It seems you need a full review on Easterlings and Harad...well guess better start a bit more detailed info about these things..
Harad: The Betrayer, arguably one the best hero killer as a nazgul, hes pretty much a pseudo harasharin in battle however for him to be that, he needs to be mounted either horse or preferably fellbeast. His trick with Poisons can come handy and its a very unique touch to give to an entire army buff bonus, however hes a bit limited depending how much you intend to field him and what does the majority of your army consist to justify the investment.
Having this is mind, hes pretty deadly in common known combination with Serpent guard and this is where you want to have plenty of em. Unlike the most harad models where poison relies on arrows, in serpent´s guard case, it applies in combat, even with their half spear/lance weapons. (get em in combat charging on horse with the lance profile and each combat you win you got literally a 60% chance to kill a tough model D6/7) making it much easier than most lance wield knights out there.
However this combination its kinda pricey, more in the wallet than actually on points..
Knight of Umbar its another good option, hes a better decent solid Nazgul and his Mimicry its superb combined with his armour, making him very sturdy to take on an oponent and of course hes one of the few nazguls who actually have 3 might points. Though the Knight of Umbar its well.... from Umbar...
The Golden King its kinda formidable model for his point cost, hes a support, a killer with decent fight skill, and some morale breaker as well with his riches beyond renown special rule. His only problem its the lack of Fight value to stand up toe to toe with mighty heroes, but otherwise hes quite a beasty to take on... even an erebor dwarf line with shields dont like facing the wrath of this 4A king with +1 to wound rolls.
Mahuds are a mid decent heroes you can also field in as warband leaders that despite not being the bravest, they are bold as hell when comes on spanking time. A king for a mere 90pts of brutal tough (D6 harad standarts its high), quite high fight and superb Strength to match even uruk hai captains, makes this bully a complete wrecking machine. Hes specially good as those 90pts invested hes also riding a camel. Who dont like to charge an enemy and inflicting S4 hits before the actual fight begins?
I would take king over tribemaster everyday cause despite his cost its 15pts higher, that fight 5 courage 4 and 2 Will can actually make a diference in battle.
Suladan its a mid/cheap decent character with an awesome stand fast, hes not like the character you want to engage him at all combats, but hes pretty decent when he goes up against something. Consider him kinda like Theoden but a bit more usefull.
Units:
Although harad can get alot of flavour, harad its ment for skirmishing and attacking rather than defending.
Important notes: - Harad warriors despite being cannon fodder, they can be deadly if given basic profile with axes. - Serpent guard can turn superb with the rght characters to lead them (aka betrayer). - Corsair reavers are always a must cause those are the few models in middle earth who actually can go toe to toe with elves and still having more A per model. - Corsair Arbelesters are kinda decent... bit uruk standart,not that great for melee, but nice strong defence on a shooting standout. - Watchers of Karna are the golden jewel of Harad armies for they can multirole with effecience (except tanking). - Abrakhan guard, decent and brutal chopping killing machines, you should consider having some of these amongst your lines to chop chop chop! (pseudo uruks with 1 less defence but gain +1 to wound? yes please). - Half trolls are decent, kinda like Abrakhan guard on steroids but with alot better fight, strength, defence, attacks and wounds.
Easterlings:
Khamul
Hes very usefull swiss knive kind of nazgul, hes just arguably better than Amdur cause of his essence leech special rule that allows him to manipulate combats on you favour the way you wish and this combined being a nazgul it does making 1 ability pay off the other even further. He is better fighting random models however for characters might turn a gimic to spare him will as he will burn will points faster bettewn spell casting imobilize, spirit leech and considering losing will if he dont inflict wounds.
Amdur is a character killer with a very impressive fight value, though hes kinda bad to absorv damage as 2 wounds and 1 fate for a 100pts model aint all that great. Still hes also a pretty good support heroe as if you dont need to fight with him, afraid losing it, you may still pull some strings to make the remain force effective thx to him.
Dragon knights are fun to play though it sounds better on paper than in the field.
Priest its almost a must to support your force, and unlike most shamans, the priest 2 spells are equally powerfull and usefull ones.
Easterlings warriors got a variety of wargear in which can make em a decent cost unit to a fairly pricey one around geared uruk hai cost. You can pull quite some interesting gimic with phalanx formations with these fellas.. backline fght 4 and bows and so on...
The cav aint that all too impressive on killing power but do not underestimate them, giving them th vital black dragon upgrade, these semi brutal killing machines get even better at their role, having fight 4 to match most of the armies fight value out there or even surpass a good portion of others, as fight 3 its mostly random and you got a feeling of lacking to win fights with it.
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