So Rivendell desperately needs some new units to bulk it out a little. It'd be wrong to give them lances, or go down the route GW goes down, wherein they give every army the same bloody strengths and weaknesses available.
So I've narrowed it down to Cavalry and Infantry.
EDIT #1 - whafrog's suggestions
Quote:
High Elf Cavalry 16pts
F 5/-
S 3
D 5
A 1
W 1
C 5
Wargear: Elven Cavalry wear Heavy Armour and carry spears and a hand weapon. The may ride an armoured horse with D5 for 3pts - the whole warband must take the same horse. They may be given a shield for 1pt.
Special Rules:
Masterful Riders: Due to the care that the Elves give to their steeds, whenever a heroic move or a heroic combat is called by the leader of an Elven Rider warband, all Riders within range are granted an additional 2" of movement, giving them a 12" move for this purpose.
Awe-inspiring sight: All Riders of the warband count as Terrifying when charging, regardless of who has priority.
Quote:
Rivendell Scout 17pts
F 5/3+
S 3
D 4
A 1
W 1
C 5
Wargear: A Rivendell Scout rides a horse and wear armour. He carries a hand weapon and an elven bow.
Special Rules:
Scout Ahead: Rivendell Scouts must form their own warband, led by a Rivendell Scout Veteran, Elladan and Elrohir, or Glorfindel. Your force may include no more than one warband of Rivendell Scouts. In addition, RIvendell Scouts are only affected by the heroic actions of their warband's leader.
Expert Huntsmen: Rivendell Scouts may move a full 10" and shoot in the same turn.
Quote:
Rivendell Scout Veteran (Hero) 65pts
F 5/3+
S 4
D 5
A 2
W 2
C 5
M 2
W 1
F 1
Wargear: A Rivendell Scout Veteran rides a horse and wear armour. He carries a hand weapon and an elven bow.
Special Rules:
Scout Ahead: Rivendell Scouts must form their own warband, led by a Rivendell Scout Veteran, Elladan and Elrohir, or Glorfindel. Your force may include no more than one warband of Rivendell Scouts. In addition, RIvendell Scouts are only affected by the heroic actions of their warband's leader.
Scout Veteran: A Veteran may alter the result of a deployment roll by 1 pip up or down for free. In addition, a Veteran may call a heroic move once per game for free, but may not use it to charge. Only one Veteran may be deployed in an army.
Expert Huntsman: Rivendell Scouts may move a full 10" and shoot in the same turn
Quote:
High Elf Militia
High Elf Militia are the civillians who make up the Elven population of Eriador. Though few in number, they will gladly band together to defend enemy incursions.
High Elf Militia use the same basic profile as a Wood Elf Warrior. They may take only an Elf Bow, Elven Blade, or Spear. They may not take a Shield or a Armour/Heavy Armour.
What do you think? I tried to keep them balanced by making their Special Rules not too extravagent, and by giving their cheap infantry a few limitations.