The One Ring
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Killing Wargs
https://ww.one-ring.co.uk/viewtopic.php?f=20&t=23761
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Author:  DomyHill [ Tue Sep 04, 2012 4:53 pm ]
Post subject:  Killing Wargs

How easy do you think it would be for a Ranger of the North to track a Warg pack and kill a single Warg on his own? The reason being that I want to qualify the elitism and hero status of the Rangers over ordinary rangers or dunedain with an initiation test. I was considering sculpting pelts for the Rangers and starting an Arnor army based around these elite warriors.

Author:  SouthernDunedain [ Tue Sep 04, 2012 5:12 pm ]
Post subject:  Re: Killing Wargs

In gaming terms? easy peasy, wargs fall over like bowling pins when hit. Fluff wise, not too hard I guess. Depends on the warg, obviously a sick warg or younger one may be easier to track and fell than say the alpha male.

Author:  Telchar [ Tue Sep 04, 2012 5:20 pm ]
Post subject:  Re: Killing Wargs

He might get the warg, but the rest of the pack would get him afterwards, I think.

Also, killing an animal seems overall a "primitive" initiation for Dunedain. I'd be thinking more like night-long vigils or something like that...

Author:  DomyHill [ Tue Sep 04, 2012 5:25 pm ]
Post subject:  Re: Killing Wargs

I'm thinking fluff wise. I want my Dunedain to have achieved something to earn their hero status. Although this is only a justification in my head it has to make sense to me. Maybe they have to kill the chieftain.

Author:  SouthernDunedain [ Tue Sep 04, 2012 5:31 pm ]
Post subject:  Re: Killing Wargs

doesnt successfully protecting the shire count? I would give a Dunedain at 40% of killing a warg chieftain.

Author:  DomyHill [ Tue Sep 04, 2012 5:37 pm ]
Post subject:  Re: Killing Wargs

Well yeah it would, but I want something physical to sculpt onto the Rangers like a pelt.

Author:  SouthernDunedain [ Tue Sep 04, 2012 5:49 pm ]
Post subject:  Re: Killing Wargs

I know :P i think pelts would look cool, would love to see how they turn out.

Author:  DomyHill [ Tue Sep 04, 2012 5:54 pm ]
Post subject:  Re: Killing Wargs

I suppose I could sculpt a happy hobbit piggybacking each one? Haha

Author:  SouthernDunedain [ Tue Sep 04, 2012 7:14 pm ]
Post subject:  Re: Killing Wargs

Now that would be awesome!

Author:  GothmogtheWerewolf [ Wed Sep 05, 2012 5:06 pm ]
Post subject:  Re: Killing Wargs

Surely killing a Wight or or other evil spirit would be more testing.

Author:  DomyHill [ Wed Sep 05, 2012 7:55 pm ]
Post subject:  Re: Killing Wargs

I did think that, hard to sculpt the skin of an immaterial spirit into cloak though.

Author:  Telchar [ Thu Sep 06, 2012 4:10 pm ]
Post subject:  Re: Killing Wargs

DomyHill wrote:
Well yeah it would, but I want something physical to sculpt onto the Rangers like a pelt.


How about a star, the symbol of Arnor, on their front armour?

Author:  DomyHill [ Thu Sep 06, 2012 4:55 pm ]
Post subject:  Re: Killing Wargs

They already have a star of Arnor as their cloak broach. I think I'll go with the warg thing and accept the niggling issues that I have with it.

Author:  Telchar [ Thu Sep 06, 2012 5:02 pm ]
Post subject:  Re: Killing Wargs

Oh. Tree of Numenor then?

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