All times are UTC


It is currently Thu Nov 21, 2024 5:03 pm



Post new topic Reply to topic  [ 2 posts ] 
Author Message
 Post subject: Alternative ways to play
PostPosted: Fri Oct 28, 2016 8:38 am 
Kinsman
Kinsman
User avatar
Offline

Joined: Sun Jul 26, 2015 3:23 pm
Posts: 180
Location: United Kingdom
So I have had a thought and wondered if it would be interesting if; in a game of battle companies, you took it in turns to move a model each and it alternated back an forth until each had activated every model. Priority would decide who got to move first as normal and you place a counter next to 'activated' models. Perhaps as a balancing idea; each player may only activate the same amount of models, this reduces the benefit of bigger warbands. say 2d6 per turn?
A charged model is immediately activated but does not reduce the amount of models available to that player to activate that turn. A model must be activated in the movement phase in order to shoot in the shooting phase, however they do not have to move, just have to be activated.
Any thoughts?

Anyone else like to share a way they think could be interesting to play?
Top
  Profile  
Reply with quote  
 Post subject: Re: Alternative ways to play
PostPosted: Fri Oct 28, 2016 10:44 am 
Loremaster
Loremaster
Offline

Joined: Sun Apr 13, 2014 7:20 am
Posts: 1367
Images: 14
I really like the rules from immortal dark age war gaming. Damage is a static number but if a model is hit, they are permitted an armour save
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 50 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: