Sorry, NLJT, Mastermanje was first...
The Elven Kingdoms (NOTE: marks are not in relation to other factions, but between units of the faction, or elves wouldn't have more then a 5):
Galadhrim Regiment: At 45 pts these are sickly expensive, and only have as much defense as 25 pt Mordor Uruks (which hit harder to boot). Taking shields brings them up to 50 pts, but at least gets them D6, which makes them so-so reliable. In conjunction with Galadriel (lady) these end up being quite solid. Their hitting power is not what the price makes out, but if you can use some spells (galadriel, thranduil, glorfy) to lower enemy courage a lot, you can make them fail the courage test and then you suddenly have 6 dice more. That ends up nicely. It is, however reliant on there not being any high courage heroes around. Your base infantry, but not up to other's levels. Mark: 7
Galadhrim Archers: 50 points for a unit of archers that can double as squishy melee. As with all elves, they miss a bit of Defense and don't hit hard enough. In addition, Wood Elf archers are 5 pts cheaper, and have Enchanted Cloaks, a better defense for Archers then two points of D. I would only use them because they come in the Galadhrim boxes (and will, since I don't have enough gaming money anyway
). A 4.
Wood Elves: The cheapest Elf unit, these still are 40 pts for a unit that is only D3 (the same as 15 pt Orcs
). As such, I'd never rely on them as a base infantry, but they have a use as a flanking unit. Put in an Epic Raging hero (Galadriel, Protectress version) and they do hit like a truck. Point is, it's a 120-160 pt kamikaze. With bows, these make the best archers elves have, the Enchanted cloaks helping against return fire and the ability to switch to Thrown weapons if the enemy closes. Another 7.
High Elf Cohort: This made me laugh. 50 pts for a unit at D5? They'll die like golden flies! The only solution is, again, Lady Galadriel and her Epic Defense. They do hit a little bit harder then ordinary Galadhrim, but still not hard enough. My mark: 5.
High Elf Archers: Look what I said at Galadhrim archers and double it. They do the same, and are just as vulnerable, just 5 pts more expensive, which makes them a 3.
Wood Elf Sentinels: 5 points more then Wood Elf archers for a rule that requires you put a D3 unit in melee. Even at S1 you're gonna lose a lot of troops that way. A very nice idea, but the ability should have some range. As is, these are just Wood Elf archers at extra cost. One use I can think of is aforementioned Galadriel+Wood Elf combo, which may just not be kamikaze this way. Mark: 6
Galadhrim Knights: Very swift, rather hard hitting elves. If used with tact, these can be destructive, but if not, they are just 50 pt D4(5) cavalry. Never, ever take bows with them, as these 4 attacks per company aren't quite worth it combined to a little survivability. Another unit that would benefit of an epic Defense, but Galadriel can't be everywhere and is needed more in other places. In short, a glass hammer pur sang. Mark: 6.5
High Elf Cohort: Finally a survivable Elven infantry unit. Problem is, they're sixty points (and all metal). It should be possible to build an army around these folks and Wood Elf Archers and be playable, but that'd be rather dull IMO. To me, these are a nice second hard-as-nails unit in conjunction with the Galadhrim&Galadriel. Still, this is easily the best unit in the Elven list. Mark: 8.
Guards of the Galadhrim Court. 70 pts elves with pikes with the eternal D5 . Uruks are half the cost, and those are too vulnerable for their points. These are far worse, and don't even deal damage properly. To be avoided at all costs, no matter how good-looking the models are. A 3.
Rivendell Guard: Remember my complaint about the Cohort price? These are 125 pts for a captain and banner (aka 40 pts over), and then 5 pts per company in exchange for Stalwart. As such, just take the normal Cohort instead. Mark: 4.
