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The remain portion of the army of the dead left to deal with
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Author:  Galanur [ Sun Oct 19, 2014 5:09 pm ]
Post subject:  The remain portion of the army of the dead left to deal with

Made some house rules for what people been complaining about they cant play army of the dead and need you guys (those who play often) to test them for me and they wat you think :)


*change king stand fast to also affect captains of the dead and archers of the dead*
* riders of the dead ride spectral horses(see rules further down) also increase their cost from 24 points to 28 points
* warriors of the dead may carry a banner for 25points*


King of the dead increase his cost to 120pts
adds: 1 wound to his profile and add 2 might



Captain of the death(spirit) points value:80

Bound by a curse Isildur set upon them
for defiance his will and not helping in the hour
of Gondor´s most need, these ghostly warriors are
ruthless, fanatical and loyal lieutenants who enforce
the will of their accursed king, they patrol on his
ghostly accursed realm in search for those who are
not ment to venture into their forbidden path and slay
those who opose them.

Move.......F___S__D__A__W__C__M/W/F
6"/14cm_4/4+_4__7___2__2__7__1_4_2

Wargear:
Armour

Options:
- shield................................. 5 points
- spectral bow(bow)..................10 points
- spectral horse.......................15 points

Special Rules:
Terror

Blades of the Dead: When determining what number
the Dead need to wound their oponents, use the
oponent´s Courage rather than its Defence on
the wound chart.

The Dead and the Living: Only warriors, archers and
riders of the Dead may use the Captain´s stand fast.

Spectral bow: Much of the warriors of the dead long gone
weapons are unbued with some fell power and much like
their wraith like blades, armour proves innefective against
these eldritch bolts and only a foe´s courage is the only
hope that might save em. Spectral bows count as normal
bows but when determining what number the dead need
to wound their oponent, use the oponent´s Courage rather
than its Defence on the wound chart.


Spectral horse: Accursed and long gone like their master´s,
these steeds are a bound to soul with his former owner and
never to unbound for eternity until one day Isildur´s heir might
lift the curse and release them from their burden.
Spectral horse is an armoured horse for all purposes, additionally it
grants the rider no penalty moving through dificult terrain and dont receive
penalties charging through it like normal cavalry.




Archer of the Dead(spirit) points value: 25

Amongst the ghostly horde some warriors
were proficience in the use of bows before Isildur set
a curse on them. Although long gone from their corporeal
bodies, these archers still retain all the cunning and
mastery of their long role and with lethal aim and ruthless
efficience they bring down their foes from afar with ghostly
soul piercing bolts of their bows.

Move.......F___S__D__A__W__C
6"/14cm_3/4+_3__7___1__1__6

Wargear:
Armour and spectral bow(bow)


Special Rules:
Terror

Blades of the Dead: When determining what number
the Dead need to wound their oponents, use the
oponent´s Courage rather than its Defence on
the wound chart.

Spectral bow: Much of the warriors of the dead long gone
weapons are unbued with some fell power and much like
their wraith like blades, armour proves innefective against
these eldritch bolts and only a foe´s courage is the only
hope that might save em. Spectral bows count as normal
bows but when determining what number the dead need
to wound their oponent, use the oponent´s Courage rather
than its Defence on the wound chart.

Author:  Isilduhrr [ Sun Oct 19, 2014 5:35 pm ]
Post subject:  Re: The remain portion of the army of the dead left to deal

why do the archers have 2 attacks and 2 wounds?

Author:  Galanur [ Sun Oct 19, 2014 5:44 pm ]
Post subject:  Re: The remain portion of the army of the dead left to deal

oops missprint lol

Author:  JamesR [ Sun Oct 19, 2014 6:11 pm ]
Post subject:  Re: The remain portion of the army of the dead left to deal

I hate the idea of a bow that strikes against courage. There's no acceptable points value for such a thing, it simply breaks the game.
The captain looks ok, but I'm not a fan of AOTD anyways lol

Author:  Galanur [ Sun Oct 19, 2014 6:28 pm ]
Post subject:  Re: The remain portion of the army of the dead left to deal

Well if using archery their arrows wouldnt strike defence most in they do not although could increase their points to 25 ea and dont give reason yu cannot idealize.that in the past had none idealized named nazgul and some of em broken rules and h
ere they are....

