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 Post subject: Monsters
PostPosted: Sun Dec 23, 2012 11:46 pm 
Elven Warrior
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I really like the larger pieces in the game, love painting them, but which monsters in the game are useful? I'm wanting to buy and paint :-
Gulavhar - Fell Beast - Dweller in the Dark - Cave Drake - The Watcher in the Water - and The Great Beast of Gorgoroth to go along with my Balrog - Dragon and Mumak.

So looking at the list of Monsters above how would you rate them from 1 to 10 in usefulness in battle? What makes them Good and Bad? x
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 Post subject: Re: Monsters
PostPosted: Mon Dec 24, 2012 12:09 am 
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Not one to give a rating as I've never played, but lot's of the oneringers here seem to be suggesting that the new Hobbit rules have made monsters very very relevant again and are definitely worth a shout.

I hope that helps a little, I'm sure others will go into better detail! Good luck :)

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 Post subject: Re: Monsters
PostPosted: Mon Dec 24, 2012 8:35 am 
Elven Warrior
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Likewise I don't know about the changes the new rules will eventuate, but prior to them I know that the Balrog was pretty useless having no might. I have heard some praises about the Drake.
If I were you I'd buy the Cave Drake.
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 Post subject: Re: Monsters
PostPosted: Mon Dec 24, 2012 10:42 am 
Elven Warrior
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trolls got awesome with the new rules, cave drakes were awesome even before the new rules, so if you want a pure monster army I'd suggest something of these two. But, aside of that, all monsters got awesome after the changes, with fell beasts on 1

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 Post subject: Re: Monsters
PostPosted: Mon Dec 24, 2012 12:51 pm 
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Anybody rate Gulavhar?
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 Post subject: Re: Monsters
PostPosted: Mon Dec 24, 2012 11:49 pm 
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Yup. Think of the Flying Monkey as a squishy, flying, Mordor Troll Chieftain that gets healthier as he kills stuff. Use him to smash captains and regular warriors. Just try to keep him from getting shot. He does a great job at accompanying the Dragon, particularly if you use the dragon as a mobile shield until Ghulavar can get into combat. Once he's in combat, use heroic combats to get him out of troublesome spots and to squish targets of opportunity.

Hope that helps!

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 Post subject: Re: Monsters
PostPosted: Sat Dec 29, 2012 12:48 am 
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They balrog is pretty awesome! although he is a lot of points he is worth it (in my experiance)


Last edited by origarmi_chicken on Sat Dec 29, 2012 1:09 am, edited 1 time in total.
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 Post subject: Re: Monsters
PostPosted: Sat Dec 29, 2012 12:53 am 
Elven Warrior
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At 400 points though? Seems an awful lot at say 750 point games?
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 Post subject: Re: Monsters
PostPosted: Sat Dec 29, 2012 12:56 am 
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Sorry, but please do avoid posting actual model specs (including points).

And in my experience neither the Balrog nor Sauron in 750pt games is capable of paying for themselves- they can't get enough backup. Though, perhaps now the Balrog might be able to with the updates from the Hobbit.

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 Post subject: Re: Monsters
PostPosted: Sat Dec 29, 2012 1:04 am 
Elven Warrior
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Ok
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 Post subject: Re: Monsters
PostPosted: Sat Dec 29, 2012 1:08 am 
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Yeah, I played against it with about the same number of points of dwarves and i was crushed.
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 Post subject: Re: Monsters
PostPosted: Sat Dec 29, 2012 5:37 pm 
Craftsman
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When, recently, with the Hobbit rules, or with the older set? And we are speaking of the Balrog, yes?

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 Post subject: Re: Monsters
PostPosted: Sat Dec 29, 2012 8:08 pm 
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Recently with the hobbit rules
Yes, still talking about the balrog :)
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 Post subject: Re: Monsters
PostPosted: Sat Dec 29, 2012 11:53 pm 
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Hmm. I find that quite interesting- I'll have to try them out myself- haven't gotten to play with the new rules as of yet, so I've just been reading through them.

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 Post subject: Re: Monsters
PostPosted: Sun Dec 30, 2012 5:54 am 
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From best to worst in my experience Gulvahar, mordor troll, isengard troll, ent, cave trolls, mumak. I have Sauron, the dragon, and the Balrog but never played with them. Against monsters I have the hardest time against mordor trolls. That's old rules experience though, have not tried the new ones yet, but they look good on paper
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 Post subject: Re: Monsters
PostPosted: Sun Dec 30, 2012 3:04 pm 
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Really depends who you're playing against, inexperienced players will fall victim to the psychological threat of a monster and either focus on running the hell away from it, or throw everything at it. If you are unfamiliar with the new rules then know this; throwing enemy soldiers instead of striking them means that monsters are now very powerful against soldiers, pinning monsters down with a single model a turn will no longer work. However hero vs monster battles are now encouraged a whole lot more. Heroes can boost their fight values with the new heroic actions, and monsters can choose to strike against an enemies strength instead of their defence. However because of these models like the great goblin, Burdhur, and troll cheiftains, who are both monsters and heroes are somewhat overpowered. I have a feeling treebeard will start becoming more and more popular in good lists, magic is less powerful now and he seems like the most straight forward counter to monsters i can think of for the good side (that said Dwalin and rumil still seem like exceedingly powerful options against everything)
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 Post subject: Re: Monsters
PostPosted: Sun Dec 30, 2012 7:57 pm 
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yeah, the balrog is awesome with the new rules!
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 Post subject: Re: Monsters
PostPosted: Sun Dec 30, 2012 9:31 pm 
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SuicidalMarsbar wrote:
Really depends who you're playing against, inexperienced players will fall victim to the psychological threat of a monster and either focus on running the hell away from it, or throw everything at it. If you are unfamiliar with the new rules then know this; throwing enemy soldiers instead of striking them means that monsters are now very powerful against soldiers, pinning monsters down with a single model a turn will no longer work. However hero vs monster battles are now encouraged a whole lot more. Heroes can boost their fight values with the new heroic actions, and monsters can choose to strike against an enemies strength instead of their defence. However because of these models like the great goblin, Burdhur, and troll cheiftains, who are both monsters and heroes are somewhat overpowered. I have a feeling treebeard will start becoming more and more popular in good lists, magic is less powerful now and he seems like the most straight forward counter to monsters i can think of for the good side (that said Dwalin and rumil still seem like exceedingly powerful options against everything)


Agree with all, the bolded part is a hint for people new to rules touse more hero monsters if they want to win.

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 Post subject: Re: Monsters
PostPosted: Mon Dec 31, 2012 12:32 pm 
Loremaster
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origarmi_chicken wrote:
yeah, the balrog is awesome with the new rules!


Really? He still has no might, and now that any old hero can boost their fight skill he can literally get owned by just about any army with a F6 hero and decent support.

Also, i just played my first game with the hobbit rules and models, all i have to say is that the goblin king is a bit op. I was using him and geez maleez if the enemy team isn't using magic/any of the named elf swords then he will literally not leave the board, his 3+ save against all wounds is unlike anything else in the game. However the standard goblins are atrocious, i'm pretty sure he is so op and cheap because of how bad they are.
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 Post subject: Re: Monsters
PostPosted: Mon Dec 31, 2012 12:59 pm 
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What he did was charge a lot of my infanty, they just couldn't beat hus fight 10, then he threw one at Gandalf, getting my captain on the way, next turn he barged and got the captain, killed him as the captain failed his fate rolls, next turn he charged gandalf and wounded him twice, gandalf failed his courage test so couldn't attack back, balrog walked up to him and killed him.
He thrn made short work of the rest of my army.
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