Games Workshop knows how to come up with great game ideas that will also effectively support sales. From what I know, Warbands seems like a genuinely fresh and interesting way to approach the game, it really does, but it was also clearly designed to sell models. Cereal Thief, Games Workshop is making money from this because now a hero is required to lead every twelve models, which means you need a lot more heroes than before--with a blister of two heroes, or one hero mounted and on foot, typically costing as much as a boxed set. It's seriously expensive. It's also fairly clear that the boxed sets being restructured was also meant to create a larger profit from the Warband rules. You receive half as many models as before, but not for half the cost. Additionally, releasing five new sourcebooks, rather than one new rulebook, was also a very clever way to go. For people who have armies from all factions, buying all five sourcebooks is about double the cost of the current One Rulebook.
So, you're buying a more expensive boxed set of models, and are required to take an expensive hero to accompany that expensive boxed set. Additionally, you need a specific sourcebook to field your army. It doesn't mean that Warbands is bad rule wise, but it does mean that it likely had more than one motive--how can we revive the SBG with fresh ideas and tactics? And, how can we write these new ideas in such a way that will maximize profit as much as acceptably possible?
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