So reading through the main rulebook, I'm sure a lot of you are aware of the new spells in the book that nobody in the game can cast yet. I'd like to just have an opinion thread on these spells and how they will effect the game if/when they are introduced!
Banishment: This one will be crazy, since it can instant-kill Ringwraiths, the Necromancer, and the Castellans of Dol Guldur (if these two profiles return or remain unchanged). If someone with a Staff of Power or similar ability got this spell, Ringwraiths would be feeling the pain! Sure to be Good only.
Curse: I would love this spell personally, as I think it would help bring down some of the crazier heroes who have to be killed through attrition. I can see this being a hard spell to cast or at least short range, as the channeled version is amazing. I am guessing it will be Evil Only.
Fortify Spirit: This spell I feel will be great for those times when you fight wizards. A Dragon with Fortify Spirit wouldn't be transfixed the whole game when fighting Gandalf, or will make using Ents and Eagles not spell fodder, for example. I imagine this will be a hard spell to cast, but will be worth it. I doubt Evil will have access, however.
I might have missed some, as off the top of my head I am not sure if any hero can cast Strengthen Will.
If I had my dreams fufilled, I would love to see more unnamed spellcasters. If the White Council thought the Necromancer could just be a human, then surely that means there are human magic users out there. Perhaps not on the side of good, but I would love to see an Evil human mage who actually
is a necromancer. He could have Curse and Drain Courage, or something like that.
Anyways, throw some ideas out there