Right well ill comment first.
I have also bought the White Dwarf and the Mighty Empire set, but i dont play warhammer. Why? - you say. Well it is very useful for playing small campaigns. Already i have created Pelargir and the surrounding area, and have also attempted creating part of Rohan and Isengard.
I couldnt really tell if what you were trying to do was create house rules for the Lord of the Rings or Warhammer - so which is it?
If it is LotR then i think you may have to change a few things
Firstly i didnt understand this part
Quote:
All loses in that battle are recorded and next time there is a battle the loses from previous battles are taken into account.You can buy back your loses at you towns and cities but they cant move until the troop it was lost from joins him on that tile.But if the Enemy attack the town where a soldier is waiting,it can join the battle by itself along with anyone else who is garrisoned there.
You can make it even more realistic , when there is a battle,the soldiers are placed where they came from.So lets say the attackers come from the Top Right hand side of the hexagon.And there are mountains there. When the battle is played the soldiers are placed on the mountains.
could you explain in simple terms?
I also think playing on a 1ft by 1ft hexagon is way too small!
Each hexagon could represent approximately 4-5 miles each way so in gaming terms your rules sounds like a bad idea. Instead you could choose the section of hexagon that you are in and play on a 24" board or a 48" board.etc.
If the hexagon has a fort or city or something then the defenders must defend their keep.
I think splitting your forces into troops, battalians and regiments would confuse the game more so. It would confuse me. Instead each player could divide their forces up at the start of the campaign and place each group in a hexagon that is theirs. Only you will know how many men are split in each group and not your opponent. To do this secretely you would write down on a piece of paper how many men are in each force. Different coloured/decorated flags could represent if a force is stationed in the hex. If there is no force then an opposing player can take the hex without casualties.
When you come to buy in more men, or train more men.etc. then your opponent can keep track of how much money you have spent. However you can allocate the points secretely on paper.
When an opposing player finally assaults you get to see their list. Then you show them yours. They cant choose to retreat and must fight as must you. Fight out the battle as normal. If you are defending a square then you set up second and choose were the terrain is (but in fitting with the campaign map - ie. there can be no river on the board if there is none seen on the relevant hex)
If both armies are marching into a foreign square they roll for setting up and equally distribute the terrain between them
I think that is all that i needed to say
My brain is going crazy today, so im sure ill be back later to add to the modifications i have made. Otherwise i like the way you are taking this TheElvenLord and hope you continue changing the way this could be played
jack
ps. please leave comments on how my rules work and what you would change.etc. thanks