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 Post subject: On going, mini themed battles
PostPosted: Tue Sep 30, 2008 3:52 pm 
Kinsman
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these battles are posted weekly or more on my forum and i have decided that i will give you all a few previews, and one on the LC on the valley of rivendel will probably have already seen these

the aim of these battles was to be fast and fun to play, i also hope that they are easily affordable too.

okie dokie then

scenario 1

The specters of the north:

A band of orcs have been terrorising the local communitys and with them is supposedly spirits of old, the king has sent a party of men to banish these fiends.

Participents:

Good:
Captain of Arnor with shield
1 Dunedain
1 Dunedain with spear
8 Warriors of Arnor
4 Rangers of Arnor
(200 points)

Evil:
2 Barrow-wights'
4 Orcs with shields
4 Orcs with spears
4 Orcs with two-handed weapons
4 Orcs with orc bows
3 Specters
(240 points)

Objectives:

Good: Banish the Ghost's (Barrow-wights & Specters)

Evil: Reduce the good side to less than 75%

This game should be played on any arnor style board (a few rock clusters, little trees, plain grass. Not to hard i hope)

Money Tips: i would use warriors of Minas-Tirith with shields to repusent Warriors of Arnor

i hope you like it, for more of these visit my forum, the address is in my signiture ;)
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PostPosted: Wed Oct 01, 2008 3:30 pm 
Kinsman
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okay... not a huge success, heres another:

The Deffence of Sarn Ford

the ring wraiths are nearing the shire in search of the one ring, the dundain who gaurd the shire know nothing of the ring, but set up a hasty deffence to cease the wraiths, however when night fell the wraiths attacked in attempt to break through the dunedain's deffences

Participants:

Good:
4 Dunedain with spears
8 Rangers of Arnor
4 Rangers of Arnor with spears
(200pts)

Evil:
Witch king with dark steed 2 extra might 5 extra will and 1 extra fate
1 Ring wraith with dark steed and 1 extra might will and fate
2 Rring wraiths with dark steeds and 1 extra will and fate each
(350pts)

Objectives:

Good, must stop at least 2 ring wraiths from exiting the bored from their side

Evil: must get at least two ring wraiths into the shire

Special rules:
dark: no moddles can see any others unless they are 12'' away

battle layout, in the middle is a ford trees what have you, good deploy one side of it and evil deploy the other bored edge
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PostPosted: Wed Oct 01, 2008 6:48 pm 
Loremaster
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Wandering Dunadain wrote:

The Deffence of Sarn Ford



Wait, isn't that just the same as the scenario in the Fellowship book, but with more Good models?

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PostPosted: Wed Oct 01, 2008 6:57 pm 
Kinsman
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i have never read the fellowship book, i read some backgroung info on the ringwraiths and decided to make a scenario about it, seriously has already been done?!?
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PostPosted: Wed Oct 01, 2008 7:10 pm 
Loremaster
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The Scenario only has the Witch-king and two Ringwraiths versus 9 Dunedain.

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PostPosted: Wed Oct 01, 2008 7:23 pm 
Kinsman
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well in the real circumstances the witch king and three fellow wraithes entered the shire, khumal and the rest gaurded routes out, i was trying to be as real as possible
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PostPosted: Wed Oct 01, 2008 7:57 pm 
Kinsman
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nice scenarios. think I will give the first one a try!
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PostPosted: Wed Oct 01, 2008 9:49 pm 
Loremaster
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Why is the Good side always outnumbered in points? That Sarn Ford scenario makes it even worse, as they'll barely get a single turn of shooting in before the Wraiths are on them! And 350pts against 200? That's like adding Aragorn Elessar to a 500 point force and beating your mate.

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PostPosted: Thu Oct 02, 2008 1:28 am 
Kinsman
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gaarew wrote:
The Scenario only has the Witch-king and two Ringwraiths versus 9 Dunedain.
Which are all on foot, and with a few special rules (During battle and for deployment). Also, the ringwraiths are at minimum stats.
Looks pretty similar to me.
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PostPosted: Thu Oct 02, 2008 3:42 pm 
Kinsman
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@ lord hurin, i fitted the points to be acurate to what may have happed, and also in the first scenario if good had as many points as the evil side, the game would be a push over, as for the second that is quite realistic as to what happened in middle earth. If you were to play for objectives the games should be pretty close

@ general haar & garrew i have honestly never touched the felowship journeybook, i am quite shocked that mine is so similar
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PostPosted: Thu Oct 02, 2008 5:59 pm 
Loremaster
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Yes, in the story there may have been a dozen Rangers against 4 Nazgul, but those were all supposed to be "Dunedain" Rangers or Rangers of the North. Besides that, it's made pretty clear that in the books the Nazgul stormed right through. It was a pretty 1-sided affair.

