Absolutely, there is another thread out there, but Noddwyr summed it up perfectly. The extra shoot value and range make for a much better archer. It is somewhat scenario dependent (I have both types, rangers and warriors) as to how much the range really helps, but that's the case for all archery anyway!
Rangers: Shoot value of 3+ means you have a 2/3 chance of hitting, let's say you have 10 archers, you would expect to hit 6 2/3 enemy models from there it depends on their armour. If it's just against normal goblins (defense 4) you'd then have a 1/3 chance of wounding, so you'd kill 2 2/9 guys. Against D5 you'd kill 1 1/9. Against D6 you'd kill 1 1/9. Against D7 you'd kill 5/9.
Warriors: Shoot value of 4+ means you've got a 1/2 chance of hitting, so with 10 archers, you'd expect to hit 5 models. If it's just against normal goblins (defense 4) you'd then have a 1/3 chance of wounding (same as the strength 2 bow), so you'd kill 1 2/3 guys. Against D5 you'd kill 1 2/3. Against D6 you'd kill 5/6. Against D7 you'd kill 5/6.
And then if you add in that the rangers get a whole extra turn of shooting due to their longer range...
Rangers over 4 turns of shooting you'd expect to kill (with 10 archers): D4: 8 8/9 (close enough to 9 guys) D5: 4 4/9 (close to 4.5) D6: 4 4/9 (close to 4.5) D7: 2 2/9 (close to 2.2)
Warriors over 3 turns of shooting you'd expect to kill (with 10 archers): D4: 5 D5: 5 D6: 2 1/2 (2.5 guys) D7: 2 1/2 (2.5 guys)
Hope that helps (and that I got the maths right with all that Christmas "goodness" still coursing through my veins).
If you can exploit the range difference, you can kill more guys, but it does depend on the defense values.
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