Not sure why the 2s would not follow the same distribution as other numbers in the table. If S4 wounds D2 on a 2, when would something be wounded on a 3s? If anything, that should be S6 wounding D2 on a 2.
Even so, any S4 model with a two-handed axe could then autowound a D3 model. (Piercing strike, becoming S7 1/3 of the time). Strength values have already increased over time (more S4 troops or S5 heroes) and this may well make piercing striking even better, as you may sometimes lose more (but hey, who cares about goblins anyway) but also have more to gain if you can even reach a 2+ to wound rather than the capped 3+ as currently is the case.
jdizzy001 wrote:
Its almost a shame that the defense value isn't the target number one needs to roll to wound. I guess that is the argument behind using a d10, right?
Then again if that was the case we wouldnt need the str value. We would only have atk and def.
Why would you want it to be as easy/difficult for Smaug to wound a model as it would be for a Hobbit Militia? That would be weird. d12 is the magic die here. Rather than having S3 and S4 both wounding D5 on a 5, you can have a continuous sequence with all the little steps in between (as if needing a 4, 4.5 and 5), while retaining the same basic odds of wounding.