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 Post subject: Height advantage
PostPosted: Fri Jul 31, 2015 6:41 pm 
Loremaster
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Chief hugh and i were discussing height advantages for archers. Before we implemented anything as a house rule, we wanted to hear from the community. Our ideas are a plus bonus to the to hit roll, a range bonus or a reroll bonus. What have you used?
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 Post subject: Re: Height advantage
PostPosted: Sat Aug 01, 2015 3:10 am 
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jdizzy001 wrote:
Chief hugh and i were discussing height advantages for archers. Before we implemented anything as a house rule, we wanted to hear from the community. Our ideas are a plus bonus to the to hit roll, a range bonus or a reroll bonus. What have you used?



First off, what were your rules?


As for height bonus...Is say if a model is 6'4" or taller he should be able to shoot through two rows of friendlies....ha-ha joking.

Idk. I like height the way it works. Shooting on the ground or off a tower I'm not sure if there should be a difference. Someone could do for every inch elevation add a half to maximum range.

As for a rule I'd want....if a model you target is within 50% of your total shoot value....I.e. A ranger with 24" Bow shooting at someone 11" away he should have +1 to hit. Human nature dictates its easier to shoot things that are closer generally.

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 Post subject: Re: Height advantage
PostPosted: Sat Aug 01, 2015 10:56 am 
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I thought a simple small range boost is done by measuring.

Say an Easterling wants to shot a Gondorian up on top of a big wall he measures from lets say his head (could be bow or base) to the Gondorian on top of the wall in a diagonal line Because he has to shot upwards.

The gondorian would measure in a flat line parallel to the board as he doesn't have to counter gravity.

Here are some diagrams to represent this.

G------------------->
[]
[]______________E

The Gondorian Measures in flat line giving him more range.

G<------
[]```````````````----------
[]______________E

The Easterling has to shot upwards reducing his range.

The range difference would be pretty small though.

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