Author:  JamesR [ Sun Oct 19, 2014 7:19 pm ]
Post subject:  Re: The remain portion of the army of the dead left to deal

I could not understand everything you said but from what I could gather. Increasing their points would help but here's the thing, if you fight evil armies you're wounding almost everything on a 4+, that's superior to Elven archery or Crossbows. And I don't like the GW Nazgul either but they are less over powered than a bow that strikes against courage.

But in essence you're creating a machine-gun in medieval warfare

Author:  Galanur [ Sun Oct 19, 2014 8:10 pm ]
Post subject:  Re: The remain portion of the army of the dead left to deal

Well lets me see cause I was typing on cellphone and rther busy...

I could had increased them to 25pts for that bow thing, keep in mind warriors of the dead are expensive and despite sort of god mode bow it only makes diference when hitting on trolls in most cases, warriors of the dead in melee hit even better than that....

A force or army of the dead would be at most 20 and just if and 33% of that would be something like 6 bows that hit on 4+/wound at normal courage... but thats the thematic of the army regardless as would be all against if suddent all the army attack courage and archers attack armour, would make no sense...

And evil army are completly broken at some points really... far worst than good side, so whats few with the dead its deadly regardless..
look at goblin king, hes a pseudo troll with 3+ save, goblin town goblins and special weapons, for them striking with axes is better than fighting with anything else as their defence is so low wont make no diference in most cases..
The named nazguls can be far more broken army wide properly used.... but like I asked test that 1st and see what happens, there are many factors than will pin the warriors of the dead alot weaker than it seems...
- 1st the cost of the entire army (it makes alot diference if you wanna bring alot to bear)
- 2nd the 4+ to hit, 5+ on the move
- 3rd the 33% of the army
- 4th youre not alwayys fighting evil armies

Following changes could happen:
- increase their point cost to 23/25pts
- or reduce bow Strength to 1.

Keep in mind middle earth its magical place, all that applies on the dead army goes far off the "typhicall medieval warfare"

Btw changed 1st post related to spectral horses, seems now ther ejust regular defence 4 horses, its weird so I gave em a bit twitch..

Author:  pokyha [ Mon Oct 20, 2014 5:16 am ]
Post subject:  Re: The remain portion of the army of the dead left to deal

Regarding the archers I like the idea of dead archers and the rule although it doesn't make the best sense it is the best rule that works well.

The archer rule is very good but it is not as good as you first think.

If you are facing goblins or orcs you have a good wound rate but once you start facing uruk-hai, or men you go down to a 5+ most of the time. An elf bow gets a 5+ against the lighter armored foes. The crossbow is wounding on a 5+ against heavy armored foes.

After looking at this the spectral bow is up among the best bows in middle earth. Paying 10 points for the bow is a complete waste against infantry.

The spectral bow is of course extremely effective against trolls and Heroes or will preform at there best against Fell beasts, wargs and the mumakil. Wounding these high point figures on 4's and 5's most of the time and these are the things you will be aiming to take down.

Now here comes the key point the regular warriors do this also they get all the same benefits as the bow except with +1 strength and they have to get up close to start wounding, the bow armed warriors also lose the terror ability somewhat since they like to distance themselves from the enemy.

You also have to realize that in a lot of battles you will get 2-4 turns of shooting before the battle lines clash and being a good model they cannot shoot into combat. How many wounds will you be able to get with a spectral bow on a troll before this happens? (someone can do the maths if they like)

The bows will also suffer if your opponent brings no monsters or beasties and if they play as Harad or isengard or worse elves.

