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 Post subject: 700 points - Goblins
PostPosted: Sun May 04, 2014 12:07 am 
Craftsman
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Posts: 272
An empty gravesite in the north and nine black riders terrifying everybody who sees them. One of the nine riders tries to unite the goblins of the misty mountains. This is the theme of my list (I know there are better themes, but I think its ok).

Mordor
----
Warband 1 10/12
Ringwraith (1) with 2 Extra Might; 1 Extra Fate;
10 Black Númenórean
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Moria
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Warband 1 10/12
Durbûrz, the Goblin King of Moria
5 Moria Goblin Warrior with Shield;
5 Moria Goblin Warrior with Spear;
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Warband 2 10/12
Moria Goblin Shaman
5 Moria Goblin Warrior with Shield;
5 Moria Goblin Warrior with Spear;
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Goblin Town
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Warband 1 10/12
The Goblin King
7 Goblin Warrior
3 Goblin Warrior with Two-handed axe;
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Warband 2 10/12
Grinnah
8 Goblin Warrior
2 Goblin Warrior with Two-handed axe;
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Warband 3 10/12
The Goblin Scribe
10 Goblin Warrior
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700 points; 66 models; 12 might

What do you think? I'd like to take cavallery, but in the end took the Black Numenorean, because I think with terror, shields and average fight value they could hold a part of the battlefield a few turns.
Besides I'd like to take another shamane and Groblog, but decided to take Grinnah and Durburz, because of the might points, more models and the iron fist rule. What do you think about it?
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 Post subject: Re: 700 points - Goblins
PostPosted: Sun May 04, 2014 10:08 am 
Kinsman
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Posts: 99
I like this list actually, i'd be tempted for groblog to save the might point on your goblin shaman but I think that maybe another shaman might be a more worthwhile investment than grinnah. Just to hold your force together after breaking. Goblin King is an amazing model you'll be just fine with him tearing through your opponents lines with magic from the wraith as support. Also a good call on the black numenoreans, with the ringwraith there your opponent will find it quite difficult to charge them. One thing I would say is be careful with the goblin scribe, bringing in new goblins is great but if they are brought in alone and just get slaughtered then you're even closer to breaking for little to no gain.
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 Post subject: Re: 700 points - Goblins
PostPosted: Sun May 04, 2014 10:43 am 
Elven Warrior
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Not sure but maybe drop this

Warband 2 10/12
Grinnah
8 Goblin Warrior
2 Goblin Warrior with Two-handed axe;

For one more moria shaman goblins warband. I am thinking that only 1 shaman wont help the goblins stay alive :s

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 Post subject: Re: 700 points - Goblins
PostPosted: Sun May 04, 2014 10:51 am 
Craftsman
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Gshaw wrote:
Just to hold your force together after breaking.

I know what you mean. I have the shamane and durburz and the ringwraith when I'm broken to do it, but if the shamane looses his fury, I only got the ringwraith. I'm thinking about only do the "normal" fury (I mean before the Hobbit we all did well with it). So I can cast it again, if the shamane looses it once, but with 66 models (and more coming) I should be able to protect him.

Gshaw wrote:
I think that maybe another shaman might be a more worthwhile investment than grinnah.

The problem with taking out Grinnah (and split his Goblins over the other warbands) to take another shamane is, I'm thinking about taking him out to make the ringwraith a named one. It's only 50 points and you get so much more power! What do you think, who is the best to support this army?
I thougt about the Dark Marshal to push the fight skills of my goblins but I'm not sure he is worth it because of their low fight value.
Another I thought about is the Undying. He has 12 will points more than my wraith (counting the one faith point) and is really undying even against Legolas, who seems to be played in every list today and can be a real problem for mini-wraiths.

Gshaw wrote:
bringing in new goblins is great but if they are brought in alone and just get slaughtered then you're even closer to breaking for little to no gain.

It's all about the situation on the field and the scenario we are playing. If my shamane and durburz are unreachable for my opponent, I really would like to see one of his warband just slaughtere a few goblins somewhere fare away from the important areas of the field.
If we are playing domination I would try to take markers holded by a few warriros with my extra goblins.

By the way one rule question. With fury the goblin passes his courage test automatically. But if he tests to bring in new goblins, how do he pass it (you could be really evil and refer to the atomatically casted spells by Thranduil and say he passes it on a 12 but I'd say he passes on the lowest roll possible). I want to play with rules I find opponents with ;) But what are your thoughts about it?
And another funny idea about the Goblin Scribe I'd love to see the Goblin King carry him and alway let him down behind him, so nobody sees him and he couldn't be taken as target, but the problem is, the Goblin King has to get into close combat and it could be difficult to take the Scribe out of it, so it's just a funny idea.
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 Post subject: Re: 700 points - Goblins
PostPosted: Sun May 04, 2014 5:45 pm 
Kinsman
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Umm, i'm no expert with wraiths but I always like the undying for all the spells he can cast and also he will get some back if you choose to have the shamans cast their apells after he has.
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