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Problem is that Shamans are completely worthless so it is a better idea to go completely without magic if you ban the wraiths.
I disagree with your premise, and obviously your conclusion. Shaman are relatively worthless (if they were completely worthless then I take it that you wouldn’t take one even if it was 0 pts) at present because for 25 pts more you can have a Ringwraith. If the alternative is a 250 pt Winged Nazgul the value of the Shaman increases dramatically. You save 150 pts, not 25.
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Shamans suck no matter what limit or ban you put on Wraiths and I don't think you're gonna force a good player to take them regardless of the limits you put. Come on, who would ever want MoS, Druzhag and 3 Shamans?? It's a suicide, the 3 Shamans are 300 points thrown away. Unless you drop their price to about 60-70 points and even then they're just a problem for their own formation because their low fight value means that other than losing them you also lose a company's worth of troops if you're fighting against an ES hero.
Again, I don't agree with you about Shaman. Take an Orc Shaman with Spells of Dismay. He Black Dart’s an Epic Hero with his one spell. No Epic is going to risk a 5 or 6 come up, so they resist with a ‘Will of Iron’. 50% of the time that’s going to cost 1 or more extra Might, which, having called the ‘Will of Iron’, you are committed to (Black Dart saps at least 1 Might as well as its risk of killing). If the Epic Hero does get into combat, that 2 Might to call ES and Heroic Duel is very likely all his Might gone. And what’s that extra company of Goblins or Orcs he slaughters worth? 15-25 pts. Big deal! 4 Might, on average used to take out a Shaman and a company of Orcs.
The scenario above is what regularly happens with Ringwraiths. The difference is that the Ringwraith (which cost only 25 pts more, yet has an extra very useful power, potentially two more spells and bumps the Courage of his unit up to 5+), can match the ES and, on average, the Ringwraith will still be alive to face the Mightless Epic Hero.
Shaman are not useless. It is just that, with Ringwraiths available they’re a ridiculous choice.
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Meh, whatever, it's your house rule, but I just don't think it's gonna fix anything.
Funnily enough it did fix a lot. The game last night, for instance, was a breath of fresh air. Mordor fielded two Winged Nazgul, one of which was the Witch-King. For the first time in ages the game did not hinge on how successful Boromir was in his duel against Khamul and the Gothmog’s fre ‘back-at-you’ duel (with the Dwimmerlaik’s Might sapping success also of critical importance). Instead, refreshingly, there was a real ‘cat-and-mouse’ game with the Winged Nazgul avoiding as best they could the massed ranks of Gondorian archers and Rangers, whilst at the same time trying to have some influence. A marked contrast to, even with a limit of two Ringwraiths, Khamul, the Dwim merlaik and Gothmog striding forward arm-in-arm confident in their near invulnerability.
Oh! And the other point, it looked better and more ‘historical’ was confirmed by my opponent. It’s not just about getting the most effective troops for the points Mik.
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My point was that it is better to go without magic if you can't have wraiths so you're kind of cutting on the main reason for taking Mordor... you might aswell play Moria because all Epics you have in Mordor without Wraiths are Gothmog, MoS and Gollum, so you might aswell have Durburz and Druzhag.
You seem to have missed my point. I never said that you can’t have magic for Mordor. I was just suggesting that to have it Mordor needs to pay for it, either in points or vulnerability or both.