When you deploy your troops you are no doubt going to place your high courage warriors (not monsters) to charge these dead archers. And if you cannot deploy your trolls or low courage figures away from them then you are going to move them away and move your higher courage figure to deal with the threat.

The bows cost too much points 10 is an overkill 5 points makes sense. Your still paying 20 points for an archer of the dead that is quite the investment.

Author:  pokyha [ Mon Oct 20, 2014 5:16 am ]
Post subject:  Re: The remain portion of the army of the dead left to deal

So to clarify the horse rule. The riders of the dead cannot dismount their horse? So you can't strike at the horse just the rider?

Author:  Galanur [ Mon Oct 20, 2014 10:41 am ]
Post subject:  Re: The remain portion of the army of the dead left to deal

the idea was when you shoot against the rider basically there is no spreading shoots, hes basically a dead guy that moves faster and got cav rule...although I´ve updated the rule to current stuff

Author:  Erunion [ Mon Oct 20, 2014 1:37 pm ]
Post subject:  Re: The remain portion of the army of the dead left to deal

I'll just go on record that I don't like the idea of the spectral archers.

Author:  General Elessar [ Mon Oct 20, 2014 9:38 pm ]
Post subject:  Re: The remain portion of the army of the dead left to deal

Are the Archers of the Dead in any way inspired by the Return of the King video game? (great game, by the way) ;)

Author:  Galanur [ Mon Oct 20, 2014 9:59 pm ]
Post subject:  Re: The remain portion of the army of the dead left to deal

General Elessar wrote:
Are the Archers of the Dead in any way inspired by the Return of the King video game? (great game, by the way) ;)



yes and sort of removing the dead man´s army from 1 weakness although you have to pay well for it

So for example a 500pts army of the Dead

Warband 1
Captain of the Dead with shield
4 warriors of the dead with shield
4 warriors of the dead with spear and shield
4 archers of the dead

Warband 2
Captain of the Dead with shield
2 warriors of the dead with shield
4 warriors of the dead wirh spear(2x with shield)


total 500pts
models 20
might: 2
bows: 4

Author:  Grungehog [ Mon Oct 20, 2014 11:59 pm ]
Post subject:  Re: The remain portion of the army of the dead left to deal

I don't think the capo should have might

Author:  Galanur [ Tue Oct 21, 2014 3:33 am ]
Post subject:  Re: The remain portion of the army of the dead left to deal

and why you think it shouldnt?

Author:  Isilduhrr [ Tue Oct 21, 2014 9:53 pm ]
Post subject:  Re: The remain portion of the army of the dead left to deal

The king doesn't have might because of his special rule; however it does seem odd that a captain should have might when the kind doesn't.

Author:  Galanur [ Wed Oct 22, 2014 12:18 am ]
Post subject:  Re: The remain portion of the army of the dead left to deal

the king got drain soul... a might point can buff up alot that skill, the captain doesn´t have drain soul hence why he has might..

Author:  Grungehog [ Wed Oct 22, 2014 9:57 pm ]
Post subject:  Re: The remain portion of the army of the dead left to deal

The dead have no power over the living, Might is the stat which represents a character's potential, dead things do not have any potential being as they are dead, they have no power to change things, they have no future per say.
Therefore they do not warrant having might, 3 will, hell yeah but might doesn't make sense.

Author:  Coenus Scaldingus [ Thu Oct 23, 2014 7:07 am ]
Post subject:  Re: The remain portion of the army of the dead left to deal

Grungehog wrote:
The dead have no power over the living, [..] they have no power to change things
Tell that to the poor oliphaunt who encountered them on Pelennor...
https://www.youtube.com/watch?v=CqFrS41 ... be&t=4m10s

Author:  Galanur [ Thu Oct 23, 2014 1:25 pm ]
Post subject:  Re: The remain portion of the army of the dead left to deal

one of the poor oliphaunts lol
in the same line as you mentioned dead things dont have potencial in life, then tell me what are the nazgul´s cause they are dead for a long time and here they are with might points....

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