So, I was talking with GloryforGondor, who I play with the most frequently, and I wanted to discuss some in house rule changes that I think should be fixed. Ill post them, and you guys discuss.
Any other suggestions you have(even outside of my units) please feel free to suggest.
#1-Lurtz:
Also, Lurtz....I suggest we give him defense 6, 3 attacks, and give him Narzugs special rule. So:
5/3+ 5 6 3 2 4 3/1/1 Special Rule: Every Round, once per shoot phase, he may use a free point of might to modify a to hit, in the way, or to wound roll when shooting.
Upping his points by 15 for the 1 attack, 1 defense, and special rule to 75 pts.
I think its fair. In comparison to Eomer, he has 1 less will, fate, and courage, but has a special rule, extra attack, and more strength. It about balances out, and he has less wargear options.
#2- 1-Thorin and Dwalin can lead warbands of Iron Hill dwarves(Erebor profile) except just +1 to the Erebor points cost because you can have those two profiles lead them 2-Fili and Kili can be in Thorins warband(old or new ones) at their normal point costs.
So Thorin, King of Erebor Fili and Kili 10 Iron Hills dwarves with shield
#3-Gundabad Orcs. I suggest they be +1 point and 4 fight value. So they pretty much become Uruk Hai +1 point with their special rule.
Theyre supposed to be the baddest orcs from centuries of war, and theyre fight 3?
#4- Warriors of Minis Tirith with an option at +1 point fight 4.
Guards of Fountain Court/Citadel Guard strength 4 for +1 point.
#5- Grimmhammers Defense 7 at +1 point
#6- Eomer, Knight of the Pellenor fight 6 for +5 or maybe 10 points. Id say ten but we didnt really discuss it.
Thats what we have so far.
Thoughts? I am going to make a Theoden profile too soon. There are already some cool suggestions on this site. Ill have a look.
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