Upcoming sunday me and my brother are playing a siege in SBG, as a big bang (well, quite small compared to the WOTR battle afterwards...) at the end of our Blood and Sand campaign.
We've played it mainly as it says in WD, only using alternate armies, and less players. This worked like a charm until this month, were we had to tweak quite a lot of rules, but it wasn't a big issue.
As for a change the good side is the one who has to take the fort. I play dwarves, my ally plays elves. Our opponents have a easterling/corsair force and a goblin army. In the SBG battles it already became quite clear that our opponents armies had a big numerical advantage. furthermore the goblin player has a shade, which was rather annoying. The easterling has Amdur, which not only has the same F as our heroes, but also counts as a banner.
Main points of my army are 4 iron guard, a banner, gimli and balin /w axe.
Main points of my ally are a banner and 2 elf captains.
As written in the WD we can use our campaign points to buy upgrades, which we tweaked a bit to suit our armies better. key points remaind the same, we can get more numbers, or some siege equipment.
The goal of the scenario is to control 4 towers on the wall.
Now you know all the Information, i'd like to know you're opinion on how I should takle this. I'm mostly intrested in tactics, as theres little i can do about the army lists at this point, and especially at our situation, as described above.
So, fire away, any and all help is appreciated