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Like it?
For Gondor!(yes) 100%  100%  [ 3 ]
Leaning towards yes 0%  0%  [ 0 ]
Unsure 0%  0%  [ 0 ]
Leaning towards no 0%  0%  [ 0 ]
The age of men is over, the time of the orc has NOT come(no) 0%  0%  [ 0 ]
Total votes : 3
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 Post subject: Massive Osgiliath Scenario
PostPosted: Sun Sep 09, 2018 2:24 am 
Craftsman
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Joined: Mon Jun 25, 2018 12:51 am
Posts: 489
Location: Arda, somewhere between Rivendell and the void.
Images: 2
Making this scenario. Nazgúl have maced mwf. Thoughts? Boromir will not be used for this scenario, but I included him to reference when I make others. I love Osgiliath!
Scenarios
Crossing of the Anduin
Objectives-The evil forces must take control of the Gondorian side while under cover fire from the Catapults. Should Gondorian forces manage to take out all 3 catapults, and manage to destroy the bridge, the good player wins. The evil player must push the good player from Osgiliath and claim victory by removing the Banner of Minas Tirith, and ousting any remaining forces from Osgiliath. Should the Witch King be slain, but the evil side meets all necessary victory conditions, the game is a draw.
Special Rules
Lower the Bridge
The bridge will not drop down until Gondor is occupied at the beach. At least 15 evil models must be present at the beach in order for the bridge to drop. Evil war-bands 3,8 and 9 will cross on boats. All others will set up on the bridge or Mordor shore.

Clamor of Battle
As the battle rages, more and more will he drawn to the battle. Use the table below for each slain warrior. Roll a D6. If you get equal to or higher than the number, they arrive.
Evil warrior-3
Good warrior-4
Evil unnamed hero-4
Good unnamed hero-5
They will spawn on their board edge, and must be at least 8 inches from the nearest enemy. Should no available areas be present, remove this model as a permanent casualty. You cannot opt to not roll for arrival. Arriving models may not charge or shoot on a turn they arrive, nor may they declare any heroic actions.

The ruined city
Catapults will destroy a wall or building on a 4 or higher. Walls are treated as being defense 10.
Anduin crossing
1.) Witch King, armoured fell beast, crown of Morgul-245pts-legend
9 Mordor Orc, shield-54pts
9 Mordor Orc, spear-54pts
2.) Ring wraith-110pts
6 Morannon Orc, shield-48pts
6 Morannon Orc, shield and spear-54pts
3.)Gothmog, shield-135
6 Morannon Orc, shield-48pts
6 Morannon Orc, shield and spear-54pts
4.) Morannon Orc Captain, shield-55pts
6 Morannon Orc, shield-48pts
6 Morannon Orc, shield and spear-54pts
5.) Orc Shaman-50
6 Mordor Orc, bow-36pts
6.) Orc Drummer-30
7.) Mordor Troll Chieftan-140pts
5 Mordor Orc, shield-30pts
5 Mordor Orc, spear-30pts
Mordor Orc, Banner-30pts
Mordor Troll, hammer and a half-100pts
8.) Orc Captain, shield-45
5 Mordor Orc, shield-30pts
5 Mordor Orc, spear-30pts
2 Mordor Orc, 2 handed weapon-12pts
9.) Orc Captain, shield-45
5 Mordor Orc, shield-30pts
5 Mordor Orc, spear-30pts
2 Mordor Orc, 2 handed weapon-12pts
10.) Orc Captain, Warg and shield-55pts
5 Mordor Orc, shield-30pts
5 Mordor Orc, spear-30pts
2 Mordor Orc, 2 handed weapon-12pts
11.) Mordor War Catapult, captain-200
2 crew
1 Mordor Orc, shield-6pts
1 Mordor Orc, spear-6pts
1 Mordor Orc, 2 handed weapon-6pts
1 Morannon Orc, Banner-32pts
6 Mordor Orc, bow-36pts
12.) Mordor War Catapult, captain-200
2 crew
10 Mordor Orc, bow-60pts
13.) Mordor War Catapult, captain-200
2 crew
2 Mordor Orc, bow-12pts
Total:2524pts
Note, for spare captains, use Uruk-Hai
For crew, use uruk-hai in non-dramatic poses. No shields

Osgiliath Garrison
1.) Faramir, Captain of Gondor, bow-85pts
4 Veterans of Osgiliath, shield
4 Veterans of Osgiliath, shield and spear
4 Veterans of Osgiliath, bow
2 Veterans of Osgiliath, shield and war horn
1 Veteran of Osgiliath, banner
2.) Captain of Gondor, shield-55pts
4 Veterans of Osgiliath, shield
4 Veterans of Osgiliath, shield and spear
4 Veterans of Osgiliath, bow
3.) Captain of Gondor, shield-55pts
4 Veterans of Osgiliath, shield
4 Veterans of Osgiliath, shield and spear
4 Veterans of Osgiliath, bow
4.) Knight of the White Tower-60pts
4 Veterans of Osgiliath, shield
4 Veterans of Osgiliath, shield and spear
4 Veterans of Osgiliath, bow
5.) Knight of the White Tower-60pts
4 Veterans of Osgiliath, shield
4 Veterans of Osgiliath, shield and spear
4 Veterans of Osgiliath, bow
6.) Captain of Gondor, bow-55pts
4 Veterans of Osgiliath, shield
4 Veterans of Osgiliath, shield and spear
4 Veterans of Osgiliath, bow
7.) Madril, Captain of Ithilien-55pts
8 Rangers of Gondor
4 Rangers of Gondor with spear
8.) Damrod, Captain of Ithilien-25pts
6 Rangers of Gondor
9.) Beregond, guard of the citadel-30pts
2 Rangers of Gondor
4 Rangers of Gondor with spear
10.) Gondor Battlecry Trebuchet-80pts
11.) Gondor Battlecry Trebuchet, engineer captain-130pts
12.) Gondor Battlecry Trebuchet-80pts
13.) Gondor Battlecry Trebuchet, engineer captain-130pts
14.) Boromir, Captain of The white Tower, horse and shield-175pts NOT INCLUDED IN TOTAL COST
672 for veterans
200 for rangers
152 for command
900 for heroes and artillery
Total:1924pts