Gildor's Houshold: I'm undecided on these. On the good side, they are Wood Elf Archers for 5 pts a coy less, and get a captain with Wilderness magic with them, as well as Ambushers. On the flip side, 160 pts is a heckuvalot to pay when you have a chronic lack of points anyways. As allies these are very nice and themed as well, for the elves, a medium unit. Mark: 6
Glorfindel: 3 Banes, F8 flying monster with Command magic? Brilliant. D7 as well, and VHTK means he can take some damage. Problem is, he's 250 points. A good tactic is to hide him behind your main line, "fly" him out (ATD), and charge your enemies back while the other engage to the front. With Spiritbane and Light of the Valar, this guy also makes clear why Angmar lost at Fornost
. Mark: 7.5
Haldir's Elves: 95 pts for three might captain, banner and horn on Galadhrim archers, with Take Aim! These seem worth it at first sight, but Archers don't need banners and horns, and Take Aim is redundant. Ultimatly, these aren't bad, just worse then the common version and Haldir as an Epic. Mark: 5.5
Guardians of Caras Galadhon. Guards of the Galadhrim Court with a captain and Orcbane for 125 pts. Only enlarges the huge cost-efficiency problem of the Rare version. Don't take them. A 2.
Galadriel, Lady of Lothlorien. Brilliant. Just brilliant. Touched by Destiny+Epic Defense means those flimsy Galadhrim suddenly are no longer flimsy, but rock-hard. Coupled with Counsellor and Dismay and Command spells (Elves cause Terror!) she is a must. The linchpin of any Elven Army. My mark: 8.5
Galadriel, Protectress of Lothlorien. Though she is seriously violent (the same way Uruk Berserksers throwing 6'es are violent), she is less useful then the Lady version. Elven Fight and Courage is high enough, and Epic Rage means you have D3 50 point troops, not D5 50 pt troops, which is even worse (even as the extra strength is nice). She is only better then her alter ego in a pure Wood Elf army, due to the combo I mentioned there (and in any army comboed with Legolas over the aforementioned). Mark: 7.5
Celeborn, Lord of Lothlorien: A good all-round hero, nice fight, a bit of magic, enough might, and some nice Epic actions, but not as good as his wife. An especially good idea would be to put him into 4-6 coys of Galadhrim Knights, and use Epic Defense to keep them alive after they dish out the pain. Mark: 7.5
Thranduil, King of Mirkwood: For 125 pts you get F6, 3 might, Epic Strike, Epic Shot and Mastery two Wilderness. This is such a brilliant deal. A very good secondary hero or even as leader, he can add serious hitting power at a very low cost. Mark: 8.5
Elrond, Master of Rivendell: For 215 points you get Wilderness and Command, with F8 to make him a respectable duelist. As a mage however, he doesn't earn his keep, and his Epic actions are exactly what you don't need. As such, he's simply not efficient enough to earn his keep. Mark: 6.
Legolas, Prince of Mirkwood: Though very expensive at 200 pts, Crippling+Epic Shot gives a dead monster a turn. Epic Shot is brilliant anyway, and extra epic Defense is what you really need as elf player. Swift strike means that you can hugely reduce the amount of hits you take back, and that is always a good thing. Shortly, well worth his points. An 8.
Cirdan: Epic defense is nice, but you can do it only once, and Mastery 1 command (blessing of the Valar) and The Gift of Foresight saves you some valuable Elves. In short, he costs 75 points, and that's what you get. Mark: 7.5
Gil-Galad, High King of the Elves: F10, 6 might, Epic Defense, +2 to hit, Inspiring Hero (C6) and 2 other Epic actions make Gil-Galad pure awesomeness as a leader and fighter, but he is 300 pts, and that 300 pts of Elves you can ill afford to lose. In high-point games, and especially as leader of a Elf-Man alliance, he is perfect, but in the lower point games he's just too expensive. A 3 in under 2000 pts, over that an 8.
Arwen: Why would anyone take Arwen when you have Thranduil? For the same points, Arwen misses a huge epic action, 2 fight, and two resilience. Avoid her, there's far better around. Mark: 6.
Elladan and Elrohir: Together, these are basically 2 heroic actions for the might of 1, with a nice special rule to boot. Elladan can be used for an ES duel, Elrohir for an extra Epic Defense Alone (yes, that's possible) they are cheap ways to get another ATD in, replacing a captain for less points. Very useful heroes indeed. An 8.
Haldir: Far better then the Legendary, Epic Shot means you'll find a use for his might, and at 75 pts, he's cheap as chips. Haldir is a very useful secondary epic, leading a small formation and doing some damage while the enemy is preoccupied. A 7.5