IMPORTANT: This only covers 6 turns out of 9. It is not finished yet, please be patient.
Prior to the first turn:
Thanks to Elrond, Master of Rivendell and Foresight of the Eldar he rolls a dice to see how many foresight points he gets. Rolls a 5.
Turn 1
Priority: Automatically Good
Move Phase:
After this he moves his elves 6" closer to my Goblins. He moves his wood elves 3" in order to shoot in the shoot phase.
I move my Goblins 2.5" hoping that I can shoot his wood elves then discover that I can't.
Shoot Phase:
Only the elves can shoot. Two elves land a hit but fail to wound.
Fight Phase:
NONE.
Total Kills
Good------Evil
--0----------0-
<a href="http://s847.photobucket.com/albums/ab31/Dragon_XDS/?action=view¤t=Turn2.jpg" target="_blank"><img src="http://i847.photobucket.com/albums/ab31/Dragon_XDS/Turn2.jpg" border="0" alt="Turn 2"></a>[/b]
Turn 2
Priority: Good: 6 Evil: 5
Note: My Brother used 1 foresight point to reduce his score to 5 in order to lose priority. Evil Priority.
Move Phase:
I move all of my Goblins 2.5" so that they can fire in the shoot phase. I then measure the distance and find out I can.
My little brother moves his High Elves in an arc to face the Goblins and moves his Wood Elves 3".
Shoot Phase:
The Goblins don't land a single hit.
The wood elf archers land 4 hits on my Goblins with shields. One of them scores a wound on a Goblin.
Fight Phase:
NONE
Total Kills
Good------Evil
--1----------0-
<a href="http://s847.photobucket.com/albums/ab31/Dragon_XDS/?action=view¤t=Turn3.jpg" target="_blank"><img src="http://i847.photobucket.com/albums/ab31/Dragon_XDS/Turn3.jpg" border="0" alt="Turn 3"></a>
Turn 3
Priority: Good: 1 Evil: 3
The Dragon arrives!!!
Move Phase:
I move my Goblins (once again) 2.5".I Then move the newly arrived Dragon 3" and make sure to keep it out of range from being charged by good models.
My brother moves his High Elves into a strategic formation he moves all of
Wood Elves 6".
Shoot Phase:
The Goblins shoot and land a few hits but they all fail to wound.
My brother couldn't shoot.
Fight Phase:
NONE
Total Kills
Good------Evil
--1----------0-
<a href="http://s847.photobucket.com/albums/ab31/Dragon_XDS/?action=view¤t=Turn4.jpg" target="_blank"><img src="http://i847.photobucket.com/albums/ab31/Dragon_XDS/Turn4.jpg" border="0" alt="Turn 4"></a>
Turn 4
Priority: Good: 6 Evil: 3
Reinforcements of Warg Riders arrive on roll of a 5
Move Phase:
Elrond moves 6" in an attempt to charge the Dragon but is a few inches short. Glorfindel charges Azghur, the Goblin Captain. Erestor charges a Goblin with shield. Main elven contingent moves to charge the goblins and majority of Wood Elves charge the goblins. Brother moves Thranduil and his archers closer to the back of my Goblin formation.
I charged Elrond with the Dragon. Moved the Shaman to make sure it was in range of all combats.
Shoot Phase:
With majority of elves and goblins in combat and wood elves moved 6" no Shoot Phase.
Fight Phase:
The Dragon won the fight against Elrond and then proceded to land 6 wounds on Elrond (Two 6's, Four 5's) thanks to Draconic Charge. Elrond was slain outright as my brother used up all his fate points and failed to save a single wound. Glorfindel won the fight against Azghur and struck a wound against the goblin captain, (which the captain failed to save with fate, rolling a 1). Erstor, unsurprisingly, slew a goblin with shield. The goblins only manged to kill one High Elf warrior. The High Elves and Wood elves, (being evenly matched in number to the Goblins at this time), slew 4 goblins with shield and 2 goblins with bows.
Total Kills
Good------Evil
--8----------2-
<a href="http://s847.photobucket.com/albums/ab31/Dragon_XDS/?action=view¤t=Turn5.jpg" target="_blank"><img src="http://i847.photobucket.com/albums/ab31/Dragon_XDS/Turn5.jpg" border="0" alt="Turn 5"></a>
Turn 5
Priority: Good: 5 Evil: 2
Move Phase:
Erestor and Glorfindel charge the Goblin Captain with Bow. The High Elves and Wood Elves move in to charge even more goblins. The Wood Elf archers move 3" closer to the back of the goblin formation.
The Dragon was moved away from the fighting in order to have line of sight of Thranduil and his archers. The wargs move closer to the wood elves. Goblins not in combat re-group.
Shoot Phase:
Thranduil scored a hit on a warg rider and managed to wound the rider. The steed fled.
Fight Phase:
Erestor and Glorfindel slew Burdak, Goblin Captain with bow. The High Elves slay 2 goblins wih shield. Wood Elves killed 2 goblins with bow.
However, the goblins manged to strike back and kill 2 Wood Elves with elven blades and a Wood Elf with spear.
Total Kills
Good------Evil
--13---------5-
<a href="http://s847.photobucket.com/albums/ab31/Dragon_XDS/?action=view¤t=Turn6.jpg" target="_blank"><img src="http://i847.photobucket.com/albums/ab31/Dragon_XDS/Turn6.jpg" border="0" alt="Turn 6"></a>
Turn 6
Priority: Good: 4 Evil: 4
Priority goes to the evil side
Move Phase:
The Dragon chages Thranduil. Two Warg riders charge 2 Wood Elf bowmen each to prevent them from supporting Thranduil. Goblins charge the High Elves and Wood Elves . The Orc Captain charges Glorfindel. Azghur charges Erestor.
Five High Elves reposition themselves in order to prepare to charge more goblins.
Shoot Phase:
All bow armed in combat or cannot shoot.
Fight Phase:
The Dragon wins the fight against Thranduil and procedes to land 4 wounds on the Wood Elf King (One 6, Two 5's and One 4). Thranduil is slain. Glorfindel loses the fight against the Orc Captain and suffer one wound which is saved with 1 fate point. Azghur suffers 2 wounds from Erestor and fails to save 1. Azghur is slain. The two warg riders which accompanied the Dragon slay all the bow armed Wood Elves. A Wood Elf swordsman is killed by the goblins and a High Elf manged to slay a bow armed goblin.
Total Kills
Good------Evil
--14--------10-
<a href="http://s847.photobucket.com/albums/ab31/Dragon_XDS/?action=view¤t=Turn7.jpg" target="_blank"><img src="http://i847.photobucket.com/albums/ab31/Dragon_XDS/Turn7.jpg" border="0" alt="Turn 7"></a>