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 Post subject: Catapults/Trebuchets
PostPosted: Wed Mar 12, 2014 12:15 pm 
Kinsman
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It says in the rules the they cannot kill battlefield targets outright?

Does this mean that they cannot actually kill anything, only take lives off heroes? I think I might be misunderstanding this.

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 Post subject: Re: Catapults/Trebuchets
PostPosted: Wed Mar 12, 2014 1:14 pm 
Elven Elder
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It means it doesnt cause instant death. Will just cause a wound as usual. I though the Gondor Trebuchet and Mordor Catapult did cause instant death to battlefield targets tho :roll:

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 Post subject: Re: Catapults/Trebuchets
PostPosted: Wed Mar 12, 2014 3:04 pm 
Kinsman
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Catapults and Trebuchets do cause instant death. It should only be the Avenger bolt thrower that does not.
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 Post subject: Re: Catapults/Trebuchets
PostPosted: Wed Mar 12, 2014 3:10 pm 
Kinsman
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So you basically need to keep your heroes out of range or under cover or they're screwed? I guess if they're behind a wall and out of sight then the enemy can't target them right?
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 Post subject: Re: Catapults/Trebuchets
PostPosted: Wed Mar 12, 2014 4:37 pm 
Kinsman
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You have to cause a wound with a catapult or trebuchet to kill. Fate can be used to prevent the kill shot.

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 Post subject: Re: Catapults/Trebuchets
PostPosted: Thu Mar 13, 2014 4:34 pm 
Loremaster
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In my experience they are so inaccurate that they are not worth teir point, except in sieges where they are ridiculously over powered due to their shrapnel effect.
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 Post subject: Re: Catapults/Trebuchets
PostPosted: Thu Mar 13, 2014 8:10 pm 
Kinsman
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thatguy513 wrote:
You have to cause a wound with a catapult or trebuchet to kill. Fate can be used to prevent the kill shot.


So one successful wound from a catapult shot will automatically kill any character or hero, even if they have 3 wounds remaining, but then they can use their fate to recover one wound?
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 Post subject: Re: Catapults/Trebuchets
PostPosted: Thu Mar 13, 2014 8:11 pm 
Kinsman
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Bilbo wrote:
In my experience they are so inaccurate that they are not worth teir point, except in sieges where they are ridiculously over powered due to their shrapnel effect.


Why is the shrapnel effect better in sieges?
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 Post subject: Re: Catapults/Trebuchets
PostPosted: Thu Mar 13, 2014 9:01 pm 
Loremaster
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TDrik wrote:
Bilbo wrote:
In my experience they are so inaccurate that they are not worth teir point, except in sieges where they are ridiculously over powered due to their shrapnel effect.


Why is the shrapnel effect better in sieges?



A direct hit (no scatter required for siege targets) on a building will cause damage to everyone within 2 inches to take damage, which can cause mass carnage to a well defended wall section of Minas Tirith.
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 Post subject: Re: Catapults/Trebuchets
PostPosted: Fri Mar 14, 2014 9:10 am 
Kinsman
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Bilbo wrote:
TDrik wrote:
Bilbo wrote:
In my experience they are so inaccurate that they are not worth teir point, except in sieges where they are ridiculously over powered due to their shrapnel effect.


Why is the shrapnel effect better in sieges?



A direct hit (no scatter required for siege targets) on a building will cause damage to everyone within 2 inches to take damage, which can cause mass carnage to a well defended wall section of Minas Tirith.



I'm going to have to brush up on these rules...
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 Post subject: Re: Catapults/Trebuchets
PostPosted: Fri Mar 14, 2014 9:19 am 
Loremaster
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Why is the shrapnel effect better in sieges?[/quote]


A direct hit (no scatter required for siege targets) on a building will cause damage to everyone within 2 inches to take damage, which can cause mass carnage to a well defended wall section of Minas Tirith.[/quote]


I'm going to have to brush up on these rules...[/quote]

When I have played huge Minas Tirith/Battle of the Pelennor fields battles using hundreds of miniatures, the first thing you wan't to do with Gondor is target the Mordor catapults and put every ounce of mughy into knocking them out as quickly as possible, before they smash holes in your walls, and decimating your troops who's cover now becomes a danger!
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 Post subject: Re: Catapults/Trebuchets
PostPosted: Fri Mar 14, 2014 9:50 am 
Kinsman
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Absolutely! The good side can also upgrade the range on theirs so I'll have an advantage on that front. I need to make sure the other side are forced to use their battering ram to slowly break down the gate. He'll lose a lot of men bringing that big thing up.
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