All times are UTC


It is currently Thu Nov 21, 2024 8:41 am



Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: Éomer's Return
PostPosted: Sun Feb 21, 2021 8:45 pm 
Elven Warrior
Elven Warrior
Offline

Joined: Sun May 15, 2011 2:37 pm
Posts: 521
Location: Vienna, VA (USA)
Images: 7
Has it really been five months since I've done a battle report? I was cranking them out last year at a pretty good pace until September, when things just came to a crashing halt.

Judging from YouTube, it's not just me. I haven't seen a narrative scenario battle report there in quite some time, barring the Top Table Gaming Fantasy Fellowship Campaign.

Well, here's some attempt to get back into the swing, as I continue my eccentrically-ordered run through War in Rohan with Éomer's Return.

http://davetownsend.org/Battles/LotR-20210221/

Image
Top
  Profile  
Reply with quote  
 Post subject: Re: Éomer's Return
PostPosted: Tue Feb 23, 2021 8:22 am 
Kinsman
Kinsman
Offline

Joined: Fri May 24, 2019 12:42 pm
Posts: 192
Location: Gloucester, United Kingdom
Glad for the return, these are always enjoyable reads.

It was closer than I thought it would be from the image of the two armies squaring off. I agree there could be something to stop the good side from staying back and shooting, perhaps a turn limit for them to achieve their objective and rescue Theoden in time.

_________________
Visit my blog for Middle Earth goodness:
http://www.wintergategames.wordpress.com
Top
  Profile  
Reply with quote  
 Post subject: Re: Éomer's Return
PostPosted: Tue Feb 23, 2021 5:49 pm 
Loremaster
Loremaster
Offline

Joined: Wed May 21, 2014 1:55 am
Posts: 1478
Location: Seattle,Washington USA
Quote:
the Rohirrim can just pretend they're Scythians
:yay:

Enjoyed reading your battle report, this thread has been sparse lately, I hve tried watching youtube battle reports but lose interest quickly. I have a twitch account that works for video games more than watching people role dice and get out their rulers.

I agree with Mr Gimli, it was closer than I thought it would be. Maybe it is the influence of the movie vs playing the scenario.

_________________
"Even darkness must pass. A new day will come. And when the sun shines it will shine out the clearer."
Top
  Profile  
Reply with quote  
 Post subject: Re: Éomer's Return
PostPosted: Tue Feb 23, 2021 10:53 pm 
Elven Warrior
Elven Warrior
Offline

Joined: Sun May 15, 2011 2:37 pm
Posts: 521
Location: Vienna, VA (USA)
Images: 7
Thanks, guys. I'll try to get another one out in less than five months. :)

The time limit idea is interesting. It seems to me that one of the disadvantages of chopping up the larger actions into scene-by-scene battles is that context gets lost. A time limit would help restore the missing context here: this scenario isn't a meeting engagement between two forces, but a desperate ride to reach Théoden and crew before they are overwhelmed by the hordes of Isengard.

Re: YouTube: web pages and videos both have strengths and weaknesses. I try to enjoy each for what they are.

Videos allow more personality, and there is sometimes enjoyable tension in awaiting an important die roll. Editing is important, though. There's little reason to watch a movement phase for any but the smallest scenarios.

But I like regular web pages, too. I see the main advantage being organization, where it's usually clear what turn you're looking at and progress toward victory. (A few video producers do this, too, and kudos to them for doing so. But it seems unusual.) Also it's easier to skim a web page if you're in a hurry.
Top
  Profile  
Reply with quote  
 Post subject: Re: Éomer's Return
PostPosted: Wed Mar 10, 2021 11:07 am 
Kinsman
Kinsman
User avatar
Offline

Joined: Thu Sep 25, 2014 7:51 pm
Posts: 208
Location: The Netherlands
Beautiful paint job on Éomer and his horse!

Nice to see/read more battle reports. I do wonder how much playtesting went into these scenarios, if a tactic like staying behind, shooting and letting the Uruk-hai come to the Rohirrim is a valid one, despite being totally against the spirit of the scene it's trying to recreate.

_________________
For scenario and campaign playthroughs, visit https://aiwendil.net/
Top
  Profile  
Reply with quote  
 Post subject: Re: Éomer's Return
PostPosted: Wed Mar 10, 2021 10:36 pm 
Elven Warrior
Elven Warrior
Offline

Joined: Sun May 15, 2011 2:37 pm
Posts: 521
Location: Vienna, VA (USA)
Images: 7
Thanks, Voyager360! I used Dead Marsh Spectre's guide from his Patreon. Well worth the $1. I omitted around ten of his 55(!) steps and the results aren't as good as his ... but they're better than average for me!

Re: playtesting: I respect the GW team's efforts to get scenarios out for just about every scene in the movie, often in innovative not-necessarily-SBG ways. But surely GW makes most of its money from figure sales? I'd guess they don't allocate a large budget (money or time) to scenario creation and playtesting.

I'd also guess there's an attitude, probably fair, that the competitive players play, well, competitive games, while us narrative fans are primarily interested in story. So I'm probably in the minority being someone that wants scenarios that are both a great stories and good competitively.

Given the source material, I think the story part is easy, but the competitive part is harder.

But with the above exculpatory information in mind ... yeah, it's a little disappointing when I try out a scenario and it doesn't quite seem to work without some gentle(wo)man's agreements, or is just plain broken.
Top
  Profile  
Reply with quote  
 Post subject: Re: Éomer's Return
PostPosted: Mon Mar 15, 2021 1:37 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Thu Sep 25, 2014 7:51 pm
Posts: 208
Location: The Netherlands
Thanks for the suggestion, when I get around to painting the new Éomer I'll be sure to check out Dead Marsh Spectre's guide!

Good point about the playtesting and a likely lack of budget. Even then though, I'd imagine each scenario should be playtested at least once and then I'd assume that naturally you'd try to think a bit competitively how you want to achieve your objectives. And something like staying back and shooting your opponents from afar seems to be a good tactic if you have the time to do so.

_________________
For scenario and campaign playthroughs, visit https://aiwendil.net/
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: