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 Post subject: Sea Elves Profiles (house rule)
PostPosted: Tue Dec 29, 2015 8:49 am 
Wayfarer
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Location: Minsk, Belarus
Hi everyone!
Let me introduce my vision of Sea Elves (teleri) forces in times of 2nd Age.
Some special rules should be balanced, and I'd like to hear some critics and comments.

Sea Elves
(Grey Havens)

Image


Army list:
Click to: Show
Heroes:
Cirdan
Cirdan Lord of Mithlond
Gildor Inglorion
Sea Elves Stormcaller
Sea Elves Captain

Units:
Sea Elves
Keepers of Havens
Sea Elves Ballistae
Great Eagles

General - Sea Elf Army has bowlimit - ½.


Heroes:
Click to: Show
Quote:
Cirdan Lord of Mithlond: 140 points (Elf)
M6 F6/3+ S4 D6 A2 W3 C7 - M3 W3 F3

Wargear
Pike, heavy armor and Narya.
Cirdan Lord of Mithlond can re-roll his dice when using Fate points.

Special Rules
Woodland Creature, Terror.

Magical Powers
Aura of Command 2+
Blinding Light 2+


Quote:
Cirdan: 120 points (Elf)
M6 F6/3+ S4 D4 A2 W3 C7 - M3 W4 F3

Wargear
Cirdan is unarmed.
Narya. Kirdan can re-roll his dice when using Fate points.

Special Rules
Woodland Creature, Terror.

Magical Powers
Aura of Command 2+
Blinding Light 2+
Aura of Dismay 5+


Quote:
Gildor Inglorion: 80 points (Elf)
M8 F6/3+ S4 D4 A2 W2 C6 - M1 W4 F1

Wargear
Elven blade and Elven cloak.

Options
If your army includes Gildor Inglorion, you can upgrade any number of Sea Elf Warriors to Noldorin Exiles at a cost of +1 point per model. Noldorin Exiles have Move 8".

Special Rules
Woodland Creature, Terror.

Magical Powers
Immobilise 3+


Quote:
Sea Elf Stormcaller: 60 points (Elf)
M8 F5/3+ S3 D4 A1 W2 C5 - M1 W3 F1

Wargear
Armour.

Special Rules
Woodland Creature, Wild Channelling.
If, when casting a spell, one or more of the dice rolled result in a natural 6, the Will point used in casting the spell are not expended but are returned to the Stormcaller's pool of Will.

Magical Powers
Call Winds 2+
Strendgthen Will 4+
Call winds. A single model within range is blown 2D6" directly away from the caster. If this brings the target into contact with another model or an area of impassable terrain, it stops 1" away from obstacle. In either case, the model is knocked to the ground and cannot move, for any reason, later in the turn.
Cancelled. Fighting value of the target model is reduced to D6 for 3 turns.


Quote:
Sea Elf Captain: 60 points (Elf)
M8 F5/3+ S4 D4 A2 W2 C6 - M2 W1 F1

Options
Elf bow: 5 points.
Throwing daggers: 5 points.
Teleri Spear: 5 point.
Teleri Spear. A model armed with a Teleri Spear can use Bash special strike (See the Main manual). Spear counts as a two-handed weapon. If a model armed with Spear is being supported by another Teleri Spear, add +1 to bashing model's total.

Special Rules
Woodland Creature; Sea hunters.
A model with this special rule makes the Shoot value better for one point if it shoots model that has moved in Move phase. Thus, it need 2+ to Hit instead of 3+.


Units
Click to: Show
Quote:
Sea Elf Warrior: 6 points (Elf)

M6 F4/3+ S3 D3 A1 W1 C5

Options
Elf bow: 2 points.
Throwing daggers: 2 points.
War horn: 20 points
Teleri Spear: 1 point.
Teleri Spear. A model armed with a Teleri Spear can use Bash special strike (See the Main manual). Spear counts as a two-handed weapon. If a model armed with Spear is being supported by another Teleri Spear, add +1 to bashing model's total.

Special Rules
Woodland Creature; Sea hunters.
A model with this special rule makes the Shoot value better for one point if it shoots model that has moved in Move phase. Thus, it need 2+ to Hit instead of 3+.


Quote:
Keepers of Havens: 12 (Elf)

M6 F6/3+ S3 D5 A1 W1 C6

Wargear
Heavy armor and a pike.

Options
Banner: 25 points

Special Rules
Woodland Creature; Bodyguard (Cirdan, or Cirdan, Master of Mithlond)


Quote:
Great Hawk: 75 (Great Hawk, Monster)

M10 F6/4+ S5 D7 A2 W3 C6

Special Rules
Terror, Fly, Always Strike First.
A model with this special rule always moves and fights first, as if it would have a Priority.


Quote:
Sea Elves Ballista (Siege engine) : 70
S7 D8 W3 Range - 36"

Crew
Two Sea Elf Warriors
M6 F6/3+ S3 D5 A1 W1 C6

Options
Sea Elf Captain: 60p
Siege Veterans: 15p
Swift Reload: 20p

Special Rules
Sea hunters. See above.
Accurate. When firing an Sea Elves Ballista at a Battlefield target, the shot will only Scatter 2" rather than 6".
Rapid Fire. A Sea Elves Ballista fires 3 shots each turn rather than one. Shots from a Sea Elves Ballista do not kill Battlefield targets outright nor knock them to the ground. The usual restrictions on targets apply. In addition, the second and third shots must be targeted at models within 3" of the first target.
Sharp Eye. Model must re-roll failed In The Way rolls.


Thanks.

Vik
P.S. Art by EA Games (LotR: BotME II).
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 Post subject: Re: Sea Elves Profiles (house rule)
PostPosted: Mon Jan 11, 2016 7:05 pm 
Craftsman
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I think the sea hunters rule and also the always strike first rules are too powerful.

The Cirdan profile is very cool he has always been a favourite of mine

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 Post subject: Re: Sea Elves Profiles (house rule)
PostPosted: Mon Jan 11, 2016 9:35 pm 
Loremaster
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I think due to the sea hunters rule, a bow and throwing daggers should be three points each, rather than two, otherwise when you compare them to normal wood elf archers, they're cheaper and better, which makes no sense.
I also think that giving Cirdan a pike is a bit counterintuitive, since he's s'posed to be the fighty version, and that would keep him back. D7 or an elven cloak along with three attacks wouldn't go amiss, but with a price increase too.
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 Post subject: Re: Sea Elves Profiles (house rule)
PostPosted: Tue Jan 12, 2016 8:53 am 
Wayfarer
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Thanks for replies!

Sea Elf Warriors have F4 instead of F5 from Wood Elf and they can't be equipped w. Elven Cloaks. Sea Hunters rule is not so imbalances because of need of model moving (Shooting = 3+ (start lvl) -> 2+ (moved target) -> 3+ (moving in this turn)) and would be 3+ for most cases. Yes, I think elves should shoot with 3+ :)

Yes, the main idea for Cirdan (and for Sea Elves as well) was "no armor" - special rule 'Teleri Spear' and pike for Cirdan was created for that reason. Also, Cirdan - as one of Sea Elves - can't wear Elven Cloack (he isn't Sindar :) ).

For Great Hawk i've reduced the Strength, Defense and Fight values, so please use him carefully :)
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