I'd either do what the Fellowship book did or use the same points cost in Rangers as the Nazgul. The detriment to shooting already takes away a huge advantage the Rangers have...

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Gondor: 2339pts
Rohan: 1318pts
Dwarves: 2482pts
Elves: 1091pts
Mordor: 2305pts
Isengard: 1762pts
Moria: 1463pts
Evil Men: 381pts
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PostPosted: Thu Oct 02, 2008 8:53 pm 
Craftsman
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First, I think it's a nice idea for mini scenarios. I'll try to play some soon.

Lord Hurin wrote:
Yes, in the story there may have been a dozen Rangers against 4 Nazgul, but those were all supposed to be "Dunedain" Rangers or Rangers of the North. Besides that, it's made pretty clear that in the books the Nazgul stormed right through. It was a pretty 1-sided affair.

I'd either do what the Fellowship book did or use the same points cost in Rangers as the Nazgul. The detriment to shooting already takes away a huge advantage the Rangers have...


I have to agree with Lord Hurin. You can't just capture such a situation out of the book into a scenario, otherwise the result is almost predetermined. You have to give each side a fight. Like in Flight to The Ferry scenario when 3 Nazguls are to attack the Hobbits, the Nazguls were put in the Sentry mode and on foot to somehow balance the fight otherwise they would've probably won every game.
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PostPosted: Sun Oct 26, 2008 9:12 am 
Kinsman
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ok its been a while but heres a few more!

Bandit raid!

in the remote arias of the white mountains live men that have either been exciled from there home lands or left to be free to plunder and live by there own laws. Bandits often hide on dangerouse routes and ambush un prepared travelers. An armed gaurd of the stewards men were escorting a delivery of vital supplys to the beacon of amon lahr when they found themselves under attack from a gang of vicious bandits, they must fight off these savages to keep the wardens of anon lahr alive!

Participants:

Good:
Captain of Minas Tirith with horse and shield
4 Citidel Gaurds with spears
6 Warriors of Minas Tirith with shields
6 Warriors of Minas Tirith with shields and spears
6 Warriors of Minas Tirith with bows
6 Bagage horses

Evil:
Bandit Chief with horse and bow (use stats and moddel for haradrim king)
4 Bandit horse men with warspears (use stats and moddels for haradrim raiders)
2 Bandit horse men with bows and warspears (use stats and moddels for haradrim raiders)
12 Bandits with spears (use stats and moddels for harradrim warriors)
6 Bandits with bows (use stats and moddels for harradrim warriors)

Objectives:

Good: Must reduce the evil side to less than 50% of its starting numbers

Evil: Must steal at least 2 bagage horses

Special rules:

Docile horses: bagage horses are docile creatures and do not think independantly, they may not move unless there is a moddel in base to base contact with it, they then follow that moddel. This moddel may not be mounted. if there are players from each side trying to move the horse then they must have an imediate fight, whichever moddel wins, wins the horse, the loosing moddel is knocked back but no further blows can be rolled

Terrein layout: basicly a narrow bored with a passage way through with rocks on either side.

Deployment: good deploy on the track, evil deploy in the center of the bored

_____________________________________________________________

Spiders

a party of thranduil's scouts has spotted a small group of orcs, they decide to lay ambush to them, however when the orcs drew close they suddenly drew back and fled! the elves could only wonder what had happened, as they broke cover they realised what the orcs had saw that they had not! as a swarm of hungry spiders pounced uppon them!

Participents:

Good:

Wood Elf Captain with elven cloak and elven bow
Wood Elf Sentinal
14 Wood Elf Warriors with elven cloaks throwing daggers and wood elf spears
6 Wood Elf Warriors with elven cloaks and elven bows

Evil:

Spider Queen
Castelen
6 Giant Spiders
2 Bat Swarms
5 Wild wargs

Objectives:

Good: at least 25% have of there starting numbershas to escape the battle field including the captain

Evil: had to stop good from forfilling their objectives

Layout:

heavily wooded aria

Starting positions:

good deploy within 6" of the centre of the board, evil may deploy anywhere but 12" from the centre
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PostPosted: Mon Oct 27, 2008 12:16 pm 
Kinsman
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anybody??
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