Definitely bump it up to at least 500 points. Putting major heroes like two wraiths and Aragorn into 300 points makes a game more suitable for a specific scenario than a straight up battle IMHO. If you want to play games like that, the scenarios in the journey books can be pretty useful. Otherwise, I hope you're at least using LoME, so there's a model and bow limit.
Using the original profiles, it's pretty tough to use Rohan or rangers against Uruk hai (unless it's Grey Company with no bow limit, in which case you will both be bored). The main problem is the S2 shooting, it's just as ineffective against both the shielded Uruks as the pikes. You have to get into combat with the pikes in order to boost your odds, and when that happens the higher fight (against Rohan at least) and strength, never mind that he will likely have enough shields to cover his flanks, turns the odds against you.
Talking about Rohan: Rohan does have S3 shooting in the form of throwing spears, which is great against pikes, but you have to get in close to use them and might end up in the same kind of trouble. If your friend is okay with it, you might scour around the GW site for the PDF that has the profile for Grimbold (a profile that appeared in a White Dwarf issue and is in the new books): he lets you upgrade WoR to S4 (for 1 point per warrior), which is extremely useful against Uruk hai front lines. If played right, a mix of upgraded S4 WoR with shields, and a healthy dose of normal WoR with shield and throwing spear, can help. Uruk's strength is in a strong supported front line, the consequence of which is that your friend's forces will need to bunch up or at least group into small clusters. If you broaden your lines and flank him, you may be weaker on the line but you'll have many more opportunities to shower his pikes with throwing spears, and he may have to scatter his forces to prevent being shot at...in which case...
If you're going to add cavalry, consider that the RoR profile is really most suited for skirmishing and mobile archery, until you've done whittling or see an opportune moment to charge. That Expert Rider rule is critical. Your S2 bows aren't going to be very effective, but they should be annoying enough while you have the double threat of being able to charge when he wants to break off and deal with your throwing spears. Ideally you will only charge pike models, as they can't shield and your chances of killing are doubled. Charging the front line of D6 is suicide.
One of my favourite configurations for LoME games was something like: 33% WoR w/shields (upgraded); 33% WoR w/shields, throwing spears; 33% RoR. This puts all the bows in the hands of the cavalry. To that I might add some RRG, both foot and mounted (useful for their higher Fight score), and some Sons of Eorl (higher fight, higher strength, and more attacks...can't go wrong!). If led by Grimbold and Erkenbrand, it probably still doesn't quite equal Uruk hai, but it comes pretty close.
SouthernDunedain wrote:
Also, a tip I learned is not to take named heroes unless they are SO worth it they are broken.
Can't say I agree with that. Usually named heroes are worth it, especially the mid-ranged ones. They usually give you an extra Might, or some other advantage. Though if you just mean the big heroes, yes, you really can't use mega heroes unless you're playing a high-point game, or if it's a custom scenario.