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Rebuilding Arnor 500 https://ww.one-ring.co.uk/viewtopic.php?f=37&t=31545 |
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Author: | Arthas367 [ Thu Oct 15, 2015 5:47 am ] |
Post subject: | Rebuilding Arnor 500 |
Hello all, first time posting in abit ( for known reasons) , so my latest project seems to be on Arnor as I dig the little army list as well as the fluff surrounding them. I am not certain of the Grey Company Route seems somewhat too finicky on the list crafting front. So I will be instead focusing abit more on the full list Arnor offers and their Shire allies. I am definitely looking to make this list with a more competitive edge, as my group is usually geared towards that type of play. This is where I am current draft. Arathorn - 7 x warriors of arnor - 4 x ranger of arnor Malbeth - 7 x warriors of arnor - 4 x ranger of arnor Bullroarer Took - 3 x militia - 5 x sheriff - 4 x archer Merry (pony) - 4 x militia - 4 x sheriff - 4 x archer let me know all comments and criticism, thanks! |
Author: | Wan Shi Tong [ Sun Oct 18, 2015 11:33 pm ] |
Post subject: | Re: Rebuilding Arnor 500 |
You are over your bow limit by 2 for your arnor force since heroes don't count for it. Aslo I suggest that if you take Merry you use his strength upgrade for the militia. Otherwise you'd might as well that the thane for theme purposes. To be honest, though, I really doubt the viability of a Arnor/Hobbit army since the hobbit archers were removed from the Army. Now you have to bring a lot of weak infantry to get the bowmen you wanted to start with and all that hobbit infantry is a huge liability to your regular troops. Since a cunning player will kill the hobbits to break the force and watch your army melt away. If you insist on using hobbits with Arnor I would advise you to only send a war-band, perhaps lead by the thane, to get a few dedicated archers, a horn and some special weapon strikes in. The bulk of your army should be built of warriors of arnor centered around the "Last King", whose name escapes me, Malbeth, and a banner. |
Author: | Arthas367 [ Mon Oct 19, 2015 1:00 am ] |
Post subject: | Re: Rebuilding Arnor 500 |
Don't think the bow limit is off for the Arnor forces 11 x 33% is 3.6 rounded up to 4 And yes the Hobbits are soft bodies, but they move 4 inches, so by nature they are more defensive. I think something can be said for 50 models in 500 with access to a fury save. The Strength 3 on the milita would be nice, but I'm not sure I should trim models to do so, when they kill d6 just like str 3 I need to play test both sides of the coin either way, but for a glance the huge amount of Hobbits to add dice for the f4 arnor, seems fairly deadly |
Author: | Wan Shi Tong [ Mon Oct 19, 2015 2:16 am ] |
Post subject: | Re: Rebuilding Arnor 500 |
Your arnor force has 22 troops in it, divided by 3 is 7.33, which rounded down gives you up to 7 bowmen in total. You have 8 rangers in your list. My mistake for saying over by 2. |
Author: | Arthas367 [ Mon Oct 19, 2015 3:59 am ] |
Post subject: | Re: Rebuilding Arnor 500 |
Hah looks like both our maths were a tad off, so I could drop one ranger and either grab another warrior in his stead, or equip all my Rangers with spears, and throw the extra point into a hobbit. |
Author: | Arthas367 [ Mon Oct 19, 2015 4:01 am ] |
Post subject: | Re: Rebuilding Arnor 500 |
Or drop 2 sheriffs to grab another warrior and make them legal again |
Author: | Khan_gfn [ Mon Oct 19, 2015 8:21 am ] |
Post subject: | Re: Rebuilding Arnor 500 |
Your bow limit od good. You're rounding up,not down,so 8 bows in 22 is fine. |
Author: | Wan Shi Tong [ Mon Oct 19, 2015 10:55 am ] |
Post subject: | Re: Rebuilding Arnor 500 |
Why would you round up from 7.33? |
Author: | Galanur [ Mon Oct 19, 2015 12:04 pm ] |
Post subject: | Re: Rebuilding Arnor 500 |
rules say any value above number 0.1+ up to 0.9 you round that up. |
Author: | Rozinante [ Mon Oct 19, 2015 2:51 pm ] |
Post subject: | Re: Rebuilding Arnor 500 |
Hobbits with axes, supported by F4 spears...with great numbers for only 500 points (plus Resist Magic, and Throw Stones...) and 16 excellent bows: this should win some games --especially ones that need numbers. That 4" movement will hurt. Great point about Battlin' Bandybucks: Militia need exactly the same roll against D6 (less with Piercing Strike). May I suggest: Paladin Took 8 Militia 4 Archers Bullroarer Took 8 Militia 4 Archers Arathorn 8 Warriors 4 Rangers Spear Malbeth 8 Warriors 4 Rangers Spear |
Author: | Arthas367 [ Mon Oct 19, 2015 3:35 pm ] |
Post subject: | Re: Rebuilding Arnor 500 |
That is also deadly looking, squeezes in a few extra models, I quite like that Think I might revise to that, might end up missing Merry's horn, will need to play and see |
Author: | Wan Shi Tong [ Tue Oct 20, 2015 3:31 am ] |
Post subject: | Re: Rebuilding Arnor 500 |
I must be getting old if I overlooked something as basic and important as rounding up bow limits. Times was I could have recited the whole blue books backwards on command. Anyhow lets use know how your testing goes Arthas I'd like to how it works. |
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