Not that I know of, but you could use a base statline and work up from it, or just use existing statlines to represent the WHFB minis.
What army(s) do you play for WHFB?
For converting WHFB minis to the LoTR system, you can just convert the stat values: Movement of LoTR models is generally 6 for infantry/monsters and 10 for cav. 7-armor save+toughness=defense(Separate the mount save from the rider for cav models; IE: mounts receive +1 toughness as defense, and barding is an additional +1) leadership-4=courage, 7-Bs=Shoot value, (max 2+) WS=Fv. Might will and fate are up to discretion. Subtract 1 from the attack value of characters when converting to heroes.
After converting the stats, look for a model with a similar stat line for the LoTR models for the points. For cold blooded type rules that affect leadership, just swap the dropped dice from highest to lowest.
Use a comparable weapon from the Hobbit Rulebook for ranged weapons, or -1 strength, -6" range, or both (Handgun 2pts for warriors: 18" range, S5, move penalty:all/full; repeater crossbow 4pts for warriors: 18" range, Str 3, May fire twice per round, move penalty: half, etc).
Some common special rules: Poison (Re-roll 1s to wound instead of 6s to hit auto wound), ASF (give the model +1 Fv), Fear/Terror (Model has Terror), Skirmishers (Woodland Creature or Mountain Dweller), Stupidity (Model must pass a courage test each turn or act as if under the effects of the compel magical power; may use the courage of the warband leader or force leader if within 6"), ASL (-1 to win the fight), Armour piercing (+1 strength or no effect, depending on what it is), Killing Blow (Any wounds caused are doubled against non-monster models), Undead (Fearless, Terror), Demon (Fearless, Terror, 5+ fate save), Stubborn (Automatically passes courage tests for the force being broken), Immune to Psychology (Fearless), etc...
For non-hero models: The base human statline: 3/4+ 3 3 1 1 3 is 5 points. Each point of Fight/strength/defense is 1 point. Courage after 3 is valued at ~1/2 point rounded down.
Strength above 4 is 2 points.
A shoot value change is disregarded unless it's an upgrade, in which it costs 2 points per model.
A special rule is generally 1/2-5 points, depending on the effect (Elven cloak effect is 5), though sometimes the cost is disregarded due to being conditional.
An additional attack is 2-3 points.
For heroes, it's a base 40 points for a 4/4+ 4 4 2 2 4 2/1/1 stat line Each stat except attacks is 5 points. An attack increase to 3 is valued at ~15 points. Fight to 7 is valued at ~15 points. Armor for the mount is + 50% to the cost of the mount. Magic is valued at ~20-40 points, depending on spells (25 for Shaman w/ fury/transfix).
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