Hi all! New to the boards, but not to LOTR/Hobbit SBG. Here are my thoughts on some nazgul tactica, particularly with the named ringwraiths. Won't put much detail in this post for sake of length, but welcome your thoughts/critique and will provide more rational if needed.
First of all, here is a nice piece from GW on tactics with ringwraiths that is a great start:
http://www.games-workshop.com/MEDIA_Cus ... actica.pdfBasic Guidelines:
1. Ringwraiths are great wizards and support heroes, and not meant for combat. With 1-2 ringwriaths you can totally control how magical powers impact the game, even if the other side has a wizard with a staff. Ringwraiths are great for countering big heroes.
2. Only exception to #1 is Khamul the Easterling on a Fell Beast. With a Fell Beast he becomes one of the best models in the game, and in single combat with almost always demolish any hero due to his combination of Essence Leach, Transfix, and Brutal Power Attacks.
3. Named ringwraiths are not worth the points until you play games over 600 pts. But in those large games, the right named ringwraiths can be very dominant because they are the counterpoint to the bigger heroes you see in those games.
4. Witch King is far from the best ringwraith for his points. For pretty much whatever you want to do with a ringwraith, he has counterparts that do it better.
In smaller games I might take a cheap 70-80 pt ringwraith every once and a while. The tactics for using such a hero are well explained in the GW link. I will rank the ringwraiths I take in larger games though, based on (A) Fight, (B) Support, and (C) Overall.
(A) Combat Potential (ALWAYS take a Fell Beast if you intend to put a wraith in combat. Basic Fell Beast is fine, unless you are facing eagles, then take the Horned Fell Beast so you can get STR 7 and use monster rules against them)
1. Khamul the Easterling
2. Knight of Umbar
3. Witch King +Crown of Morgul
4. Dark Marshall
5-9. The rest in no particular order...
(B) Support
1. The Undying - Particularly if you take 1-2 cheap wraiths and allow The Undying to soak up Will from the spells they case. Often if done right means The Undying will have 30+ usable Will over course of game....
2. Dwimmerlaik - Sap Fortitude is simply one of the most powerful special abilities in the game. Totally changes tactics of opponent, huge range.
3. Dark Marshall - Banner with huge range. Makes him a great inexpensive option, since you can save the points on 1-2 banners (25-50 pts). Your heroes can't use the banner, but if you play evil you rely on numbers of warriors - not heroes.
4. Tainted - Great nerf, only reason why he isn't higher is that his greatest impact is only felt once opponent is broken and he has to survive until then.
5. Shadow Lord
6. The Betrayer (higher if you field a lot of Haradrim)
7. Witch King
8-9. The rest...
(C) Overall
1. Khamul on Fell Beast
2. Undying
3. Dwimmerlaik
4. Witch King + Crown
5. Dark Marshall
6. Knight of Umbar
7. Tainted
8. Shadow Lord
9. Betrayer
10. Basic wraith