue Mar 11, 2014 2:24 pm ]
Post subject:  Re: Goblin Drum

Honestly beyond the fluff reasons such as sound, realism, etc, the rules themselves make no restriction for needing line of sight. Therefore it would be completely legal to set the drum in a building or any other box and its effect would still work 18"

Author:  TDrik [ Tue Mar 11, 2014 6:36 pm ]
Post subject:  Re: Goblin Drum

But we're agreed that it only has 1 roll per fight or as many as you want per fight?

Author:  whafrog [ Tue Mar 11, 2014 9:06 pm ]
Post subject:  Re: Goblin Drum

TDrik wrote:
But we're agreed that it only has 1 roll per fight or as many as you want per fight?


It's one per fight.

Author:  Hodush [ Wed Mar 12, 2014 12:51 am ]
Post subject:  Re: Goblin Drum

As above. This means once every time you roll to see who wins the fight, so you could use it for 18 different fights if everyone was close enough.

Author:  TDrik [ Wed Mar 12, 2014 11:24 am ]
Post subject:  Re: Goblin Drum

Thanks for the information! We were using it for every single dice within range! This helps to explain how I got so badly thrashed!

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