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 Post subject: Re: Massive Osgiliath Scenario
PostPosted: Mon Sep 10, 2018 12:28 am 
Kinsman
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Joined: Tue Aug 17, 2004 5:13 pm
Posts: 62
Location: Richmond VA
This the kind of game I like to play. Lots of minis and thematic. I have run two good size Isgiliath games:

Cleansing Osgiliath https://sfdfsfd.wordpress.com/2015/01/0 ... 12oct2014/

Image

Osgiliath Bridgehead
https://sfdfsfd.wordpress.com/2011/09/2 ... head-lotr/


Image

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 Post subject: Re: Massive Osgiliath Scenario
PostPosted: Mon Sep 10, 2018 1:28 am 
Craftsman
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Posts: 489
Location: Arda, somewhere between Rivendell and the void.
Images: 2
lostpict wrote:
This the kind of game I like to play. Lots of minis and thematic. I have run two good size Isgiliath games:

Cleansing Osgiliath https://sfdfsfd.wordpress.com/2015/01/0 ... 12oct2014/

Image

Osgiliath Bridgehead
https://sfdfsfd.wordpress.com/2011/09/2 ... head-lotr/


Image

Nice! Did you make the buildings?

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 Post subject: Re: Massive Osgiliath Scenario
PostPosted: Mon Sep 10, 2018 1:30 am 
Craftsman
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Location: Arda, somewhere between Rivendell and the void.
Images: 2
Oh, as for catapults and such, I will make my own with foam core, as they are mot hard from the looks of it. If anyone has measurements for base sizes, hights, etc for battlecry trebuchets and Mirdor War Catapults, though, it would be appreciated...

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 Post subject: Re: Massive Osgiliath Scenario
PostPosted: Mon Sep 10, 2018 2:32 pm 
Elven Warrior
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Location: Calgary, Canada
I'm making my own trebuchets and catapults.You can find instructions on building your own in an issue of BGiME, check the listing under the Magazines forum. These are great magazines and worth tracking down on the secondary market to own. You can also buy a trebuchet kit from thormarillion.de. I've dealt with him and he is a wonderful businessman. He probably has wheels for your wagons and catapults too.

And if you want to trade for those lovely Hirst Arts bricks, I'm your woman.

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 Post subject: Re: Massive Osgiliath Scenario
PostPosted: Thu Sep 13, 2018 12:01 pm 
Craftsman
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Joined: Mon Jun 25, 2018 12:51 am
Posts: 489
Location: Arda, somewhere between Rivendell and the void.
Images: 2
Adjusted the scenario...
Scenarios
Crossing of the Anduin
Objectives-The evil forces must take control of the Gondorian side while under cover fire from the Catapults. Should Gondorian forces manage to take out all 3 catapults, and manage to destroy the bridge, the good player wins. The evil player must push the good player from Osgiliath and claim victory by removing the Banner of Minas Tirith, and ousting any remaining forces from Osgiliath. Should the Witch King be slain, but the evil side meets all necessary victory conditions, the game is a draw. Also, no evil models should be left on the Gondorian side for the Gondorian side to win.
Special Rules

Lower the Bridge
The bridge will not drop down until Gondor is occupied at the beach. At least 15 evil models must be present at the beach in order for the bridge to drop. Evil war-bands 3,8 and 9 will cross on boats. All others will set up on the bridge or the Mordor shore.

Destroy the bridge
Alternatively, a catapult may fire on it, needing a 6 to destroy the stone bridge. The wooden causeway can always be replaced. The bridge has 6 batter points.

Clamor of Battle
As the battle rages, more and more will he drawn to the battle. Use the table below for each slain warrior. Roll a D6. If you get equal to or higher than the number, they arrive.
Evil warrior-3
Good warrior-4
Evil unnamed hero-4
Good unnamed hero-5
They will spawn on their board edge, and must be at least 8 inches from the nearest enemy. Should no available areas be present, remove this model as a permanent casualty. You cannot opt to not roll for arrival. Arriving models may not charge or shoot on a turn they arrive, nor may they declare any heroic actions. Permanent casualties may not roll to come to the battle again.

The ruined city
Catapults will destroy a wall or building on a 4 or higher. Walls are treated as being defense 10.

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 Post subject: Re: Massive Osgiliath Scenario
PostPosted: Sat Sep 15, 2018 6:56 pm 
Kinsman
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Joined: Tue Aug 17, 2004 5:13 pm
Posts: 62
Location: Richmond VA
Cave Dragon wrote:
lostpict wrote:
This the kind of game I like to play. Lots of minis and thematic. I have run two good size Isgiliath games:

Cleansing Osgiliath https://sfdfsfd.wordpress.com/2015/01/0 ... 12oct2014/

Image

Osgiliath Bridgehead
https://sfdfsfd.wordpress.com/2011/09/2 ... head-lotr/


Image

Nice! Did you make the buildings?


I made some from Hirst Arts, some from the GW kits, some from Ziterdes, some repaints of Gale Force 9, and the old GW Minas Tirith walls.

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