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two opposing heroes wanting to use might to win https://ww.one-ring.co.uk/viewtopic.php?f=46&t=25550 |
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Author: | powerhigh [ Wed Mar 20, 2013 9:42 am ] |
Post subject: | two opposing heroes wanting to use might to win |
so do both players write down how many might points they want to spend in secret before they start rolling the dice to see who wins? if one person writes 5 mights and rolls a 6 after does it mean he wastes all his might points for nothing? also i don't really get the meaning of this sentence: if any of the dice equal or beat THE SCORE THAT THE SPELL WAS CAST ON, the model has resisted the power and there is no effect. is it referring to the score that's needed to cast a specific spell? if it's then it doesn't make sense coz saruman can cast a sorcerous blast at 4+ coz he's better than gandalf with a 5+ i guess. so it can't be easier for the victim model to resist against saruman's spell with only a 4+ compared to gandalf's 5+. or perhaps i got the whole idea wrong. thanks. |
Author: | ste271276 [ Wed Mar 20, 2013 9:44 am ] |
Post subject: | Re: two opposing heroes wanting to use might to win |
yes |
Author: | Dr Grant [ Wed Mar 20, 2013 11:37 am ] |
Post subject: | Re: two opposing heroes wanting to use might to win |
As far as the spell casting goes, try to think of it as a successfull spell 'is cast' on the highest dice rolled, irrelevant of the casting value. Thus if Saruman or Gandalf rolled a 6 for a Sorcerous Blast the target would need a 6 to resist it. You're correct about the Might, you both write it down in secret and all Might points wagered are expended. To be honest though I find this situation happens quite rarely due to most characters having relatively little Might. The most common situation I find is if a weakened character (1 Wound/no fate etc.) has rolled a 4 and his opponent with a lower Fight value also rolled a 4 he'll use his point of Might to 'force' his opponent to use 2 points to guarantee the win. Essentially forcing his opponent to expend Might in a final act of stubbornness. |
Author: | Hashut's Blessing [ Wed Mar 20, 2013 1:22 pm ] |
Post subject: | Re: two opposing heroes wanting to use might to win |
Actually, you roll the dice and THEN decide if you want to use Might. if you both want to, THEN you write down how much. Regarding the spells - they roll to cast. If they successfully cast (Saruman' 4+ for example), you have to roll to beat what their die/dice say (if they rolled a 6, even though it's 4+ to cast, you'd need to roll a 6 to stop the spell). |
Author: | Dr Grant [ Wed Mar 20, 2013 1:43 pm ] |
Post subject: | Re: two opposing heroes wanting to use might to win |
Yeah Hashut's right, I'd overlooked that part of your post, definitely roll the dice before deciding whether or not to use Might. |
Author: | whafrog [ Wed Mar 20, 2013 2:27 pm ] |
Post subject: | Re: two opposing heroes wanting to use might to win |
powerhigh wrote: so do both players write down how many might points they want to spend in secret before they start rolling the dice to see who wins? if one person writes 5 mights and rolls a 6 after does it mean he wastes all his might points for nothing? As mentioned, players can spend Might after the rolls. In the case of competing Might expenditures, the player with priority gets final say on how much Might they spend. We don't like this rule however so what we do is each player turns a die to how many Might points they commit to spending, then reveal at the same time. Any number that is impossible (eg: you have 3 Might, but you turn it to a 4) means zero Might is spent. This adds a little poker bluffing to the game. powerhigh wrote: also i don't really get the meaning of this sentence: if any of the dice equal or beat THE SCORE THAT THE SPELL WAS CAST ON, the model has resisted the power and there is no effect. One thing not mentioned yet is that anyone with Will (or Resistance to Magic) can resist a spell. So Gandalf's relative prowess compared to Saruman isn't relevant. All a resister needs to do is spend a Will and roll a die: if it equals or exceeds the roll used to cast, the spell is resisted. |
Author: | Damian [ Wed Mar 20, 2013 6:54 pm ] |
Post subject: | Re: two opposing heroes wanting to use might to win |
Quote: As mentioned, players can spend Might after the rolls. In the case of competing Might expenditures, the player with priority gets final say on how much Might they spend. I don't think this is the case anymore. The Hobbit rulebook suggests the secret dice method for two players using might in a fight and there's no mention of the player with priority being able to 'top up'. Maybe GW nicked your idea whafrog! |
Author: | cereal_theif [ Wed Mar 20, 2013 7:19 pm ] |
Post subject: | Re: two opposing heroes wanting to use might to win |
To add a layer of complexity In the specific case of spell casting If you are using magic you apply all "aggressive" might before the person decides whether to resist at all let alone apply might In all other cases Might is applied in the secret way described above. |
Author: | whafrog [ Wed Mar 20, 2013 10:22 pm ] |
Post subject: | Re: two opposing heroes wanting to use might to win |
Damian wrote: I don't think this is the case anymore. The Hobbit rulebook suggests the secret dice method for two players using might in a fight and there's no mention of the player with priority being able to 'top up'. Maybe GW nicked your idea whafrog! Ooops, I assumed it was the same |
Author: | powerhigh [ Thu Mar 21, 2013 7:33 am ] |
Post subject: | Re: two opposing heroes wanting to use might to win |
i think i don't really like the random probability of using might to win hero duel rolls as well as the fact that i have to say how many fate/will points (sry i forgot need to go home n see again) i want to use before i can start rolling dice for my model to resist magic. I would rather do the simple way (not sure if it's any good. need advice) like for the hero duels i will tell the opposing player specifically how many might i wanna spend after we both roll. so if i roll a 4 i just say 2 (if theres any left)!!! if the opposing player rolls a 2 and only has 3 might left he still loses even when using all he has left. for the resisting magic part i will spend 1 fate/will (ye forgot) 1 by 1 after i see how my dice roll goes. so i say i use 1 fate/will to resist first. i fail then i say i spend 1 more then it goes on until i don't feel like spending, out of fate/will or i can finally resist... do you think this will work at all? sounds more logical to me. so far I'm pretty much ignoring all kinds of terrain-related rules as it's too much to disgust at once. just gonna start with open terrain. |
Author: | KnightyKnight [ Thu Mar 21, 2013 9:26 am ] |
Post subject: | Re: two opposing heroes wanting to use might to win |
I'm not sure about the using will one by one until you've managed to resist it. The point of needing to declare how many you're going to spend before you roll in your attempt to resist is that it's a gamble. Do you burn out your will in the hopes of resisting that black dart, or do you keep some in reserve until later and pray that that single point will be a lucky roll? Adds a new layer of fun to the game, in my opinion. |
Author: | theavenger001 [ Thu Mar 21, 2013 4:15 pm ] |
Post subject: | Re: two opposing heroes wanting to use might to win |
Yeah, deciding how much will you're willing (ha ha) to burn to attempt a resist is a great part of the game. I used to think that you had to do the same with fate - declare how much you were going to use before you rolled - but thankfully I found out that I was wrong. |
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