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 Post subject: 600 Points (almost) pure goblin town.
PostPosted: Sun Jun 15, 2014 5:45 pm 
Wayfarer
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Title says it all really, but would this hold up at all in a tournement?

Goblin king
12 goblins

Goblin Scribe
12 goblins

Grinnah
12 Goblins

Goblin Captain
12 Goblins

Goblin Captain
12 Goblins

Gollum (ind)

Moria goblin Shaman

The Moria shaman kinda breaks the theme, but I would convert one to resemble a denizen of Goblin Town. I think the Fury will be invaluble in terms of keeping the force together when it inevitably reaches it's break point.
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 Post subject: Re: 600 Points (almost) pure goblin town.
PostPosted: Sun Jun 15, 2014 6:21 pm 
Elven Warrior
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Goblin lists with vast number are good, but only miss a vital thing: speed.

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 Post subject: Re: 600 Points (almost) pure goblin town.
PostPosted: Sun Jun 15, 2014 9:05 pm 
Kinsman
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Love the numbers but I dread to think of all the painting required there!!!
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 Post subject: Re: 600 Points (almost) pure goblin town.
PostPosted: Mon Jun 16, 2014 12:20 am 
Loremaster
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Lmao at that guy very true.

But yeah the list looks good. With that many models that can all speed support its deadly.

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 Post subject: Re: 600 Points (almost) pure goblin town.
PostPosted: Tue Jun 17, 2014 12:07 am 
Wayfarer
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i think it could be fun to play. Would it be wise to squeeze a few great weapons in there?
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 Post subject: Re: 600 Points (almost) pure goblin town.
PostPosted: Tue Jun 17, 2014 5:57 am 
Kinsman
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Played horde with moria goblins along time Before (before warbands) and that has worked really well, dont think warbands will change much. Had a drum back then so that is something you will miss, on the other hand you will have monster and recycle troops.
Looks solid.
have fun
slaktarn

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