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 Post subject: Last Man Standing - SBG Minigame
PostPosted: Mon Aug 20, 2012 12:15 pm 
Elven Warrior
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So I had an idea for a sorta Gladiator/Last Man Standing/Arena combat based minigame for LotR that you can play on your own if you so desire. I got the idea after replaying the palantir levels on the PS2 games.

Last Man Standing wrote:
Basic Rules

* The game takes place in an 18" diameter circle - if you have circular walls by all means use them, but otherwise simulate the edges with any terrain you have.
* The Good player can take up to 350 points of heroes, no more than 3 Characters.
* The Heroes start in the centre of the arena.
* The Evil player does not have an army list like normal - instead, they send on troops in waves after a set amount of turns have elapsed. I'd say after 4 turns for the first wave, and 3 turns for the waves after that.
* The Evil player's allocation increases like so:
100 pts
200 pts
300 pts
500 pts
etc.
* Alternatively, you can play it with increasingly deadly warbands, eventually sending two or more warbands on at a time.
* A themed increase works well - 8 Goblins, 16 Goblins, 12 Goblins + Cave Troll, etc

Special Rules

* The waves of enemies do not need to have a hero leading them.
* If a model is up against the walls of the arena it counts as trapped.
* If you like, you can add in a 'replenishing' moment for your heroes, such as after 10 turns they may replenish M/W/F by 1.
* After every 10 turns, why not have a 'Boss' level - facing a Troll Chieftain, a couple or Wraiths, or even a Dragon! The M/W/F restoration could be a reward for beating the 'Boss'.
* The turn/wave limit can be set by the player.




What do you think? Probably needs work, but I like the basic premise. Would make a throne of skulls type ordeal a little more interesting - perhaps two players could be facing heroes off against each other Gladiator style, but have to work together to defend from the incoming waves? Would lead to some devious tactics!

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 Post subject: Re: Last Man Standing - SBG Minigame
PostPosted: Mon Aug 20, 2012 6:52 pm 
Kinsman
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looks nice I always like these minigames
especially with a nice arena this would be awesome

martijn

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 Post subject: Re: Last Man Standing - SBG Minigame
PostPosted: Mon Aug 20, 2012 7:15 pm 
Kinsman
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This sounds realy fun Like you said this might be a fun multi player game play.

Might actualy try this sometimes :)

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 Post subject: Re: Last Man Standing - SBG Minigame
PostPosted: Tue Aug 21, 2012 4:55 pm 
Wayfarer
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Martinus wrote:
This sounds realy fun Like you said this might be a fun multi player game play.

Might actualy try this sometimes :)


Me and my friends did this except you were defending a town from endless enemys and more came every turn, but we had it were you had 400 points, I'll see if I can find were we put the scenario :)
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 Post subject: Re: Last Man Standing - SBG Minigame
PostPosted: Tue Aug 21, 2012 5:32 pm 
Loremaster
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that is a really cool idea!
once i get my camera fixed i'll do a battle report (though perhaps with a few more points for the defenders)

what if the attacker just sent in endless wraiths?
repeated imobilising = three smashed heroes

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 Post subject: Re: Last Man Standing - SBG Minigame
PostPosted: Tue Aug 21, 2012 6:11 pm 
Elven Warrior
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Great idea Shieldmaiden! :yay: Definitely going have to try this out (hopefully with a battle report), probably with Balin and a pair of Dwarf Captains, although Gil-Galad, Glorfindel and Rumil sounds really tempting (I really liked the RotK game too)

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 Post subject: Re: Last Man Standing - SBG Minigame
PostPosted: Tue Aug 21, 2012 9:19 pm 
Craftsman
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Quote:
Me and my friends did this except you were defending a town from endless enemys and more came every turn, but we had it were you had 400 points


I've had the idea similar to this, like a Magnificent Seven type game. Seven random heroes and a group of Hobbits defend the village from the evil horde....

The original Last Man Standing sounds a cool idea too, like it's been said if the arena looks good it'd be an enjoyable multi player :) But maybe replenish your heroes M/F/W after 10 kills rather than 10 turns.... Like the idea of the evil opponents getting tougher and tougher in each wave. A bit like MW3 :)
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