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Gondor - building scale & sizes http://ww.one-ring.co.uk/viewtopic.php?f=7&t=19768 |
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Author: | jscottbowman [ Tue Nov 23, 2010 5:20 am ] |
Post subject: | Gondor - building scale & sizes |
Hi folks, I have often been inspired by the pics of Gondorian buildings of Minas Tirith, from the rulebooks and online imagery. My problem is I cannot figure the scale and size of these buildings. They all seem to have such large "inter-story" distances (or think high ceilings, and windows and doors), you'd think a race of giants were living wthin... Most look like a knight could ride in with his lance held high and not touch the ceiling with it! So what gives? I recall the high ceiling in the throne room of Minas Tirith where Denethor sat in the stewards chair, so that I guess sets a precedent. Anyone got any ideas, or links to building plans/guides that would aid this confused modeller? regards Scott |
Author: | valpas [ Tue Nov 23, 2010 7:10 am ] |
Post subject: | Re: Gondor - building scale & sizes |
I had the same feeling when I first walked in London from Trafalgar Square to the Parliament. I guess they were just showing to the foreigners in the old times that better not mess with the empire. And Minas Tirith is still sensible compared to Moria. Hundred metres high halls for one metre tall dwarves... I have built a couple of Minas Tirith buildings using Dagorlad's plans from his old Gondor Architecture article. I think those buildings looked enough like Minas Tirith, without being too tall to store or use in games practically. -- Pasi |
Author: | Oldman Willow [ Tue Nov 23, 2010 8:34 am ] |
Post subject: | Re: Gondor - building scale & sizes |
Osgilliath was the ancient capital of Gondor. Minas Tirith was the largest surviving city. Large buildings should be common. Quote: My problem is I cannot figure the scale and size of these buildings. They all seem to have such large "inter-story" distances (or think high ceilings, and windows and doors), you'd think a race of giants were living wthin... Most look like a knight could ride in with his lance held high and not touch the ceiling with it! If you want to have room for models in the interior of buildings you will need to exaggerate the ground scale. The base of the figure takes up 36 sq scale feet. If you want to move models around then the ceiling will need to be 30 scale feet high or your hand won't fit. Forget the scale ruler and model what looks right to the eye. Try link http://hirstarts.yuku.com/topic/4867?page=1 |
Author: | whafrog [ Tue Nov 23, 2010 3:06 pm ] |
Post subject: | Re: Gondor - building scale & sizes |
valpas wrote: And Minas Tirith is still sensible compared to Moria. Hundred metres high halls for one metre tall dwarves... To be fair to the dwarves, most of those caverns already existed, they just shored them up, polished them, and connected them. |
Author: | jscottbowman [ Wed Nov 24, 2010 6:29 am ] |
Post subject: | Re: Gondor - building scale & sizes |
Oldman Willow wrote: Osgilliath was the ancient capital of Gondor. Minas Tirith was the largest surviving city. Large buildings should be common. Quote: My problem is I cannot figure the scale and size of these buildings. They all seem to have such large "inter-story" distances (or think high ceilings, and windows and doors), you'd think a race of giants were living wthin... Most look like a knight could ride in with his lance held high and not touch the ceiling with it! If you want to have room for models in the interior of buildings you will need to exaggerate the ground scale. The base of the figure takes up 36 sq scale feet. If you want to move models around then the ceiling will need to be 30 scale feet high or your hand won't fit. Forget the scale ruler and model what looks right to the eye. Try link http://hirstarts.yuku.com/topic/4867?page=1 Thanks for the link. So at a glance would you say somewhere about 3 inches or 8cm, from floor to ceiling, per building level? Cheers Scott |
Author: | Xelee [ Mon Nov 29, 2010 6:43 am ] |
Post subject: | Re: Gondor - building scale & sizes |
Hi jscottbowman, Chances are you've already seen this, but just in case: http://www.hourofwolves.org/?view=artic ... iliathRuin His rule of thumb,for gaming purposes, seems to be 10cm (so approx 4"). I'm trying to work up the confidence to give his guide a go, since it appears straightforward. Judging by your blog, you modelling skill level seems a little higher! Cheers |
Author: | jscottbowman [ Wed Dec 01, 2010 5:34 am ] |
Post subject: | Re: Gondor - building scale & sizes |
Xelee wrote: Hi jscottbowman, Chances are you've already seen this, but just in case: http://www.hourofwolves.org/?view=artic ... iliathRuin His rule of thumb,for gaming purposes, seems to be 10cm (so approx 4"). I'm trying to work up the confidence to give his guide a go, since it appears straightforward. Judging by your blog, you modelling skill level seems a little higher! Cheers Hi Xelee, thanks for the link (and vote of confidence!). Yes that diagrammatic representation helps a lot as a scale to work with. I would painted the biulding a paler colour though, and use thicker dense foam (styrodur) sheet for walls. Also I would use a thin mdf sheet to base it for better rigidity. regards Scott |
Author: | Xelee [ Mon Dec 06, 2010 2:42 am ] |
Post subject: | Re: Gondor - building scale & sizes |
Hi Scott, out of interest, where are you getting your foam from? Is it anywhere like Bunnings etc, which conveniently does smaller bits for those of use who sneak our hobby purchases through piece by little piece? Or is it from a proper insulation outfit like, say, Formans? I think his methods will at least work for my 'rough' purposes. I need to get some prototypes done so that I can judge whether it is a feasible NATCON project... |
Author: | BlackReaper [ Sun Dec 19, 2010 1:15 pm ] |
Post subject: | Re: Gondor - building scale & sizes |
here you go,follow the link withing this one and there are some paper buildings(at the very lest for templates) http://www.miniaturewargaming.com/index ... er_models/ |
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