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500 pts Morgul and Dol Guldur Army...
https://ww.one-ring.co.uk/viewtopic.php?f=37&t=18236
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Author:  Mouth-of-Sauron [ Sun Apr 25, 2010 8:24 am ]
Post subject:  500 pts Morgul and Dol Guldur Army...

#Dol Guldur#
-Spider Queen-75pts
-36x Orcs (w/ spears,shields,bows,2hweaps)-216 pts
-Bat swarm-35pts
-3xGiant Spiders-75pts

#Minas Morgul#
-Black Numenorean Marshal (w/shield)-70pts
-3xBlack Numenorean Warriors-27pts

Total:45(48-Spider Queen´s Broodlings)
50%:23(24-Spider Queen´s Broodlings)
Bow:0-6
Mights:4

So I went back to small points skirmish battles but don´t know if this would be the besst combination against High elves led by Gil-Galad or Glorfinde. :rofl: i bet their numbers will be around 20-30 it would depend whether he includes banner or/and Erestor :roll: :rofl:

So any impovements and CC welcome :rofl:

Author:  Tackitis [ Sun Apr 25, 2010 9:34 am ]
Post subject: 

Why do you need the black Black Numenorean Marshal and his three mates?

If you know you are playing against elves their terror is going to become almost useless.
If you take out the Numenoreans you'll still have 41 models and have another 99 points to play with. I'd suggest trading them in for one of the following...

- An Orc shaman and Drummer.
- A Captain and Banner.
- A mounted Ringwraith (with some might).

Author:  Mouth-of-Sauron [ Sun Apr 25, 2010 11:37 am ]
Post subject: 

Hmm sounds reasonable, well i took the Marshal cause he has a decent FV against elves, and also a high defense and courage, then i took those 3 Blackys cause I though They would look cool :rofl:

How a bout a Wild Warg Chieftain? or would the Drummer and Shaman be much more useful?

Not so keen on half-strenght Nazgyl though....

Author:  spuds4ever [ Sun Apr 25, 2010 12:40 pm ]
Post subject: 

I play a lot as elves and in 500pts. matches I generally have about 35 minis. And, yes, not much point taking a 70point hero for three guys. I suggest dropping them like Tackitis said and taking a drummer and maybe a taskmaster or some more wargs or giant spiders, etc.

Author:  Mouth-of-Sauron [ Sun Apr 25, 2010 1:20 pm ]
Post subject: 

No its the other way around, I took the Marshal cause he is good, and then i added those Numenoreans but ah well, quess they got to go :rofl:

Hmm I´ll take the Drummer, but in addition should I take the Taskmaster or the Shaman? I think Shaman is better cause I don´t have high courage heroes and his "free fate" is better than free heroic fight/move`??? :roll: :rofl:

Author:  captain krak [ Sun Apr 25, 2010 2:41 pm ]
Post subject: 

Tackitis wrote:
Why do you need the black Black Numenorean Marshal and his three mates?

If you know you are playing against elves their terror is going to become almost useless.


Why would their terror be useless against elves?

Author:  Mouth-of-Sauron [ Sun Apr 25, 2010 4:52 pm ]
Post subject: 

because of their high courage :rofl: it neglects the use of terror as its not hard to roll at least 5 on 2 D6´s :rofl:

Author:  the director [ Sun Apr 25, 2010 5:12 pm ]
Post subject: 

Quote:
its not hard to roll at least 5 on 2 D6´s


is when you're me

Author:  spuds4ever [ Sun Apr 25, 2010 8:21 pm ]
Post subject: 

the director wrote:
Quote:
its not hard to roll at least 5 on 2 D6´s


is when you're me


Rofl! :rofl:. I suppose it must be tempting to take the awesome-looking black numenorians but (as I have found out in my games) looking cool dosen't help very much against a big bunch of 2-handies.

Author:  Mouth-of-Sauron [ Sun Apr 25, 2010 9:55 pm ]
Post subject: 

Well a Drummer and a Shaman it is in this case :rofl:

Now its 501 points

#Dol Gulrud#
-Spider Queen-75pts
-Orc Shaman-60pts (on a warg)
-Orc Drummer-40pts
-Bat Swar-35pts
-3xGiant Spiders-75pts
-36xOrcs-216pts (with random weapons)

Total:43
50%22
Bow:0-6
M:3

Should I take the Wild-Warg Chieftain? or should I aim for more numbers, like removing one of the "HQ" orc-herose, and adding more troops? Don´t like the idea of 3 might at all though :x

Author:  Tackitis [ Mon Apr 26, 2010 12:23 am ]
Post subject: 

I like it, that list will make some people think about how to take it on.

I'm curious to see how the Orc shaman goes on a Warg.

Author:  spuds4ever [ Mon Apr 26, 2010 11:32 am ]
Post subject: 

I think there is ablister with a shaman a-top a warg.

Author:  Tackitis [ Tue Apr 27, 2010 9:15 am ]
Post subject: 

I meant how the addition of a warg will increase the effectiveness of the Shaman since the shaman is a support hero and all.
Suddenly with a warg and a point of Might he could be alright in combat (as risky as it is).

Author:  Mouth-of-Sauron [ Tue Apr 27, 2010 9:18 am ]
Post subject: 

Heh, well id throw even a banner bearer into the combat would the situation require it :rofl: :shock: :lol: e.g killing the last orc, to break the opponents army... :rofl:

Author:  ncea [ Wed Apr 28, 2010 3:45 am ]
Post subject: 

the only bad thing about putting a shaman into combat is that it makes the effect of fury to stop working. so i would only charge if i need to.

Author:  Shadowswarm [ Wed Apr 28, 2010 12:04 pm ]
Post subject: 

im in favor of getting a nazgul, otherwise you have no good counter for elven heros (spider queen can take them out IF she wins, otherwise they will easily kill her cause shes so squishy.... watch out for gil galad...) so if you can get a nazgul then your queen will devour EVERYTHING

bats are good, but you cant really get the queen and a bat to fight the same guy.... hero will have spear support and the queen takes up all the space in the front.... hero probably in a wall so cant get the sides...

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