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750 Lothlorien/Mirkwood tournament army. https://ww.one-ring.co.uk/viewtopic.php?f=37&t=31426 |
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Author: | WhoelsebutHaldir [ Fri Aug 14, 2015 8:52 pm ] |
Post subject: | 750 Lothlorien/Mirkwood tournament army. |
Hey guys, I have a tournament in a couple weeks and I'm having trouble deciding between these two lists. The first one has more models,cavalry,and a better theme, but the second one has better heroes and magic (though it is less themed). I haven't decided if the warband composition is going to be exactly like this, but I'm pretty happy in terms of the actual soldiers themselves. Haldir w/armour,bow -9 GW w/bow -1 GW w/shield -2 WEW w/spear Rumil -3 GW w/blade -5 GGC -1 GW w/banner -3 GW w/bow Stormcaller -7 GW w/spear,shield -3 WEW w/spear -2 GW w/bow Galadhrim Captain w/shield,horse -4 GK w/shield 750 44 models, 23 dead to break, 9 might, 14 bows + 2 *I'm probably going to change the composition of this one, move some of the guards around and maybe group the bows together. Or this instead: Haldir w/armour,bow -5 GW w/bow -7 WEW w/bow Galadriel -3 GW w/s,s -7 WEW w/s -3 GGC Rumil -2 GGC -3 GW w/b -1 GW w/ban -1 GW w/s,s -4 GW w/s Legolas w/armour,cloak 750 40 models, 21 dead to break, 12 might, 12 bows + 5 *I'm thinking of putting the 7 wood elves with bows in Legolas's warband so he doesn't get isolated The Galadhrim with their D4 should come in handy because there tends to be a decent number of good players and a decent amount of S3 going around. That being said the wood elves are in the force to save some points so I can give my heroes the equipment they need. Thanks for any input you guys have! |
Author: | LordoftheBrownRing [ Sat Aug 15, 2015 6:36 pm ] |
Post subject: | Re: 750 Lothlorien/Mirkwood tournament army. |
You could keep Lego with or without warband but I'd take number two every time. Gk have never been worth their points in a game I've seen them and I've seen them played quite a bit. |
Author: | Glory4gondor [ Tue Aug 18, 2015 7:20 pm ] |
Post subject: | Re: 750 Lothlorien/Mirkwood tournament army. |
List 2. |
Author: | WhoelsebutHaldir [ Sun Aug 23, 2015 1:30 am ] |
Post subject: | Re: 750 Lothlorien/Mirkwood tournament army. |
I thought up one other change that i could do, a slight alteration on list 2. Haldir -4 GW w/bow -7 WEW w/bow Galadriel -2 GW w/s,s -8 WEW w/s -2 GGC Rumil -3 GGC -3 GW w/b -1 GW w/ban -1 GW w/s,s -2 GW w/s Legolas, Prince of Mirkwood (new) w/horse 37 models, 19 dead to break, 12 might, 11 bows + 5 |
Author: | SouthernDunedain [ Sun Aug 23, 2015 8:12 am ] |
Post subject: | Re: 750 Lothlorien/Mirkwood tournament army. |
Don't be so quick to overlook Galadhrim Knights. They have woodland creature and can move 12" a turn, perfect for charging through woods/ capturing objectives. Only a fool would use them for a head on charge, that isnt where their strength lies. Use them to attack the flanks of a battle line or hang them back and ping a few bow shots off. |
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