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 Post subject: Killing Wargs
PostPosted: Tue Sep 04, 2012 4:53 pm 
Craftsman
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How easy do you think it would be for a Ranger of the North to track a Warg pack and kill a single Warg on his own? The reason being that I want to qualify the elitism and hero status of the Rangers over ordinary rangers or dunedain with an initiation test. I was considering sculpting pelts for the Rangers and starting an Arnor army based around these elite warriors.
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 Post subject: Re: Killing Wargs
PostPosted: Tue Sep 04, 2012 5:12 pm 
Elven Elder
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In gaming terms? easy peasy, wargs fall over like bowling pins when hit. Fluff wise, not too hard I guess. Depends on the warg, obviously a sick warg or younger one may be easier to track and fell than say the alpha male.

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 Post subject: Re: Killing Wargs
PostPosted: Tue Sep 04, 2012 5:20 pm 
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He might get the warg, but the rest of the pack would get him afterwards, I think.

Also, killing an animal seems overall a "primitive" initiation for Dunedain. I'd be thinking more like night-long vigils or something like that...

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 Post subject: Re: Killing Wargs
PostPosted: Tue Sep 04, 2012 5:25 pm 
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I'm thinking fluff wise. I want my Dunedain to have achieved something to earn their hero status. Although this is only a justification in my head it has to make sense to me. Maybe they have to kill the chieftain.
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 Post subject: Re: Killing Wargs
PostPosted: Tue Sep 04, 2012 5:31 pm 
Elven Elder
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doesnt successfully protecting the shire count? I would give a Dunedain at 40% of killing a warg chieftain.

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 Post subject: Re: Killing Wargs
PostPosted: Tue Sep 04, 2012 5:37 pm 
Craftsman
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Well yeah it would, but I want something physical to sculpt onto the Rangers like a pelt.
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 Post subject: Re: Killing Wargs
PostPosted: Tue Sep 04, 2012 5:49 pm 
Elven Elder
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I know :P i think pelts would look cool, would love to see how they turn out.

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 Post subject: Re: Killing Wargs
PostPosted: Tue Sep 04, 2012 5:54 pm 
Craftsman
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I suppose I could sculpt a happy hobbit piggybacking each one? Haha
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 Post subject: Re: Killing Wargs
PostPosted: Tue Sep 04, 2012 7:14 pm 
Elven Elder
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Now that would be awesome!

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 Post subject: Re: Killing Wargs
PostPosted: Wed Sep 05, 2012 5:06 pm 
Elven Elder
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Surely killing a Wight or or other evil spirit would be more testing.

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 Post subject: Re: Killing Wargs
PostPosted: Wed Sep 05, 2012 7:55 pm 
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I did think that, hard to sculpt the skin of an immaterial spirit into cloak though.
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 Post subject: Re: Killing Wargs
PostPosted: Thu Sep 06, 2012 4:10 pm 
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DomyHill wrote:
Well yeah it would, but I want something physical to sculpt onto the Rangers like a pelt.


How about a star, the symbol of Arnor, on their front armour?

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 Post subject: Re: Killing Wargs
PostPosted: Thu Sep 06, 2012 4:55 pm 
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They already have a star of Arnor as their cloak broach. I think I'll go with the warg thing and accept the niggling issues that I have with it.
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 Post subject: Re: Killing Wargs
PostPosted: Thu Sep 06, 2012 5:02 pm 
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Oh. Tree of Numenor then?

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