Welcome all ye Baggins and Boffins, Took, Chubbs, Bracegirdles and Proudfoots...or Proudfeet!
This is my first post but I've been played the SBG since Two Towers.
This will be a long post, and hopefully one of many. I would appreciate all comments and I'm certain if this interests anyone there will be lots of questions-as I have not yet answered all of my own!
I have begun the quest to create a 4-player capmaign called, not so originally, "The War of the Ring", beginning with the Fellowship in Rivendell.
You win the game by either a) Destroying or Capturing the Ring (depending on whether you are Good or Evil) or b) by conquering 2 of the opposing sides' Strongholds.
The game will use a combination of the LotR: Risk Trilogy Edition for the large overall campaign map and the Strategy Battle Game to resolve battles onthe strategic board (rather than just rolling dice like in Risk). One battalion in Risk will be equal to 50 pts. in the Battle game.
There are four teams:
1. The Realms of the Dark Lord: Made up of Mordor, Dol Guldur, the Easterlings, Umbar and Harad. By far the most powerful in the game, at least in terms of strategic economic comparisons. Their Strongholds are The Black Gate, Minas Morgul, Barad-dur, Dol Guldur, and the City of the Corsairs of Umbar.
2. Isengard & Moria: Made up, obviously, of Isengard and Moria but also encompassing other various Orc settlements not directly under the sway of Sauron such as Mt. Gundabad, Angmar, and some of Rhun. They will be Evil's first wave of attack and should harass the Ring early on. Isengard and Moria are their Strongholds.
3. The Elves and Elf-Friends Made up of Rivendell, the Havens, most of Eriador, the Shire, Lothlorien, Thranduils Halls in Mirkwood, the Dwarves of Erebor and the Men of Dale, and the Rangers of the Lost Realm of Arnor. While defending a wide area against both enemies, the Elf-Friends must also protect the Ring from Rivendell until it leaves Lothlorien. The Grey Havens and Rivendell are their Strongholds.
4. The Race of Men This encompasses only Rohan and Gondor. Their Strongholds are Helm's Deep and Minas Tirith. Most of the Enemy's might will be sent to capture Men' s two vulnerable strongholds, as losing both of these ensures an Evil victory. Men also control the Fellowship from Rauros until reaches the Mountain of Fire.
Lastly, each Player will have a 52-card deck, playable by their Heroes/Villains, which I have written up but not yet made. These cards are meant to ensure every major event in the Lord of the Rings (either the books or movies) are possible, and to give each sides strategic advantages they really had in Middle Earth.
For example, Sauruman has 30 of I/M's 52 card deck and 20 of these are called "A New Power is Arising- gain 2 battalions/100pts. in Isengard."
Sauron has 30 of his side's cards as well, divided into 15 for the Ring of Power (cards meant to hinder the Ringbearer's Quest and corrupt him into seizing the Ring for himself) and the Great Eye (cards such as "There Can Be No Victory" or "The Gathering of All Evil" which grant extra armies on the strategic map.
Good Heroes are more numerous and thus their deck is divided amongst more of them. Elrond and Galadriel lead the Elves' deck with 12 each. Most Elvish cards are based upon making their lands more defendible and giving the Ring nudges along the way (or in Elrond's case, helping Aragorn in his struggles).
Gandalf the White leads Men's deck with 14 cards, and Aragorn close behind with 12. The Race of Men have far more militaristic cards meant for bonuses within battles using the SBG, such as Theoden's "Forth Eorlingas!- all Rohan models within 9" of Theoden receive +1 to their Strength for the next 5 turns.", Gimli's "Khazad-ai menu!- for every 5 models Gimli kills in the current battle he receives an extra pt. of Might.", or Aragorn's ability to summon the Army of the Dead for one battle.
Again, I know I will need to explain more, just curious on the amount of interest this post will generate and if anyone even understands where I'm hoping to take this concept. Any ideas are more than welcome and I would show anyone my designed decks for criticism as well.
May the Stars Shine Upon the Day of Our Meeting! (an old Elvsih good-bye)
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