Aaaah.. with the introduction of Rúmil, I bought the new WD, I was kinda disappointed with the Heroes tbh, so I made this thread to make it slightly more of how I'd see them.
Also contains a few other Elves.
Haldir (normal) - 80 Points
f s d a w c m w f
6/+3 4 4 2 2 6 3 2 2
Wargear
Haldir carries an Elven blade. At an additional cost he can have the following:
Elven Bow - 5 points
Elven Cloak - 10 points
Armour - 5 points
Special Rules:
Woodland Creature
Expert Shot
Defender of the Realm
Haldir is counted as being in range of a Banner if he is within 12"/28cm of Galadriel or Celeborn. In addition, Haldir automatically passes courage tests if Galadriel or Celeborn are within 12"/28cm.
Haldir (Helm's Deep) - 85 Points
f s d a w c m w f
6/+3 4 4 2 2 6 3 2 1
Wargear
Haldir carries an Elven blade, an Elf bow and wears armour. At an additional cost he may take the following items:
Elven cloak - 10 points
Special rules:
Woodland Creature
Allies till the End
One Final Blow
Rúmil - 80 Points
f s d a w c m w f
6/+3 4 4 2 2 6 3 2 2
Wargear
Rúmil carries and Elven blade. At an additional cost he may take the following items:
Elven Bow - 5 points
Elven cloak - 10 points
Heavy armour - 10 points
Shield - 5 points
Special Rules:
Woodland Creature
Swift Parry
Defender of the Realm (See Haldir)
Orophin - 80 Points
f s d a w c m w f
6/+3 4 4 2 2 6 3 2 2
Wargear
Orophin carries and Elven blade. At an additional cost he may take the following items:
Elven Bow - 5 points
Elven cloak - 10 points
Armour - 10 points
Special Rules:
Woodland Creature
Defender of the Realm (See Haldir)
Swift Dodge - Orophin's deft agility allows him to dodge the arrows and thrown weapons of the enemy. If an Evil model shooting at Orophin rolls a 6, that dice must immediately be re-rolled (remember that you cannot re-roll a re-roll)
That's it for just, I will add more over time though.