At 700, I'd bring the Witch King or Tainted on a fellbeast, a cave troll or Burdhur, a shade (the nerf wasn't that bad, seeing as they have 8 will), a bunch of orcs, a couple of spectres, and maybe a barrow wight and/or some warg riders.
At 500, I'd drop Burdhur, the fellbeast, or the shade, and however many orcs need to be dropped to get the list to 500.
ja33 wrote:
I've played against Angmar a lot in the past, here's some thoughts...
Shade is a must, although the new rules do nerf him a bit...
Barrow Wrights are sneaky good, Paralyze is a devastating spell
Burdhur is very good, but a regular cave troll is a good choice as well
adding in a Wraith - especially either Witch King or Dwimmerlaik - is always effective, albeit a bit less so with the new rules.
Other than that, the rest should be a whole bunch or orcs, shields in front, spears support, add in a Shaman for Fury if you can and a banner can be useful as well....
Hope this helps....
The Witch King got better with the crown buff (It's cheaper and gives 1 re-roll on casting/resist rolls in addition to the extra attacks). The Dwimmerlaik was hit hard by the new rules. The Tainted got a huge buff, and is definitely worth considering now - not having the aura always active actually makes it better, because it doesn't stop your heroic moves when you need them anymore, and he got +1/2/1 m/w/f.
Angmar Shaman lost Fury. They have Wither and instill fear instead of fury and transfix. Wither is pretty good, so they're not all bad now, but a Barrow wight for paralyze is probably better.
Cave trolls got better with burly and 2h hammers. Wild wargs, warg chieftains, and warg riders are a bit better as well.