The One Ring
https://ww.one-ring.co.uk/

Isengard critique
https://ww.one-ring.co.uk/viewtopic.php?f=37&t=26621
Page 1 of 1

Author:  ste271276 [ Sat Oct 26, 2013 7:59 pm ]
Post subject:  Isengard critique

Hi guys...
Ill be posting a few lists over the next few days which Im throwing together from models I have which are already painted so I can get them straight into action....

Please critique and make suggestions for them

Thanks in advance

W1
Mauhur 60
10Scouts upgraded to marauders and shields 100

W2
Sharku / shield 50
8Warg riders/spears 112

W3
Isengard Troll/spear 106

W4
Siege Ballista 65


This leaves me 7 spare points how would you use thesee also?

Author:  Robshaw [ Sat Oct 26, 2013 8:02 pm ]
Post subject:  Re: Isengard critique

Balista? good luck protecting that.

Author:  ste271276 [ Sat Oct 26, 2013 8:21 pm ]
Post subject:  Re: Isengard critique

Kinda hoping troll with his shield eould stay with it as long as poss whilst wargs and marauders which move 8" draw most the attention??

Have you had bad experience with the ballista?

Author:  Ringil [ Sat Oct 26, 2013 8:32 pm ]
Post subject:  Re: Isengard critique

It's too vulnerable. You've got a maneuverable army with wargs and maruders which want be exploiting that and engaging on their terms.

However it's also very low on numbers and a single model, no matter how big or powerful, won't be able to protect it. Only one(might be two not sure) model needs to be tied up from the crew and it won't be able to fire. Which with archery and how you're likely to be outnumbered won't be too difficult.

Even if siege machines are left to their own devices it's very unlikely they'll make their points back. I'd love to include dwarf ballista's in my dwarf army yet theory hammer says they'll never make their points back :(. This is all speculation though, I've never had the joy to play with siege engines :(.

Author:  ste271276 [ Sat Oct 26, 2013 8:33 pm ]
Post subject:  Re: Isengard critique

Thanks for the input peeps, Il drop the balllista and get the warrior count up...
Any suggestions for the points Ill have?

Author:  Ringil [ Sat Oct 26, 2013 9:00 pm ]
Post subject:  Re: Isengard critique

Well I think most people agree that feral Uruk-hai are one of the best units in the game if you ask tournament players on here.
However it looks like you've a scouty theme going on and it would kinda detract from the theme. You've reached an awkward place you've got 72 points to use but only 5 spaces left in your warbands. You could get 4 beserkers and a feral Uruk-hai. However I've not even got the fallen realms book :oops:
So you're better of waiting for someone more experienced to answer :)

Quick thought, drop the throwing spears(hitting on 6's :( ) and 2 warg riders, gives you 112 points to play with, enough to buy Vrasku and another 5 or so maruders, split up the warbands though so Vrasku's not a loner.

I don't think maruders are great though, extra movement's handy but it's quite difficult to exploit, after that you're paying two points for a point of fight over a WOMT and not having any spear support.

Author:  ste271276 [ Sat Oct 26, 2013 9:45 pm ]
Post subject:  Re: Isengard critique

W1
Mauhur 60
10Scouts upgraded to marauders and shields 100

W2
Sharku / shield 50
8Warg riders/shields 104

W3
Isengard Troll/spear 106

W4
Orc cpt/warg 50
2x Berserkers 30


thats 500 on the nose!

No bows though possibly swap warg shields for bows?

Author:  LordElrond [ Sat Oct 26, 2013 10:03 pm ]
Post subject:  Re: Isengard critique

Please remove the points values, as GW get annoyed when people do this

Author:  Galanur [ Sat Oct 26, 2013 11:37 pm ]
Post subject:  Re: Isengard critique

For 500pts its 2 few uruks you have..

for 300pts I had something like

Lurtz
3 scout uruks with shield
5 bow (not that good there just good but keep em fluffy)
2 berserks

Ugluk
3 h.armour uruks with shield
3 berserkers

was something like that

if you wanted for 500pts I wouldnt take troll neither ballista 2 many points...

Lurtz warband replace lurtz for Mauhur, bows for more shield guys add 2 ferals keep the same
Same to ugluk warband add 2 ferals and pikes (4x) , you can replace ugluk for shaman to beef up your main spank melee warband
Add Vrasku as a 3rd warband and like 6 crossbows and 2 ferals just in case

That should be something around 500, plenty might, alot more bodies if it spare points fill what remains with warg riders, there not ment for a full pack and hit flank but more for crowd control adjustments and reposition in case you feel a bit overwhelmed for the lack of attacks..

this is my personnal experience, doesnt mean will work for you, just in smaller games better beat them with amass of bodies over a troll that can be pinned down by a captain in 1/2 rounds...

Page 1 of 1 All times are UTC
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/